So I went into DF today with only one party, 2 other hackers. After the two died I was the only one left in DF, so i went to try the magimata spawning. However when I got there, i noticed way too many were spawning way too fast. I remembered my friend telling me you have to drag one off the map somewhere and only that one will keep spawning, but even then, as a 95 summoner with crappy weapons fighting magimata's by myself, they'll still spawn too fast. So my question :
What do I change in this script to edit how fast the monsters spawn?
So like, if I wanted it to wait 30 seconds between each spawn, I would change it to... what? It seems like I should change it to the 30, but that would mean that the 90 is 90 seconds between spawns, which when the mobs are spawning it's DEFINITELY more than 90 seconds.
Unless you mean I change the 0000000 number, for example :
it's because you dont give yourself a limit as to how many mobs will spawn.
mov [ecx+94],99999999 //dwMaxSummonsMonsterCount
change the 99999999 into something you can kill within time. So like say put 60 instead of all those 9's and they will stop spawning at 60, once it goes below 30 spawns they will start spawning again till there is 60. Get what im saying?
it's because you dont give yourself a limit as to how many mobs will spawn.
mov [ecx+94],99999999 //dwMaxSummonsMonsterCount
change the 99999999 into something you can kill within time. So like say put 60 instead of all those 9's and they will stop spawning at 60, once it goes below 30 spawns they will start spawning again till there is 60. Get what im saying?
So that number is the limit of how many monsters are being spawned... So I change the 99999999 to 00000060?
And also... In the case of the Maganitas, because each of them spawn more, not just one, that limit is for each of them. Which would also mean that i'm still screwed, unless I put the limit at like 1, which would make each one be able to only spawn 1 Maganita?
No just 60 not need for all those zeors
And no when i say limit im saying how many there are in total. Even if each mag were to spawn 13563526 if you set the limit you 60 they can only spawn 60 in total.
No just 60 not need for all those zeors
And no when i say limit im saying how many there are in total. Even if each mag were to spawn 13563526 if you set the limit you 60 they can only spawn 60 in total.
Oh alright thanks guys for the help. And thanks for explaining things, It's nice to learn what i'm doing instead of just doing it without knowing wth im changing lol.
So like, if I wanted it to wait 30 seconds between each spawn, I would change it to... what? It seems like I should change it to the 30, but that would mean that the 90 is 90 seconds between spawns, which when the mobs are spawning it's DEFINITELY more than 90 seconds.
Unless you mean I change the 0000000 number, for example :
00000030, would that be 30 seconds?
That time is in milliseconds, not just seconds. 1000 ms = 1s, so if you want 30 seconds, you would actually to 30000. 90 seconds would be 90000. 30 is every 1/33 of a second or something like that...
That time is in milliseconds, not just seconds. 1000 ms = 1s, so if you want 30 seconds, you would actually to 30000. 90 seconds would be 90000. 30 is every 1/33 of a second or something like that...
also remember that it's hex value that CE scripts use not decimal.
but like said above easiest way would just to be to edit the max amount that will be spawned. cause then you can damage all of them at once but still not be over run with them.
60, it's OK i got it. Just did a DF and they spawned fine, fortunately two Mage party members helped me (thnx again, btw) cuz as a summoner with crappy blades killing them myself would not have been fast at all.
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