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IS there A 20 Speed Mob Speed Script?
Discussion on IS there A 20 Speed Mob Speed Script? within the Dekaron forum part of the MMORPGs category.
11/10/2009, 04:48
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#1
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IS there A 20 Speed Mob Speed Script?
i was wondering, if there is a 20 Mob speed script.....i hate havin to do the pointer and the value keep changin when i de-activate it. so figured i would ask if there is a 20 Mob speed script since my current Mob Speed script is currently 10 speed.
P.S. if i can edit it myself, please tell me how ^^
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11/10/2009, 04:54
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#2
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Quote:
Originally Posted by lcezhunter
i was wondering, if there is a 20 Mob speed script.....i hate havin to do the pointer and the value keep changin when i de-activate it. so figured i would ask if there is a 20 speed since my Speed script is currently 10 speed.
P.S. if i can edit it myself, please tell me how ^^
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10x Speed? You must have a like ultimate gaming computer to vac with that speed... my computer will probably blow up :P.
And if you use that magical search button I'm sure you'll find out how to change the mob speed script to 20 or whatever you want.
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11/10/2009, 05:50
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#3
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lolz find a speed script and do like 5450000 and see if you dont crash o.o, if you dont yeah try that.
by the way 20x is insane you would go from end to end of map in less than a second if not go off map.
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11/10/2009, 10:29
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#4
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Code:
[ENABLE]
alloc(DrakoSpeed,16)
label(ReturnSpeed)
label(SpeedValue)
registersymbol(SpeedValue)
007E626A: //D9 40 08 5F 5E C3 8B 0D
jmp DrakoSpeed
ReturnSpeed:
DrakoSpeed:
fld dword ptr [SpeedValue]
pop edi
pop esi
jmp ReturnSpeed
SpeedValue:
db 00 00 40 41
[DISABLE]
dealloc(DrakoSpeed)
unregistersymbol(SpeedValue)
007E626A:
fld dword ptr [eax+08]
pop edi
pop esi
Try that. If that doesnt work try messing with these 2 lines:
Code:
SpeedValue:
db 00 00 40 41
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11/11/2009, 02:38
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#5
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lol @ first two posts
The current Speed script is set at 10 default, and the Mob Speed is set to 10 also i believe. And they r both in Draco's list of public hacks.
@-igx the Speed Hack script isnt an issue, i just wanna know if i can modify the Mob Speed script to make the mobs go 2x faster than they already do to match the Speed script without using pointers, or hittin R key.
If that solution u mentioned also works for Mob Speed script, can you tell me which line?
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11/11/2009, 05:06
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#6
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Uhm, guess its time for me to start posting helpful stuff. Reading this board mindlessly is getting old and I need a hobby.
Alright, buddy, assuming you're using Drako's script: click add adress manually (CE) and then fill it like this:
Adress: MobRunSpeed
Description: N/A (put whatever you want here)
Type: Float
Then hit OK.
After that, check the box and edit the value to whatever mob speed you want. Default is, as you said, ten.
By the way, the same method applies to your character's speed. Do exactly the same, but instead of using MobRunSpeed as the adress, use SpeedValue.
So yeah, thats it, feel free to thank me. I wont moan if you dont do so.
If you still got any kind of issue, please reply back.
Note: Adresses are case sensitive, type them exactly as I did, using mayus.
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11/11/2009, 11:22
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#7
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Lol @ Toxicats post... You completly missed the entire point of what he was trying to say. Try again? Read carefully this time before you 'start posting helpful stuff'
@Topic-LOL again. That IS the mobspeed script. Try again?
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11/11/2009, 16:45
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#8
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Thx Toxicat, but i already know how to do that method. I am asking if there is anyway to modify the script it self for MOB SPEED.
@-igx I noticed in the Mob speed script that the walk speed has lager numbers than the running speed.
MobRunSpeed:
db 00 00 20 41
MobWalkSpeed:
db 00 00 40 40
Are these the lines i gotta mess with to make them run faster or slower? Or is it just 1 of those lines that only need to be changed? That is if I can modify them and the hack still works. I will mess with it later today, but I would appreciate the sugestions.
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11/11/2009, 22:02
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#9
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Yeah, sorry about that, bro. Was so sleepy last night and since I had recently answered a thread about how to change the mob's speed, I thought you had the same issue.
Anyway, about what lines to edit. Think about it: when the mobs aggro, they dont walk towards you, they run.
So yeah, just mess with the MobRunSpeed and its array of bites.
Quote:
Originally Posted by -8gX
Lol @ Toxicats post... You completly missed the entire point of what he was trying to say. Try again? Read carefully this time before you 'start posting helpful stuff'
@Topic-LOL again. That IS the mobspeed script. Try again?
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Okay.
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11/12/2009, 00:35
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#10
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ok, after messing with the script itself....the best way is to use the float method.
I have asked 6Draco6 to provide me with instructions on how to make the default float value stay w/e i want it at. So we shall see what happens once he answers my question ^^
*P.S.* DO NOT change the 00 00 20 41 in Mob Speed to 00 00 20 42 otherwise ur mobs will dissappear from runnin to fast XD
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11/12/2009, 10:51
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#11
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i dont know about the script but this is the way how i do it:
add 2 MobRunSpeed 's to the CE and set hotkey to first one with speed 20
and set another hotkey to second one with your second speed you wanted. Just like toogle on/off you'll switch around first and second speed.
maybe it'll come handy.
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11/12/2009, 22:26
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#12
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There is a way to change it to 20, but when you change the mob speed to 20 they just go way past you when they vac to you. I've tried it myself, the only effective way is either get a different script or add the adress manually :P
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11/16/2009, 02:39
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#13
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Since Draco has yet to answer my pm, can somebody please tell me how to make the default number for the float value to stay at w/e number i choose? I would greatly appreciate it, and it may help others with this same problem.
*The float value of what i speak of is the new address you add manually with such names as MobRunSpeed and SpeedValue. 6Draco6 says in his Public Hack Post that you can make the default value anything you choose*
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