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CE vac 3 in 1 script = mass spawn ?
Discussion on CE vac 3 in 1 script = mass spawn ? within the Dekaron forum part of the MMORPGs category.
11/01/2009, 18:46
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#1
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CE vac 3 in 1 script = mass spawn ?
Sup guys,
Im using the 3 in 1 vac script from the topic with all the hack scripts, but now ive been doing crespo runs by dual clienting and I have noticed that it also spawns a lot of ergo laidens. While vaccing them all and laiden.
Now thats all good and nice but after it has reached a certain amount of boss adds the ergo's start to attack me... And thats not really the ideal situation.
So yeah I died and as I went back in b/c my other char was still in the dg aswell my vac stopped working laiden + adds wich was kinda gay. Is it supposed to work like this? And also where in the script can I change the amount of adds that can be summoned?
Thanks in advance!
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11/01/2009, 19:09
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#2
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you can change the amount
this is the line where you change it
Quote:
mov edx,999 // number spawn
mov [eax+8c],edx
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11/01/2009, 19:14
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#3
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Thanks and also is it supposed that the more ergo's spawn the non aggro stops working on them? (same problem if i open all 3 coffins at once)
Edit: just looked for either of those 2 lines but it cannot be found.
[ENABLE]
alloc(MonsterProperties,2048)
label(ReturnMonsterProperties)
label(MonsterRange)
label(ReturnMonsterRange)
label(MonsterAggro)
label(PropertyBace)
registersymbol(MonsterAggro)
registersymbol(PropertyBace)
0045C24E: //8B 80 98 00 00 00 89 81 9C 00
jmp MonsterProperties
nop
ReturnMonsterProperties:
0053D955: //89 54 24 48 8B 01 FF 50 0C 8B
jmp MonsterRange
nop
ReturnMonsterRange:
0053D96A: //0F B7 86 54 01 00 00 8B 0D
mov eax,[MonsterAggro]
nop
nop
MonsterProperties:
push eax
mov eax,[eax+00000098] //Original Code
mov [ecx+0000009C],eax //Original Code
pop eax
mov [PropertyBace],ecx
//mov [ecx+00],00000000 //DwInfoIndex
mov [ecx+04],0000004B //DwExploreRange
mov [ecx+08],0000004B //DwSight
mov [ecx+0C],0000004B //DwPersuitRange
//mov [ecx+10],00000000 //DwAvoidRange
mov [ecx+14],00000000 //DwExploreStandDelay
//mov [ecx+18],00000000 //DwExploreMoveDelay
//mov [ecx+1C],00000000 //DwStandDelay
mov [ecx+20],000001F4 //DwMoveDelay
//mov [ecx+24],00000000 //DwFollowMyMasterRange
//mov [ecx+28],00000000 //DwStopMasterNear
//mov [ecx+2C],00000000 //DwWarpMyMasterRange
//mov [ecx+30],00000000 //DwCallTeamPossibelHP
//mov [ecx+34],00000000 //DwCallTeamCount
//mov [ecx+38],00000000 //DwBlockNFirstAttack
//mov [ecx+3C],00000000 //dwCallTeamCell
mov [ecx+40],000000FA //dwFollowTarget
mov [ecx+44],00000000 //dwSpecialAttackStartHP
mov [ecx+48],00000000 //dwSpecialMeleeAttackRate
mov [ecx+4C],00000000 //dwSpecialRangeAttackRate
mov [ecx+50],00000000 //DwPowerAttacjStartHP
mov [ecx+54],00000000 //dwPowerMeleeAttackProbable
mov [ecx+58],00000000 //dwPowerRangeAttackProbable
//mov [ecx+5C],00000000 //DwUnderAttackAggro
mov [ecx+60],00000000 //DwMeleeAttackRangeInAggro
mov [ecx+64],00000000 //DwRangeAttackRangeInAggro
mov [ecx+68],000003E8 //DwSightInAggro
//mov [ecx+6C],00000000 //DwDefeatAggro
//mov [ecx+70],00000000 //DwBlockedAggro
//mov [ecx+74],00000000 //DwSlideAggro
//mov [ecx+78],00000000 //DwHealAggro
//mov [ecx+7C],00000000 //DwMasterUnderAttackAggro
//mov [ecx+80],00000000 //DwMasterDefeatAggro
//mov [ecx+84],00000000 //DwMasterBlockingAggro
//mov [ecx+88],00000000 //DwMasterSlideAggro
//mov [ecx+8C],00000000 //DwCOmplusionUnderAttackAggro
mov [ecx+90],00000063 //dwMaxSummonsMonsterCount this line?
mov [ecx+94],00000000 //dwReSummonsMonsterTick
mov [ecx+98],00000000 //dwMaxSummonsMonsterRange
mov [ecx+9C],00000000 //dwSummonsStartPcCount
//mov [eax+A0],00000000 //PatternType
mov eax,[ecx+0000009C] //Original Code
jmp ReturnMonsterProperties
MonsterRange:
mov [esp+48],edx
mov [esp+30],00000000
mov [esp+4c],00000000
//mov [esi+00000240],0000000 //other attack range to 0
//mov [esi+0000023c],0000000 //other attack range to 0
//mov [esi+00000238],0000000 //other attack range to 0
mov eax,[ecx]
jmp ReturnMonsterRange
MonsterAggro:
db 03 00 00 00
PropertyBace:
db 00 00 00 00
[DISABLE]
dealloc(MonsterProperties)
unregistersymbol(MonsterAggro)
unregistersymbol(PropertyBace)
0045C24E:
mov eax,[eax+00000098]
0053D955:
mov [esp+48],edx
mov eax,[ecx]
0053D96A:
movzx eax,word ptr [esi+00000154]
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11/01/2009, 19:24
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#4
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Yes is that line mov [ecx+90],00000063 //dwMaxSummonsMonsterCount change 00000063 to 99999999
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11/02/2009, 02:15
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#5
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Quote:
Originally Posted by helmir
Yes is that line mov [ecx+90],00000063 //dwMaxSummonsMonsterCount change 00000063 to 99999999
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screw 99999999 change it to FFFFFFFF
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11/02/2009, 10:54
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#6
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What do 999999 and FFFFF do? Are those serious awnsers or does it spawn 999999 adds lol ...
Also is there a line in that script wich determines how many mobs stay (non)aggro'd on you?
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04/20/2010, 19:34
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#7
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euhm ive changed it to 999999999 but.. still not fast enough ?
:S
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04/20/2010, 19:48
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#8
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that wont work .. that just the number of mobs that will spwan but u need to chance the animation to 0ms aswell else it wont work
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04/20/2010, 23:47
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#9
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elite*gold: 35
Join Date: Aug 2009
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Don't bump old topics pls
#closed
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