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Slow mobs
Discussion on Slow mobs within the Dekaron forum part of the MMORPGs category.
11/01/2009, 01:20
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#1
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elite*gold: 0
Join Date: Nov 2007
Posts: 29
Received Thanks: 0
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Slow mobs
Hi. I have been having some problems lately with my vac. The mobs start off following me quickly and I can run with speed hack, but after a few seconds they start to walk buggy and I have to press r to walk so that I do not lose them.
I am using this vack:
PHP Code:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
0045C1CD:
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
mov [eax+08],00000020//DwSight eax+08
mov [eax+04],00000020//DwPersuitRange eax+04
//DwAvoidRange eax+0C
mov [eax+10],00000064//DwExploreStandDelay eax+10
mov [eax+14],00000064//DwExploreMoveDelay eax+14
mov [eax+18],00000064//DwStandDelay eax+18
mov [eax+1C],00000064//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
//mov [eax+40],00000000//DwUnderAttackAggro eax+40
//mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
//mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
mov edx,10 // number spawn
mov [eax+8c],edx
mov edx,64 // time delay spawn
mov [eax+90],edx
mov edx,30 // # follow monster
mov [eax+3C],edx
//mov [ecx+20],edx // # follow my master
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
0045C1CD:
mov edx,[eax+1c]
mov [ecx+20],edx
And this non aggro:
PHP Code:
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
0053D16A:
jmp newmem
nop
nop
returnhere:
newmem:
originalcode:
movzx eax,word ptr [esi+00000154]
//mov eax,01
//mov word ptr [esi+00000156],ax
mov [esi+00000070], 41A50000 // speed mob
//40c00000 = 6 lv 1 (to replace the above blue color)
//40400000 = 12 lv 2 (to replace the above blue color)
//41c00000 = 24 lv 3 (to replace the above blue color)
mov byte ptr [esi+00000174],00 // malee attack range = 0
mov byte ptr [esi+00000244],00 // magic attack range = 0
mov [esi+00000240],0000000 //other attack range = 0
mov [esi+0000023c],0000000 //other attack range = 0
mov [esi+00000238],0000000 //other attack range = 0
mov eax,03
mov word ptr [esi+00000154],ax
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
0053D16A:
movzx eax,word ptr [esi+00000154]
Am I doing anything wrong?
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11/01/2009, 01:34
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#2
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elite*gold: 0
Join Date: Oct 2007
Posts: 133
Received Thanks: 27
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Are you using both at the same time?
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11/01/2009, 09:05
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#3
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elite*gold: 0
Join Date: Jun 2009
Posts: 1,749
Received Thanks: 230
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I think it's cuase you are just lagging.
The more you mob, the more lag, and that means the harder is it to vac them. This will also mean the amount of time to vac mobs from place to place gets longer as you vac more mobs.
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11/01/2009, 21:07
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#4
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elite*gold: 0
Join Date: Nov 2007
Posts: 29
Received Thanks: 0
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Yeah I am using both.
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11/02/2009, 00:50
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#5
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elite*gold: 0
Join Date: Jan 2009
Posts: 614
Received Thanks: 151
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mov [esi+00000070], 41A50000 // speed mob
//40c00000 = 6 lv 1 (to replace the above blue color)
//40400000 = 12 lv 2 (to replace the above blue color)
//41c00000 = 24 lv 3 (to replace the above blue color)
Did u you bother looking?
EDIT: Sorry lol. Didnt actually read the post. If you have too many mobs around you then you will lag and they will seem glitchy. If you run into a wall... for me, they disappear. Not much you can do i dont think.
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