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Cant get Oread to spawn mobs...
Discussion on Cant get Oread to spawn mobs... within the Dekaron forum part of the MMORPGs category.
08/17/2009, 07:55
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#1
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Cant get Oread to spawn mobs...
well...i was trying to make Oread spawn his mob...
and all i can get is vac Oread to me ....
I did searched b4 i posted that...
I used all of those tips in the theard below...with updated vac offsets
and still cant get it to spawn mobs help?
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08/17/2009, 08:22
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#2
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u need a special script (and 2 people), and from the looks of things u didint search so well...
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08/17/2009, 09:11
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#3
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special script? O.o couldnt find it >.< isnt the spawn hack is part of the vac hack?
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08/17/2009, 09:13
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#4
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its not, and look again its really there
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08/17/2009, 11:55
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#5
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ummm mybe this 1?
Code:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
00459D8D:
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
mov [eax+08],00000020//DwSight eax+08
mov [eax+04],00000020//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000064//DwExploreStandDelay eax+10
//mov [eax+14],00000064//DwExploreMoveDelay eax+14
//mov [eax+18],00000064//DwStandDelay eax+18
//mov [eax+1C],00000064//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
//mov [eax+40],00000000//DwUnderAttackAggro eax+40
//mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
//mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
mov edx,999999999 // number spawn
mov [eax+8c],edx
mov edx,0 // time delay spawn
mov [eax+90],edx
mov edx,999999999 // # follow monster
mov [eax+3C],edx
//mov [ecx+20],edx // # follow my master
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
00459D8D:
mov edx,[eax+1c]
mov [ecx+20],edx
alloc(newmem,256)
label(orig_00883AC2)
newmem:
push 60
push 00a9f448
call 00889d18
mov edi,00000094
mov eax,edi
call 00886430
mov [ebp-18],esp
mov esi,esp
mov [esi],edi
push esi
call dword ptr [00a2519c]
mov ecx,[esi+10]
mov [00c154a8],ecx
mov eax,[esi+04]
mov [00c154b4],eax
mov edx,[esi+08]
mov [00c154b8],edx
mov esi,[esi+0c]
and esi,00007fff
mov [00c154ac],esi
cmp ecx,02
or esi,00008000
mov [00c154ac],esi
orig_00883AC2:
shl eax,08
add eax,edx
mov [00c154b0],eax
xor esi,esi
push esi
mov edi,[00a251b0]
call edi
cmp word ptr [eax],5a4d
jne 00883afd
mov ecx,[eax+3c]
add ecx,eax
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08/17/2009, 15:26
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#6
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yeah, u need 2 ppl to make it work
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08/17/2009, 15:28
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#7
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oread won't spawn mobs unless you have 2 people. just a simple vac script is fine
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08/17/2009, 15:32
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#8
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i already told him that! lol (but i didint know that a vac script works as well)
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08/17/2009, 15:36
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#9
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ya, as long as you edit your vac script so that it spawns them at the speed you want and such, it works just fine
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08/17/2009, 15:38
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#10
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i think i found the place in oread script that counts the party members (or something like that) but i didint really had the chance to test it out
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08/17/2009, 15:42
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#11
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if you winhex it, like I did, you can make it work with only 1 person =D
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08/17/2009, 15:44
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#12
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yeah im a lil bit too lazy to use win hex lol (or too stupid "numbers... numbers... numbers")
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08/17/2009, 15:49
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#13
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Quote:
Originally Posted by waidas123
yeah im a lil bit too lazy to use win hex lol (or too stupid "numbers... numbers... numbers")
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lol same here...thx all helpers btw
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08/17/2009, 15:50
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#14
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i actually prefer winhex because you can do so much with it. and once you get used to it, all the numbers are easy to understand
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08/17/2009, 15:51
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#15
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i understand alot of it, it just starts to get confusing folowing the lines of never ending numbers and i lose the line im on
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