Using the CE / No Aggro, and it works fine in Crespo dungeon until I hit the hallway that packed full of monsters. It just stops working, is their any reason for this or just how it is?
Sorry read what you wrote wrong. The only hack I activate is Non Aggro and that is it. It still turns off right before the hall way. Then if I go to the Altar and warp in their, it turns back on... then if I warp back out, it turns back off.
Using yours, it does work fine (the first set of mob do not attack like you said). Once I get to the Hallway full of monsters (right after the 3 tombs), it turns off. Then when I use Altar to go into the Lupens area, it turns back on. Then when I portal back out, it turns off, then when I portal into the Mini Boss Room, it turns back on. Then after I portal out of their it turns back off until I break the gate down for the last boss, then it works on the boss.
Its very strange and I am not sure why it does it, I gave the exact code I am using below.
Code:
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
0053DB4A:
jmp newmem
nop
nop
returnhere:
newmem:
originalcode:
movzx eax,word ptr [esi+00000154]
//mov eax,01
//mov word ptr [esi+00000156],ax
mov [esi+00000070], 40900000 // speed mob
//40c00000 = 6 lv 1 (to replace the above blue color)
//40400000 = 12 lv 2 (to replace the above blue color)
//41c00000 = 24 lv 3 (to replace the above blue color)
mov byte ptr [esi+00000174],00 // malee attack range = 0
mov byte ptr [esi+00000244],00 // magic attack range = 0
mov [esi+00000240],0000000 //other attack range = 0
mov [esi+0000023c],0000000 //other attack range = 0
mov [esi+00000238],0000000 //other attack range = 0
mov eax,03
mov word ptr [esi+00000154],ax
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
0053DB4A:
movzx eax,word ptr [esi+00000154]
I did a few solo runs and I did a few runs with a buddy. Happen both ways, I have no clue ether, I made sure to keep everything as low as possible, its weird.
When are you turning the non-aggro on? If you turn it on outside the dungeon before you enter, it should work all the way through. But if you turn it on inside, the mobs already spawned inside (first group of monsters and the hallway monsters) are sometimes unaffected.
Additionally, Lasputin Sorcerers and Fallen Bishops can still hit you with non-aggro if they attack the very instant that they walk over you. This is true with all ranged mobs, for that matter. This is due to the non-aggro simply setting their attack range to 0 rather than altering their AI behavior.
I turn it on after I enter the dungeon and the actual the range monsters (sorceress) do not hit me, they walk up to me just like the other monsters. I was able to get it to work all the way through, so it seems to be doing fine. Did run into another problem, guess Cheat Engine expires after awhile, and they want $1,000 for a license or something like that, which is just crazy. Guess just have to find a crack somewhere, if you know where I could get one for 5.5, that would be cool.
Thank You!
EDIT** Wow that is a screwed up April Fools joke, thought I was going to have to crack it, that is just to funny! Well anyways, the non-aggro is working just fine, now its time to find a Skill Hack!
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Edite :
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but new one
because i try some script from old topic and it dident work
thx.