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i know that stuff, else it would be tooo easy to hack( every little child could do this with ce), its just clientside
but what i was wonderin was, if it is possible by MODIFYING the PACKETS,
i mean, you could use your skills (with skillhack) several times, until the server starts the cooldown timer right? so that means for me, that you are using the skills several times with your client (clientside) and then the client tells the server, that you have dealt that much dmg (the dmg of the skills, you have used several times), so the server is not really checking like "oh wait, that client seems a little bit weired"..
ok actually its logical, since the server cant check every single client, that would cost too much performance..
so by this knowledge, i m following that it is maybe possible to edit the packet, to let the server think, that you have deal a lot dmg to those mobs, that would actually be enough to kill em..
its just all theory, i m quite a noob in those stuff, but what i really love is to think abt those stuff..... and i m JUST wondering if it is possible...
well i doubt, that any advanced hacker would reply to this, but well...
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