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sorry it probably made a mess in your mind, what I meant was that each map stores their coords on different address, at least thats what I noticed when I worked on it, each time I changed the map, coord address changed, but when I went back the old address was still good. pointers are used only if you dont wanna struggle with it each time coz its allocated memory and theres a really high chance it will change each time (or actually, extremely small chance that it will NOT xd) unfortunately you are unable to check the pointers coz themida doesnt allow attaching debuggers to the process.
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