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[Question ]Laiden Boss A and B

Discussion on [Question ]Laiden Boss A and B within the Dekaron forum part of the MMORPGs category.

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[Question ]Laiden Boss A and B

( MOV DWORD PTR DS:[EBX+114],005BF740 //3E99999A old )

( 005BEF41://005B51A9/005BFA1B/005BB0C8 //D8 8B 14 01 00 )


I always crash everytime Im finish getting down the Wooden Gate where the Laiden Boss should appear.

I tried it on oread and it is working
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Old 08/21/2012, 03:27   #2
 
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Quote:
Originally Posted by Flaws View Post
( MOV DWORD PTR DS:[EBX+114],005BF740 //3E99999A old )

( 005BEF41://005B51A9/005BFA1B/005BB0C8 //D8 8B 14 01 00 )


I always crash everytime Im finish getting down the Wooden Gate where the Laiden Boss should appear.

I tried it on oread and it is working
The problem is not the script.
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Old 08/21/2012, 06:00   #3
 
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Originally Posted by Bleander View Post
The problem is not the script.
My basspass working good and I don't get any DC, only here in DG when boss will going to start the mass spawn.

Im no sure, but maybe this is because about how many monster will the boss spawn per second, I think my PC cant handle that much number. Any idea how many mobs would the boss spanw if i use this script? or is there any way i can change the spawns per seconds?
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Old 08/21/2012, 06:48   #4
 
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Quote:
Originally Posted by Flaws View Post
My basspass working good and I don't get any DC, only here in DG when boss will going to start the mass spawn.

Im no sure, but maybe this is because about how many monster will the boss spawn per second, I think my PC cant handle that much number. Any idea how many mobs would the boss spanw if i use this script? or is there any way i can change the spawns per seconds?
On ur freeze CT find this line ( mov [eax+A8],00000cc8 //number of spawn) and chage it to this ( mov [eax+A8],000000FF //number of spawn )
00000CC8 = 3272 mobs
000000FF = 255 mobs
Enjoy.
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Old 08/21/2012, 12:10   #5
 
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Quote:
Originally Posted by Bleander View Post
On ur freeze CT find this line ( mov [eax+A8],00000cc8 //number of spawn) and chage it to this ( mov [eax+A8],000000FF //number of spawn )
00000CC8 = 3272 mobs
000000FF = 255 mobs
Enjoy.
Hi mate,

Are you talking about the Freeze Boss script? I've change it but still the same

If its for the Freeze boss script, do i need to change and update this part? >
aobscan(_addyOne,8B 50 1C 89 51 20)//0045C38D: //8B 50 1C 89 51 20
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Old 08/21/2012, 13:52   #6
 
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Hi mate,

Are you talking about the Freeze Boss script? I've change it but still the same

If its for the Freeze boss script, do i need to change and update this part? >
aobscan(_addyOne,8B 50 1C 89 51 20)//0045C38D: //8B 50 1C 89 51 20
Code:
[ENABLE] aobscan(_addyOne,8B 50 1C 89 51 20) label(_addyOneLabel)  registersymbol(_addyOneLabel)  label(vacfreezeboss) alloc(checkmobs,  1024) label(vacmobs) label(returnhere) label(originalcode)  [COLOR=Red]
00 4B D9 9D:[/COLOR][COLOR=Red]// <-- take out the spaces[/COLOR]//8B 50 1C 89 51 20  _addyOneLabel: jmp checkmobs nop returnhere: 
checkmobs: CMP [EAX+A8],00000000 JNE vacfreezeboss JE vacmobs jmp  returnhere   vacfreezeboss: mov [eax+04],00000040//DwSight eax+08 mov  [eax+08],00000040//DwPersuitRange eax+04 mov  [eax+0c],00000001//DwAvoidRange eax+0C mov  [eax+10],000007D0//DwExploreStandDelay eax+10 mov  [eax+14],000007D0//DwExploreMoveDelay eax+14 mov  [eax+18],000007D0//DwStandDelay eax+18 mov  [eax+1C],000007D0//DwMoveDelay eax+1C //mov  [eax+2C],00000064//DwCallTeamPossibelHP eax+2C //mov  [eax+30],00000020//DwCallTeamCount eax+30 mov [eax+34],00000000  //DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell  byte[eax+38] mov [eax+3C],00000001 mov  [eax+40],00000000//DwUnderAttackAggro eax+40 mov  [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44 mov  [eax+48],00000000//DwRangeAttackRangeInAggro eax+48 mov  [eax+54],00000000//DwBlockedAggro eax+54 mov  [eax+58],00000000//DwSlideAggro eax+58 mov  [eax+5C],00000000//DwHealAggro eax+5C mov [eax+A8],000000FF//number of  spawn mov [eax+AC],00000003//time summon mov  [eax+B4],00000001//summonststartpccount   vacmobs: //DwExploreRange eax  mov [eax+08],00000040//DwSight eax+08 mov  [eax+04],00000040//DwPersuitRange eax+04 mov [eax+0c],00000001  //DwAvoidRange eax+0C mov [eax+10],00000500//DwExploreStandDelay eax+10  mov [eax+14],00000500//DwExploreMoveDelay eax+14 mov  [eax+18],00000100//DwStandDelay eax+18 mov  [eax+1C],00000100//DwMoveDelay eax+1C //mov  [eax+2C],00000064//DwCallTeamPossibelHP eax+2C //mov  [eax+30],00000020//DwCallTeamCount eax+30 mov  [eax+34],00000000//DwBlockNFirstAttack eax+34//mov  [eax+38],00000020//dwCallTeamCell byte[eax+38] mov  [eax+40],00000000//DwUnderAttackAggro eax+40 mov  [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44 mov  [eax+48],00000000//DwRangeAttackRangeInAggro eax+48 mov  [eax+54],00000000//DwBlockedAggro eax+54 mov  [eax+58],00000000//DwSlideAggro eax+58 mov  [eax+5C],00000000//DwHealAggro eax+5C //mov [eax+A8],000000FF //number  of spawn //mov [eax+AC],00000003 //time summon //mov [eax+B4],00000001  //summonststartpccount

  jmp originalcode


originalcode: mov edx,[eax+1c] mov [ecx+20],edx   mov edx,FF //follow  monster mov [eax+3C],edx  mov [ecx+20],edx //follow my master jmp  returnhere   [DISABLE] dealloc(checkmobs) _addyOneLabel: [COLOR=Red]00 4B D9 9D[/COLOR]: //[COLOR=Red]<-- take out the spaces[/COLOR]//8B 50 1C 89 51 20 mov edx,[eax+1c] mov [ecx+20],edx

Try this script and use it w/o normal vac.
Enjoy.
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Old 08/21/2012, 14:10   #7
 
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Quote:
Originally Posted by Bleander View Post
Code:
[ENABLE] aobscan(_addyOne,8B 50 1C 89 51 20) label(_addyOneLabel)  registersymbol(_addyOneLabel)  label(vacfreezeboss) alloc(checkmobs,  1024) label(vacmobs) label(returnhere) label(originalcode)  [COLOR=Red]
00 4B D9 9D:[/COLOR][COLOR=Red]// <-- take out the spaces[/COLOR]//8B 50 1C 89 51 20  _addyOneLabel: jmp checkmobs nop returnhere: 
checkmobs: CMP [EAX+A8],00000000 JNE vacfreezeboss JE vacmobs jmp  returnhere   vacfreezeboss: mov [eax+04],00000040//DwSight eax+08 mov  [eax+08],00000040//DwPersuitRange eax+04 mov  [eax+0c],00000001//DwAvoidRange eax+0C mov  [eax+10],000007D0//DwExploreStandDelay eax+10 mov  [eax+14],000007D0//DwExploreMoveDelay eax+14 mov  [eax+18],000007D0//DwStandDelay eax+18 mov  [eax+1C],000007D0//DwMoveDelay eax+1C //mov  [eax+2C],00000064//DwCallTeamPossibelHP eax+2C //mov  [eax+30],00000020//DwCallTeamCount eax+30 mov [eax+34],00000000  //DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell  byte[eax+38] mov [eax+3C],00000001 mov  [eax+40],00000000//DwUnderAttackAggro eax+40 mov  [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44 mov  [eax+48],00000000//DwRangeAttackRangeInAggro eax+48 mov  [eax+54],00000000//DwBlockedAggro eax+54 mov  [eax+58],00000000//DwSlideAggro eax+58 mov  [eax+5C],00000000//DwHealAggro eax+5C mov [eax+A8],000000FF//number of  spawn mov [eax+AC],00000003//time summon mov  [eax+B4],00000001//summonststartpccount   vacmobs: //DwExploreRange eax  mov [eax+08],00000040//DwSight eax+08 mov  [eax+04],00000040//DwPersuitRange eax+04 mov [eax+0c],00000001  //DwAvoidRange eax+0C mov [eax+10],00000500//DwExploreStandDelay eax+10  mov [eax+14],00000500//DwExploreMoveDelay eax+14 mov  [eax+18],00000100//DwStandDelay eax+18 mov  [eax+1C],00000100//DwMoveDelay eax+1C //mov  [eax+2C],00000064//DwCallTeamPossibelHP eax+2C //mov  [eax+30],00000020//DwCallTeamCount eax+30 mov  [eax+34],00000000//DwBlockNFirstAttack eax+34//mov  [eax+38],00000020//dwCallTeamCell byte[eax+38] mov  [eax+40],00000000//DwUnderAttackAggro eax+40 mov  [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44 mov  [eax+48],00000000//DwRangeAttackRangeInAggro eax+48 mov  [eax+54],00000000//DwBlockedAggro eax+54 mov  [eax+58],00000000//DwSlideAggro eax+58 mov  [eax+5C],00000000//DwHealAggro eax+5C //mov [eax+A8],000000FF //number  of spawn //mov [eax+AC],00000003 //time summon //mov [eax+B4],00000001  //summonststartpccount

  jmp originalcode


originalcode: mov edx,[eax+1c] mov [ecx+20],edx   mov edx,FF //follow  monster mov [eax+3C],edx  mov [ecx+20],edx //follow my master jmp  returnhere   [DISABLE] dealloc(checkmobs) _addyOneLabel: [COLOR=Red]00 4B D9 9D[/COLOR]: //[COLOR=Red]<-- take out the spaces[/COLOR]//8B 50 1C 89 51 20 mov edx,[eax+1c] mov [ecx+20],edx

Try this script and use it w/o normal vac.
Enjoy.
Hi, is this a new script that i have to add? cause when I assign this script it said that "The code need [ENABLE] and [DISABLE] section".

Thank
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Old 08/21/2012, 14:31   #8
 
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If u read the script u can see Enable and Disable funcion on it.
Just add me at skype and ill help u out.
Skype user is Bleander2

PS: for some reason that idk site fked the script that i posted
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Old 08/21/2012, 14:59   #9
 
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Quote:
Originally Posted by Bleander View Post
If u read the script u can see Enable and Disable funcion on it.
Just add me at skype and ill help u out.
Skype user is Bleander2

PS: for some reason that idk site fked the script that i posted
Thank mate, Im able to update it ,just a lil time in some editing, will try later once my net run fast.

Will this work if I use vac hack?

Tnx
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Old 08/21/2012, 15:03   #10
 
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Dont use normal vac with that script cos alrady have vac included.
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Old 08/21/2012, 15:06   #11
 
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Quote:
Originally Posted by Bleander View Post
Dont use normal vac with that script cos alrady have vac included.
All now working good and great. Thank mate for always being a helpful one .
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Old 08/21/2012, 16:05   #12
 
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All now working good and great. Thank mate for always being a helpful one .
Ur welkome.
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