Actually, we planned to stop for now. Only time shows if we use the application in the future.
It's sad though, that the application evolved more or less from a test. I gotta say once again that GameHi should think more of what cheaters could exploit. Honestly, this game is one of the easiest to exploit.
Yes I do agree that GHi is bad at coding their own stuff, they are so unorganized, encryption sucks and some check calls are plain stupid and the trash coding...
And I would say its better to wait with such stuff until they get the game stable, its better to everyone. Just look at what happened with Maginobi EU..
And your earlier post about the packet stuff, well I can say that you'd get far with that.
Well.. all I can say is, that it can be done with packet editing too.
Quote:
Originally Posted by vBot
This should be fixed by Nexon on next maintance. From my point of view is not that hard but considering they won't give a **** about Dekaron happy hacking peeps !
They won't fix it so quick since this bug is apllying for almost all quests in this game which means if someone release it public, this game gonna get closed in no time until they will fix it.
Well.. all I can say is, that it can be done with packet editing too.
It is done that way. Well not editing, sending to be specific. I just told earlier that the application has an UI.
Quote:
Originally Posted by MelonReaper
They won't fix it so quick since this bug is apllying for almost all quests in this game which means if someone release it public, this game gonna get closed in no time until they will fix it.
That's why Paul told you not to release it, when you told you were gonna do it, like 2 days ago.
I think u need WPE Pro ... but its not easy like packet editing the most games.
Well thats my theory. The dekaron packets are crypted while server sent and client sent are different. You need to find how the codes are crypted in the dekaron.exe.
You packet sniff a 111-115 lvl jump .... decrypt that it and crypt it again so u can send it.
There are a few decrypter arround but they are old and for pserver.... if u want to get it done you ahve to update it for the current dekaron.exe.
I think u need WPE Pro ... but its not easy like packet editing the most games.
Well thats my theory. The dekaron packets are crypted while server sent and client sent are different. You need to find how the codes are crypted in the dekaron.exe.
You packet sniff a 111-115 lvl jump .... decrypt that it and crypt it again so u can send it.
There are a few decrypter arround but they are old and for pserver.... if u want to get it done you ahve to update it for the current dekaron.exe.
You packet sniff a 111-115 lvl jump .... decrypt that it and crypt it again so u can send it.
This thing made my day (no offense).
If you don't have to edit it why do you even bother to decrypt? You do that just to crypt it again LOL.
However, as HellSpider said , you will get it one day.
This thing made my day (no offense).
If you don't have to edit it why do you even bother to decrypt? You do that just to crypt it again LOL.
However, as HellSpider said , you will get it one day.
i thought about to crypt it in a diff way idk.... i tried to send the packets like i recorded them to the server and i always get sending errors and after 2-3 min my client dc >.<
Anyways :
what ever i send to the server give errors and dc my client after a few min.
i thought about to crypt it in a diff way idk.... i tried to send the packets like i recorded them to the server and i always get sending errors and after 2-3 min my client dc >.<
Anyways :
what ever i send to the server give errors and dc my client after a few min.
The packets are encrypted with a different key for every packet, the first received packet has the new crypt key, and after each sent packet the key is different.
The packets are encrypted with a different key for every packet, the first received packet has the new crypt key, and after each sent packet the key is different.