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Hey lets start thinking in a new CRC!!!

Discussion on Hey lets start thinking in a new CRC!!! within the Dekaron forum part of the MMORPGs category.

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Old 11/23/2008, 04:20   #46
 
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Iam In Just getting all tools
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Old 11/23/2008, 05:39   #47
 
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I'm also in too.

InstantDeath .. from the pictures that you're showing seems like they're in different places like the offsets or numbers to the right. I've compared the .exe that i've unpacked and neb's no crc and noticed some difference but the offsets or numbers to the right were the same. But I don't know.
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Old 11/23/2008, 10:59   #48
 
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Well the new exe includes new stuff ( the sections to "call" the new things in the last patch). What i see the CRC is the same as in 4.1.10 . But every time they update the dekaron.exe they always have something new. So we can't just look at every thing that is different from the last one. We must know what to change, everything can't be .
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Old 11/23/2008, 11:38   #49
 
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im in

well for the crc to work i think we need to use the 2MUnpack.exe (credit to the person who posted it) and add the ususal files: action, version, check.csv etc etc to the crc folder to account for the new skills and ingame stuff that was added.

then i think we need to look at the original unpacked dekaron.exe from before the patch (4.1.10?) and the last release by nebular and see what was changed. then look at the latest unpacked dekaron.exe (4.5.2) compared to the 4.1.10 and see what has been added, then we can think about adding the jumps etc that redirect to the crc folder instead if the pack file (if thats the way nebular did it) i see that someone has posted the unpacked 4.5.2 so there is a start.. and please read nebs crc research results, everyone keeps asking him to show it and he already has....


just my 10 cents.



lol
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Old 11/23/2008, 11:41   #50
 
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it can be done the TzPhQy bot uses the crc folder and nebular has fixed it, so it can be done.
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