I finally got skill hack to work for almost all my summ skills, I can vac every dungeon in crespo, and I can vac abyss (thanks to that lazy abyss upload :P)
But I can't vac crevice...I must be doing something wrong because even though I'm editing everything properly (I think) no mobs are vaccing to me...
This is just a sample of what I edited. (red is what I changed) (blue is what I'm confused about)
Is there something I did wrong? And for the blue, should I change that value to zero too?
there are tons of tutorials about how to vac mobs and dungeon mob aren't special. just follow one
I have been...if you read anything I said, I didn't say I couldn't vac at all. I'm just having trouble with crevice. Even a small tip to what I'm doing wrong would help. You don't have to tell me exactly what to do.
When I couldn't skillhack, people gave me some really vague tips but it helped me out a lot.
EDIT: I figured out my problem. I forgot to copy the edited pack.d04 back into my data folder. Whoops o.o
For your info, THIS is the kind of post I like to see. Well thought out, clearly communicated, and my ***, you actually did something before asking for the code
If you do not know what you did wrong, first look at the description.
God if acclaim would have deleted those descriptions I do not think there would be many hacks.
[monster.csv]
blue=only visual; green= not tested/sure;red=important;
black= unimportant
Index,Name,Rank,Material,Level,MaxHP,HPRecovery,De fence_Min,Defence_Max,GuardRate,GuardEfficiency,Bl ockRate,Distance,MeleeDamageResist,RangeDamageResist,AntiStatusRate,AntiKnockBackRate,PhysicalResist,Li ghtResist,FireResist,IceResist,PoisonResist,CurseR esist,MagicResist,WalkSpeed,RunSpeed,BloodInfo,CuttingInfo,ShapeInfo,DescriptionInfo,DwMinSummonsMonster,DwMaxSummonsMonster,dwMaxSummo nsMonsterRange,(seems like they ported those attributes to info.csv)
Exp,Money_Min,Money_Max,Money_Rate,AIKey,ChaoticLevel(not tested, I think this attribute shows in which rate you are losing PK points),MaxItemSet,DefeatLength_Upper,DefeatLength_Lower, DefeatLength_Left,DefeatLength_Right,DefeatDamage_ Min,DefeatDamage_Max, [I have absolutly no idea what those parameters mean]
AttackMaterial_Melee,AttackDamage_Min_Melee,Attack Damage_Max_Melee,AbsoluteDamage_Min_Melee,Absolute Damage_Max_Melee,CellRange_Melee,AttackDelay_Melee,(This actually was the first Non-aggro hack. Cellrange was set to 0 so the attacks of the mobs had a range of 0, this means they have to stand in your char in order to hit you. The delay was found first, so we were hit once and then never again.)
ResultCode_Melee(I think this is something like an indexnumber of the attack for the exe),ResultValue_Melee_1,ResultValue_Melee_2,Resul tValue_Melee_3,ResultValue_Melee_4,ResultValue_Mel ee_5,ResultValue_Melee_6,ResultValue_Melee_7,Attac kMaterial_Power_Melee,AttackDamage_Min_Power_Melee ,AttackDamage_Max_Power_Melee,AbsoluteDamage_Min_P ower_Melee,AbsoluteDamage_Max_Power_Melee,CellRange_Power_Melee,AttackDelay_Power_Melee,(Spe cial melee attacks)ResultCode_Power_Melee,ResultValue_Power_Melee_1,R esultValue_Power_Melee_2,ResultValue_Power_Melee_3 ,ResultValue_Power_Melee_4,ResultValue_Power_Melee _5,ResultValue_Power_Melee_6,ResultValue_Power_Mel ee_7,AttackMaterial_Special_Melee,AttackDamage_Min _Special_Melee,AttackDamage_Max_Special_Melee,Abso luteDamage_Min_Special_Melee,AbsoluteDamage_Max_Sp ecial_Melee,CellRange_Special_Melee,AttackDelay_Special_Melee( second special melee attack),ResultCode_Special_Melee,ResultValue_Special_Mele e_1,ResultValue_Special_Melee_2,ResultValue_Specia l_Melee_3,ResultValue_Special_Melee_4,ResultValue_ Special_Melee_5,ResultValue_Special_Melee_6,Result Value_Special_Melee_7,AttackMaterial_Great_Melee,A ttackDamage_Min_Great_Melee,AttackDamage_Max_Great _Melee,AbsoluteDamage_Min_Great_Melee,AbsoluteDama ge_Max_Great_Melee,CellRange_Great_Melee,AttackDelay_Great_Melee(gues s what this is ),ResultCode_Great_Melee,ResultValue_Great_Melee_1, ResultValue_Great_Melee_2,ResultValue_Great_Melee_ 3,ResultValue_Great_Melee_4,ResultValue_Great_Mele e_5,ResultValue_Great_Melee_6,ResultValue_Great_Me lee_7,AttackMaterial_Range,AttackDamage_Min_Range, AttackDamage_Max_Range,AbsoluteDamage_Min_Range,Ab soluteDamage_Max_Range,CellRange_Range,AttackDelay_Range,(Range attacks)ResultCode_Range,ResultValue_Range_1,ResultValue_R ange_2,ResultValue_Range_3,ResultValue_Range_4,Res ultValue_Range_5,ResultValue_Range_6,ResultValue_R ange_7,AttackMaterial_Power_Range,AttackDamage_Min _Power_Range,AttackDamage_Max_Power_Range,Absolute Damage_Min_Power_Range,AbsoluteDamage_Max_Power_Ra nge,CellRange_Power_Range,AttackDelay_Power_Range,(... )ResultCode_Power_Range,ResultValue_Power_Range_1,R esultValue_Power_Range_2,ResultValue_Power_Range_3 ,ResultValue_Power_Range_4,ResultValue_Power_Range _5,ResultValue_Power_Range_6,ResultValue_Power_Ran ge_7,AttackMaterial_Special__Range,AttackDamage_Mi n_Special__Range,AttackDamage_Max_Special__Range,A bsoluteDamage_Min_Special__Range,AbsoluteDamage_Ma x_Special__Range,CellRange_Special__Range,AttackDelay_Special__Rang e,(Special range attack)ResultCode_Special__Range,ResultValue_Special__Ran ge_1,ResultValue_Special__Range_2,ResultValue_Spec ial__Range_3,ResultValue_Special__Range_4,ResultVa lue_Special__Range_5,ResultValue_Special__Range_6, ResultValue_Special__Range_7,AttackMaterial_Great_ Range,AttackDamage_Min_Great_Range,AttackDamage_Ma x_Great_Range,AbsoluteDamage_Min_Great_Range,Absol uteDamage_Max_Great_Range,CellRange_Great_Range,AttackDelay_Great_Range,ResultCode_Great_Range,ResultValue_Great_Range_1,R esultValue_Great_Range_2,ResultValue_Great_Range_3 ,ResultValue_Great_Range_4,ResultValue_Great_Range _5,ResultValue_Great_Range_6,ResultValue_Great_Ran ge_7,AttackMaterial_Heal,AttackDamage_Min_Heal,Att ackDamage_Max_Heal,AbsoluteDamage_Min_Heal,Absolut eDamage_Max_Heal,CellRange_Heal,AttackDelay_Heal,(This is actually very nice, when Gamehi adds mob who can heal, I think we will be able to convince them to heal us instead them)ResultCode_Heal,ResultValue_Heal_1,ResultValue_Hea l_2,ResultValue_Heal_3,ResultValue_Heal_4,ResultVa lue_Heal_5,ResultValue_Heal_6,ResultValue_Heal_7,A ttackMaterial_Revive,AttackDamage_Min_Revive,Attac kDamage_Max_Revive,AbsoluteDamage_Min_Revive,Absol uteDamage_Max_Revive,CellRange_Revive,AttackDelay_Revive,(I wonder if this is the respawn action or really a revive action...)
The rest is not changeable I think.
ResultCode_Revive,ResultValue_Revive_1,ResultValue _Revive_2,ResultValue_Revive_3,ResultValue_Revive_ 4,ResultValue_Revive_5,ResultValue_Revive_6,Result Value_Revive_7,ItemSetIndex_1,ItemSetDropRatio_1,I temSetIndex_2,ItemSetDropRatio_2,ItemSetIndex_3,It emSetDropRatio_3,ItemSetIndex_4,ItemSetDropRatio_4 ,ItemSetIndex_5,ItemSetDropRatio_5,ItemSetIndex_6, ItemSetDropRatio_6,ItemSetIndex_7,ItemSetDropRatio _7,ItemSetIndex_8,ItemSetDropRatio_8,ItemSetIndex_ 9,ItemSetDropRatio_9,ItemSetIndex_10,ItemSetDropRa tio_10,ItemSetIndex_11,ItemSetDropRatio_11,ItemSet Index_12,ItemSetDropRatio_12,ItemSetIndex_13,ItemS etDropRatio_13,ItemSetIndex_14,ItemSetDropRatio_14 ,ItemSetIndex_15,ItemSetDropRatio_15,Width,BufferC ount,Buffer_0,Buffer_1,Buffer_2,Buffer_3,IsBlock
So changing the AIKey(to 3) and the Cellrange(to 0) should give you a pretty good non-aggro situation.
If they still attack you and you are pissed off, steal their attack animation or change its delay to a biiiiig one.
Quote:
Is there something I did wrong? And for the blue, should I change that value to zero too?
Changing the Cell_range is pretty useless since you already changed the AIKey, you may edit either AIKey, Cell_range(buggy at massspawn, sometimes a mob will be at the exact same coord like your char), their Attack animation(I did not test that, but it should work.) or all these Parameters if you want to avoid to get hit at 100%(not for lazy peoples.).
It seems like you did everything right, but did you change ALL Grim Styx and Gielogun?
There are different Styxs and Gieloguns in the data.pak, because they have a different strength. (More Heal, more defense etc.)
Also make sure to load the right game file.
If somebody wonders what AIKey actually is or where it is explained;
[ai_info.txt]
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