You last visited: Today at 01:51
Advertisement
Mass Spawn
Discussion on Mass Spawn within the Dekaron forum part of the MMORPGs category.
03/13/2012, 12:13
#1
elite*gold: 0
Join Date: Jul 2008
Posts: 555
Received Thanks: 120
Mass Spawn
Hi, i got here the old Mass spawn + Freeze bot script, i've updated the offsets (where easy to find) but it isnt working, can somebody take a look?..
Code:
Code:
[ENABLE]
alloc(checkmobs, 1024)
alloc(MonsterProperties, 2048)
alloc(vacmobs, 2048)
alloc(vacfreezeboss, 2048)
label(returnhere)
label(originalcode)
label(PropertyBace)
label(ReturnMonsterProperties)
registersymbol(PropertyBace)
00683074: //8B 80 98 00 00 00 89 81 9C 00
jmp MonsterProperties
nop
ReturnMonsterProperties:
0045A0DB: //8B 50 1C 89 51 20
jmp checkmobs
nop
returnhere:
checkmobs: // check for boss or normal mob
CMP [EAX+64],00000000
JNE vacfreezeboss
JE vacmobs
jmp returnhere
vacfreezeboss: // found boss freeze it
mov [ecx+04],00000000 //DwExploreRange
mov [ecx+08],00000000 //DwSight
mov [ecx+0C],00000000 //DwPersuitRange
//DwAvoidRange eax+0C
mov [eax+10],00000000//DwExploreStandDelay eax+10
mov [eax+14],00000000//DwExploreMoveDelay eax+14
mov [eax+18],00000000//DwStandDelay eax+18
mov [eax+1C],00000000//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
//mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
mov [ecx+40],000000FA //dwFollowTarget
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
mov [eax+40],00000000//DwUnderAttackAggro eax+40
mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
jmp originalcode
vacmobs: // normal mobs found vac them
//DwExploreRange eax
mov [eax+08],00000040//DwSight eax+08
mov [eax+04],00000040//DwPersuitRange eax+04
//DwAvoidRange eax+0C
mov [ecx+14],00000000 //DwExploreStandDelay
//mov [ecx+18],00000000 //DwExploreMoveDelay
//mov [ecx+1C],00000000 //DwStandDelay
mov [ecx+20],00000001 //DwMoveDelay
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
//mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
mov [ecx+40],000000FA
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
mov [eax+40],00000000//DwUnderAttackAggro eax+40
mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
jmp originalcode
originalcode: // original code vac
mov edx,[eax+1c]
mov [ecx+20],edx
//mov edx,30 // number spawn
//mov [eax+8c],edx
//mov edx,64 // time delay spawn
//mov [eax+90],edx
mov edx,99 // # follow monster
mov [eax+3C],edx
mov [ecx+20],edx // # follow my master
jmp returnhere
MonsterProperties: // mass spawn
push eax
mov eax,[eax+00000098] //Original Code
mov [ecx+0000009C],eax //Original Code
pop eax
mov [PropertyBace],ecx
mov [ecx+90],000000FA //dwMaxSummonsMonsterCount
mov [ecx+94],00000000 //dwReSummonsMonsterTick
mov [ecx+98],00000000 //dwMaxSummonsMonsterRange
mov [ecx+9C],00000000 //dwSummonsStartPcCount
//mov [eax+A0],00000000 //PatternType
mov eax,[ecx+0000009C] //Original Code
jmp ReturnMonsterProperties
PropertyBace:
db 00 00 00 00
[DISABLE]
dealloc(checkmobs)
dealloc(MonsterProperties)
dealloc(vacmobs)
dealloc(vacfreezeboss)
unregistersymbol(PropertyBace)
0045A0DB: //8B 50 1C 89 51 20
mov edx,[eax+1c]
mov [ecx+20],edx
00683074:
mov eax,[eax+00000098]
Regards,
Demon
03/13/2012, 18:25
#2
elite*gold: 0
Join Date: Jul 2011
Posts: 995
Received Thanks: 471
Method is fixed or anything like this..
Not all Scripts will work cause they got released..? 3 years ago? And 3 years are a long time..
03/13/2012, 18:54
#3
elite*gold: 0
Join Date: Jul 2008
Posts: 555
Received Thanks: 120
Quote:
Originally Posted by
Dr.Invisible
Method is fixed or anything like this..
Not all Scripts will work cause they got released..? 3 years ago? And 3 years are a long time..
true story, but you can always try!
so i guess there's atm no mass spawn?...
Regards,
Demon
03/15/2012, 03:05
#4
elite*gold: 0
Join Date: Aug 2011
Posts: 842
Received Thanks: 590
There is but UG bro,like pet and skill hacks.
Similar Threads
about mass spawn.
07/03/2010 - Dekaron - 0 Replies
i want to know if i have something wrong. on the forum fastest mass spawn. i did what it told me. "The 3rd parameter after the animation file name, you will see the Time Length. Change all of those to 0." i changed everything under time length. im not sure thats what it said to do. but thats what i did. i did everything it said after that. and im not sure if this effects anything but i did the CRC after the i edited the files. and when i go into the dg i leave my other character outside and...
can u still mass spawn o.O?
12/08/2009 - Dekaron - 11 Replies
just wondering cause i still crash wen i change pack io to 0 is it a problem on my end or is it patched or something anothr server check they didnt mention?
DC using mass spawn
11/30/2009 - Dekaron - 4 Replies
I'm crashing very often while doing mass spawn on oread. After observing closely for quite a while now it seems to crash at the point in which a hatchling spawns. I can sometimes sit there for 20 minutes straight and sometimes he will spawn one at a random time that just seems to crash me. Its like it doesnt like what im telling the mob to do or something.
Setup:
CSV edit for oread, info, monster typical from tuts here
mob properties and non aggro on CE
skill hack
wallhack
It isnt...
All times are GMT +2. The time now is 01:52 .