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Data/Share/Server Folder And more All about Map access
Discussion on Data/Share/Server Folder And more All about Map access within the Dekaron forum part of the MMORPGs category.
07/11/2008, 20:29
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#1
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Data/Share/Server Folder And more All about Map access
Hey
So today i was searching again for a way to acces the higher levl maps like tomb and so. Now ive found the this folder in the data.pk. There are cvs files like arrange, sync, maplist and so on.
Now ive thought what is when i take a more near look at them. So in the maplist ive found the all maps with the indexes. 1-35 . For example 20 is Tomb and 19 Phyton. Now i thought what is if i would change the indexes with tomb and phyton.
Here is one line of Pyton:
19,..\Share\Map\19_Python\m019.mal,..\Share\Map\19 _Python\MON_19_Python.csv,..\Share\Map\19_Python\N PC_19_Python.csv,,0,0,0,0,0,0,0,0,0,0
Proboly i think this shows what will be loaded...
m019.mal, MON_19_Python.csv,NPC_19_Python.csv
So now i changed the index 19 to 20 like tomb.(Of course with Winhex)
When i logged in nothing happened. Like this i knew this whole crap is serverdsided..(I still will be trying some stuff)
Now lets take a more near view at the arrange.cvs
Here i can see the line of the Tomb:
20,..\Map\20_Under_Python\MON_20_Under_Python.csv, ..\Map\20_Under_Python\NPC_20__Under_Python.csv
So i made the same like up there. I changed the indexs again. Result: Nothing happened.
Right now still open for me is the sync.cvs which looks that:
Count,23
Index,Name
0,..\Map\00_Braiken_Castle\m000.mal
1,..\Map\01_North_Ares\m001.mal
2,..\Map\02_Norak\m002.mal
3,..\Map\03_Deneb\m003.mal
5,..\Map\05_Haihaff\m005.mal
6,..\Map\06_Parca_Temple\m006.mal
7,..\Map\07_Loa_Castle\m007.mal
8,..\Map\08_North_Morte\m008.mal
10,..\Map\10_Castor_Dungeon\m010.mal
11,..\Map\11_Crevasse\m011.mal
12,..\Map\12_Crespo\m012.mal
13,..\Map\13_Draco\m013.mal
14,..\Map\14_Norak_2nd\m014.mal
15,..\Map\15_Castor_2nd\m015.mal
16,..\Map\16_Prison\m016.mal
17,..\Map\17_Requies\m017.mal
18,..\Map\18_Avalon\m018.mal
19,..\Map\19_Python\m019.mal
20,..\Map\20_Under_Python\m020.mal
21,..\Map\21_Under_Python2\m021.mal
22,..\Map\22_Undo_Stadion\m022.mal
My question is..: Should i still spend time with that and what do this files mean. Mel, Mol,Mal and so.
I also tryed this index shit with the maplist in the USA Folder.:
Result: All the textures changed to Tomb but i knew it was client sited.
I also tryed all this Location.cvs shit and so.
Result: Everything mostly serversided. I changed lots of thinks. (Also in the damn Data.pk over Winhex)
For me still open ways are: Propobly overright all the Pyton files with the Tomb files, which wont help a lot cuz the server still thinks that im in Phyton.
How is it possible to let the server think im in Tomb. How i know i cant change the damn Req levl at the npc cuz its how everything serversided.
Next question: HOw can i change my elvel without UCE: There has to be a way to find my Exp and levl on my computer. (The UCe also Found it.)
Where do i have to search lol...)
Damn I would really appreciate a hint for letting me think about the whole think. Iam spending lots of hours haha..
Ty
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07/12/2008, 00:08
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#2
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elite*gold: 0
Join Date: Oct 2007
Posts: 180
Received Thanks: 84
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a littel tip unpack your date.pcap copy all to your usa folder start game test to del the usa folder and now you can see you get an error meassge because files are loaded.Now look what files you can del.The files you cant del are local files and the files you can del are serverfiles i hope i help you a littelbit ...
EDIT:
You need a working Uce ...
GG-Bypass to rev 1052 or other dont know whats the frist version of it atm ....
Than go to monster kill it serach 4 bits i think type the lv into Uce serach make lvl up again again serach change last valve to 130 done .....
But here in the form many post about Uce hackz look there i dont know atm this oldschool hackz
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07/12/2008, 10:15
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#3
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lmao not even close man ur far from it u dun even need a uce
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07/12/2008, 10:21
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#4
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vngboi you mean me? May you have a tip for me too?
You can pm me.
Thx if yes
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07/12/2008, 10:24
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#5
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i would but then all the UG and those 100+ post people willl strt yelling at me
hint: North Morte 8 455 297 128 455 297 128
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07/12/2008, 10:37
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#6
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K thx ill take a more near look at that. Thx for that.
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07/12/2008, 11:16
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#7
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I hope you get it to work 50cent as you sure are putting alot of time into it. Its good to see somebody trying for themselve and I am sure rooting for ya.
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07/12/2008, 11:28
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#8
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Deleted.
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07/12/2008, 11:34
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#9
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Thx dude for holding my back. THe problem is that i had to start from 0. Now ive understood mostly all numbers and the logic. Without any help its really hard. I mean it could be everywhere in the Data.pk.
But For i keep searching. Hopefully someone will help me a bit.
I cant find this nort morth numbers in the Data.pk and the location.cvs.
Now ill try to change some numbers to it.
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07/12/2008, 11:36
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#10
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Quote:
Originally Posted by Jon8c
Well, took me awhile as well, but here: think about how 0:0 works...
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Jo Right now i was thinking about it also. Ill be trying it now..
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07/12/2008, 11:39
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#11
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Deleted.
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07/12/2008, 11:57
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#12
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MY freaken goal is only Tomb or mAze. I dont need more. Now my problem is which cvs file i need to edit? Is it in the Arrange folder or do i have to find it in the Data.pk. How it looks like the arrange folder is quite serversided lol.
I also tryd lots if thinks with the warp file.
For example:
1079,1079,4,4,1168,0,0
I changed it like that. Now i sould be teleported to 1168,Tomb of the Black Dragon,20,35,255,192,35,255,192 from
1079,Castor Cave 2nd Fl.,15,24,459,0,24,459,0
REsult: Doesnt work. I ALSO changed it in the Data.pk.. NOthing
THIS **** is serversided.
Now about the 0.0. There has to be something in where i can find this bug.
like the coordinates or so. **** its hard
Next think ill do is, ill go on 0.0 then ill write down the coordinates afterwards which i come to.
Hopefully it helps me to make next forward step.
You can pm me anything if you want. I would really appreciate it.
If other ppl also try to figure this out we can work together.
MFG
50cent1234
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07/12/2008, 12:07
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#13
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ONE more THink i need to which i found out right now..
So you ppl know the USA folder. In there is the Maplist.cvs.
So i changed to the Index of Tomb and Phyton.
Result when i logged in all the Textures where From tomb but not serversided.
Now i thought why not changing The indexes of the MOBS to hehe. So i changed the Indexes ion the Creature.cvs. Nothing happend. Then i looked a bit around in the USA folder. There is the Ai folder with the INFO.cvs.
Right now im taking a look on it and DADA i see there is a logic withe Creature.cvs.
There are also exatly 3730 umbers like the cRetures. So why not changing the Indexes there too...
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07/12/2008, 12:16
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#14
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Deleted.
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07/12/2008, 12:20
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#15
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Yo ty for this hint. Ill be thinking about it. Its not easy but there is a way in know it. I onnly need to spend some more time with all this. Thx
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