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Vac hack for python dungeon
Discussion on Vac hack for python dungeon within the Dekaron forum part of the MMORPGs category.
04/07/2008, 04:10
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#16
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Join Date: Oct 2007
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@ratasana, yeah, basically. The info for all the monsters are setup in the same format. Like I said, the 5th number after the second name for the monster will always be the AI Key. And just a reminder, changing the AI to 7, will make the monsters never follow/attack you; they'll turn into walking statues o.O.
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04/07/2008, 04:55
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#17
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I could ask for the monster seguisem me and not atakar me, but I am with the following problem, it only follows me when I get atakar stop him, they are separated, and then go to lonje back ... Had to be everything around min.
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04/07/2008, 05:07
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#18
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If you're saying the monster only follows when you attack, that means you have the wrong AI Key. Instead of whatever number you're using. Use 3 for the AI Key. If the monster is ranged, you have to change the CellRange_Range value to 0. I forgot which value was the cellrange_range, but look at 2804,Skeleton Knight. In that monster's lines, look for the value "14." That will be where the cellrange_range needs to turn to 0 (or 00).
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04/07/2008, 05:27
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#19
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Look how is my: 2251,99,99,99,6,200,200,120, 100,0,0,0,50,99,0,99,99,0,0,0,0,0,0,18,10,0, 9,20,10,5,0,0,0,0,0,0,0,0,0,0,1
He is the AI: 3
I want the monster is around min, they are following me after they separate and go away ai once again.
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04/07/2008, 06:39
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#20
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Well, I don't exactly understand completely, but all I can say at the moment is that you should either kill them all before that 1 minute is up or corner the monsters into a corner or a wall.
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04/07/2008, 20:21
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#21
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if im not mistaken, what he meant was.. even the monsters stick to him at the corner or the wall.. after a while the monsters would run away and come back again
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04/08/2008, 01:07
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#22
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Well, for the AI, I have always used 3. And, sometimes when I do use vac, i see that some monsters stick completely, and some just run past and never come back. There might be a better AI Key to use, but we prob won't be able to completely control monsters ever.
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04/08/2008, 05:40
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#23
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Join Date: Dec 2007
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I leave the AIKey alone... i never edit that and I can still do aggro hack... and no mobs ever run away from me... :P Just gotta experiment.
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04/08/2008, 10:08
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#24
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Join Date: Aug 2007
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I have an idea about Pyton dungeon.
I understand that they can change the monster AI values and add some values in BMR.
So if we find the correct AI values of mobs for vac hack; and change them by using winhex.
Then try to solo pyton dg by correct AI values for vac in dg.
Is there a auto ban risk in pyton dungeon??
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04/08/2008, 10:10
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#25
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Join Date: Dec 2007
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Quote:
Originally Posted by sfr01
I have an idea about Pyton dungeon.
I understand that they can change the monster AI values and add some values in BMR.
So if we find the correct AI values of mobs for vac hack; and change them by using winhex.
Then try to solo pyton dg by correct AI values for vac in dg.
Is there a auto ban risk in pyton dungeon??
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Theres an auto-ban risk no matter what hack you use, you never know how fast they can change what does an doesn't auto ban. My best advice to give you if your worried about a ban, then don't get into hacking. :\
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04/08/2008, 11:26
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#26
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TOXSIN is there a auto-ban function in Dekaron EU?
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04/10/2008, 00:31
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#27
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Join Date: Oct 2007
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Well, I never heard about an autoban function in Dek EU. But, if they have it in 2Moons, they'll have it there soon enough. And, @sfr, you can go try to vac in python, and you probably won't get caught. But, to solo a 90 dp will take longer than the time limit (well, that's what I heard elsewhere, I'm not 90 yet so...).
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