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[Help] How to edit AutoPots in Winhex
Discussion on [Help] How to edit AutoPots in Winhex within the Dekaron forum part of the MMORPGs category.
04/07/2008, 03:42
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#31
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Health/Mana Potion located at 2 different offset.
Only 1 of that working.
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04/07/2008, 03:47
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#32
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Well, if you're saying that the thing I did only did autopot for health, then yeah. I'm just giving him an example for him to use on the others, because mana pots are only different in that instead of 17, you need 18.
Oh, and btw, the second "1" they changed into 17 or 18 just changes the description of the pot, if you were wondering.
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04/07/2008, 04:01
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#33
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Did this thread really need 4 ******* pages to explain... jesus lmao.
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04/07/2008, 05:27
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#34
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Quote:
Originally Posted by TOXSIN
Did this thread really need 4 ******* pages to explain... jesus lmao.
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i edited my profile so all these 4 pages are smushed into 1 whole page.  anyways i'm glad we finally reached the climax of this crazy dilemma. I was gonna ask something but forgot it. i'll edit this post if i remember.
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04/07/2008, 10:14
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#35
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simple, pray to da baby jesus for it to success b4 u edit da file
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04/07/2008, 10:27
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#36
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so this stackable really works? my last tries with the old client says that the stack works but after relog all pots are splitted again. And i lost some items (for example a silver) because of that buggy ****
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04/07/2008, 10:59
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#37
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stack never works well , so dont do it
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04/07/2008, 11:04
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#38
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Quote:
Originally Posted by CosmosTunes
so this stackable really works? my last tries with the old client says that the stack works but after relog all pots are splitted again. And i lost some items (for example a silver) because of that buggy **** 
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Yep the stacknumber is just a visuell effect. U will see the pots in 1 slot but ur inventory is full.
So the stack is serversided or it is placed in a other file then itemetc.csv
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04/07/2008, 11:08
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#39
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ok its just like before some months
i just was curious because i saw it on the first page
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04/07/2008, 11:49
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#40
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Whats about autoban for using this pot hack? I think the best way for akklaim to check if the data.pak is "changed" is a simple fingerprint (MD5 Hash or something). The question is - is autoban included on BMR, or not?!
What r ur experiences in hacking bmr? Some autbans for using this autopot hack yet?
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04/07/2008, 12:43
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#41
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MD5 Hash is not possible. If you update the game all data.pak got different sizes. My friend installed an fresh game. Then he copied the data.pak. Both files still got the same size. Then he updated both from 3.0.0 to 3.0.2 and BOTH FILES got different sizes...
But Autoban is still included. Edit skills = ban for sure
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04/07/2008, 13:37
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#42
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Oh I got it now, after 3 or 4 people telling me different methods I finally done it =]
Thanks..... at last!
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04/07/2008, 16:00
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#43
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Quote:
Originally Posted by CosmosTunes
MD5 Hash is not possible. If you update the game all data.pak got different sizes. My friend installed an fresh game. Then he copied the data.pak. Both files still got the same size. Then he updated both from 3.0.0 to 3.0.2 and BOTH FILES got different sizes...
But Autoban is still included. Edit skills = ban for sure 
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Hmm but when they can detect Skill Editing, they can detect autopots too i think  .
Question for all - I think the "autoban" will make from the gameguard!? Have i to "downgrade" the gameguard first before using this autopot hack? When its not needed - is it although better to downgrade?
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04/07/2008, 16:25
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#44
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autopots is still not getting detected. if you try to edit skills you get DIRECTLY dc and account banned. Thats what i told in some topics before. if you dont get banned in the first some minutes while you using it -> its safe
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04/08/2008, 00:58
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#45
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Well, to my knowledge, GG only detects unwanted programs and such. I mean, with GG running, I couldn't even install my ISO Prog -.-. And, I think they only autoban certain things because the server only searches for certain changes in the data.pak. Only time my test account was ever banned was when I messed around with the map values.
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