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Dekaron EU vac hack

Discussion on Dekaron EU vac hack within the Dekaron forum part of the MMORPGs category.

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Old   #1
 
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Dekaron EU vac hack

ok ive found out that id DOES work, ive tried it in castor 1 with zombie host, works well, but in a wierd way, cuze in winhex it has 1 byte less than normal, and the number ''50'' doesnt exist, so i might have done something wrong

so i can tell u now that zombie host castor 1, does work, maybe all mobs there work, but its just too crowded...

for those who dont know how to vac just search, the old hexedit data.pak works, now guyz just find more areas where this could work, i can tell u tho, that north morte doesnt work

now ima go check if changine melee/speed works without dc

NOTE: USE THIS WITH AN ACCOUTN U DONT USE!! so u dont lose anything if u get banned, also BE VERY craeful, as in the beggingin ALL areas r VERY crowded, so just TEST it DO NOT use it, if u do use it use it on mobs lvl 30+, (NOT HEIHARP too obvious), norak/castor 1 with lvl 30-40 mobs with vac hack will be just fine, just dont let urself get caught ...


PS: reason i put this here is that all members come and tell where the hack works, so we make a list of the areas where it works, then some1 can out it in the ''exploits'' section
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Old 04/02/2008, 20:07   #2



 
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i think it works in the same areas like in CB, so c2,n2,draco,aquarius shouldnt work

already tried:
- braiken : works
- north ares : works
- denebe: works
- heiharp: works
- newbie dungeon: works
- norak1: works
- python: works
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Old 04/02/2008, 20:20   #3
 
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Mastershouter can u give me your dekaron ob csv files?
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Old 04/02/2008, 20:43   #4
 
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jeez read for ***'s sake, CSV METHOD DOES NOT WORK ANYMORE!!!!

an one more thing guyz plzzz do not post link/files of HOW to vac hack cuze only thing new guyz need to do is search, if theyr to lazy to search they will care less if this hack is fixed, less ppl know the better ...even better if the lazy ones r out too ...


PS: ye noticed now that it works in NW too....wierd got killed the first time ..
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Old 04/02/2008, 23:08   #5
 
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erm... I have a dumb question.

Vac hack works at me without any problems, but I have some problems with wallhack.
I've edited "deneb.mac" to "login.mac" and it works perfectly.
But when I want to use it in Herharp for example.
"haihaff.mac" has 11 characters, but "login.mac" has only 9 characters and when I just remove the 2 bytes, Dekaron crashes.

Thanks in advance and sorry for the a bit dumb question
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Old 04/02/2008, 23:46   #6



 
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hmm works for me when i put in login.mac and 2times space then ,

like


login.mac ,Map\05_Haihaff\............
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Old 04/03/2008, 00:26   #7
 
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Does .csv work or not?
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Old 04/03/2008, 01:08   #8
 
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The exploit that made .csv hacks work has been patched out. Right now we can only inject some mesh, texture and some other crappy files like that. Everything of a little bit of importance is being read directly from the data.pak file.

At first I thought it was GG messing up (it got some new files with the last update like new npsc.erl, npgl.erl etc) so I build my own gg emu server (ty Autoit forums ) and downgraded gg to the CB version (the revision remained 1135 all the same btw). It did not help But now I know at least for sure that it's the devs who patched the game and not GG So unless we manage to downgrade the client to the CB version we wouldn't be able to use .csv hacks again.

Right now I am working hard on implementing WinHex engine into the SECportal. My hack will hopefully still have it's full functionality and easy-to-use interface but will do all it's hacking work through the WinHex (v14.8). At april 3 I will release a beta test for this new SECportal WinHex engine which will include a fully working SpeedHack script for testing purposes

Another possible thing to do would be taking it to a higher hacking level and use progs like MHS by L. Spiro and OllyDbg but it would require maney coding hours and lots of patience
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Old 04/03/2008, 01:24   #9
 
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can u guyz give me the offset of the maps, ive searched like crazy and nothing .....my eye hurt -.-
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Old 04/03/2008, 10:12   #10



 
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Quote:
Originally Posted by KenDark View Post
can u guyz give me the offset of the maps, ive searched like crazy and nothing .....my eye hurt -.-

wheres the prob?? just copy a part of a line of ur maplist.csv and put it into search in winhex .. then u are done.
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Old 04/03/2008, 13:37   #11
 
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Vac works good...But i notices that in dung mobs have another lines...Can someone help me to find AI and Cell Range


Frizkhan,2,18,45,14119,0,233,334,15,50,2,6,0,0,0,0 ,0,0,0,0,0,0,3.5,5.5,1,1,gomory,АЫјєБЯ,
4552,0,0,0,1,1,1,90,80,61,61,2,18,23,606,758,19,44 ,1,2300,1000101,0,0,0,0,0,0,0,0,606,758,
19,44,6,2000,3000001,257,0,40,0,100,6070,5000,0,0, 0,19,44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,606,758,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,3127,3500,3126,1000,501,500,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0
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Old 04/03/2008, 18:07   #12
 
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Quote:
Originally Posted by melfisss View Post
Vac works good...But i notices that in dung mobs have another lines...Can someone help me to find AI and Cell Range


Frizkhan,2,18,45,14119,0,233,334,15,50,2,6,0,0,0,0 ,0,0,0,0,0,0,3.5,5.5,1,1,gomory,АЫјєБЯ,
4552,0,0,0,1,1,1,90,80,61,61,2,18,23,606,758,19,44 ,1,2300,1000101,0,0,0,0,0,0,0,0,606,758,
19,44,6,2000,3000001,257,0,40,0,100,6070,5000,0,0, 0,19,44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,606,758,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,3127,3500,3126,1000,501,500,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0
Frizkhan,2,18,45,14119,0,233,334,15,50,2,6,0,0,0,0 ,0,0,0,0,0,0,3.5,5.5,1,1,gomory,АЫјєБЯ,
4552,0,0,0,1,1,1,90,80,61,61,2,18,23,606,758,19,44 ,1,2300,1000101,0,0,0,0,0,0,0,0,606,758,
19,44,6,2000,3000001,257,0,40,0,100,6070,5000,0,0, 0,19,44,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,606,758,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,3127,3500,3126,1000,501,500,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0

1 = AI
6 = cellrange
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Old 04/03/2008, 20:57   #13
 
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It will be noob question...But i forget what means CellRange...I know it do smth for RangeMobs...And what about melee?
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Old 04/07/2008, 12:21   #14
 
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hmm
im having trouble editing the range of mobs and keeping the file size.

would it harm to edit money_rate from 35000 to 35 and add them to the range?
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Old 04/07/2008, 12:41   #15
 
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You don't need to change the money rate. All you need to do for the range mobs (if your talking about Hunters and Mages long range attacks) Just change the 14 to 00.
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