I have noticed that it is possible to hack some of the doors in 2Moons where you can walk right through them. This is accomplished by editing the Mesh values. The list contains many of the none passable items found in the game, like some of fences and rocks. Using the same technique it should be possible to edit the walls. This is handy for some of the maze area's where the walls stand in your way of harvesting the mobs. Since Mobs are spawned server side, and you need to be within about 30 Cells or so for them to spawn, having the ability for you and the mobs to pass through walls would speed up leveling. Has anyone begun work on this? Some of the values I have found that may lead to the area for the wall hack look like follows:
Code:
<effectdata> 0
name mh_Rid_light_01
unittype mesh
billboardtype camera
tailstep 0 0 0 0 false
size 1.000000
texturepack EffectVehicleeff_rid_light_01.tpack
mesh EffectVehicleeff_rid_light_01.mesh
animation effectVehicleeff_rid_light_01.anim
skeleton effectVehicleeff_rid_light_01.skel
animlength 2000
twoside true
mesh_status 0 0.000000 0.000000 ""
</effectdata>
vers
<effectdata> 0
name mh_ZSEMF
unittype mesh
billboardtype camera
tailstep 0 0 0 0 false
size 1.000000
texturepack EffectskillThunderSphereSSSSS.tpack
mesh EffectSkillInfernalPillarXXXXX.mesh
animation effectSkillEmitedFlashZSE.anim
skeleton effectSkillInfernalPillarXXXXX.skel
animlength 2500
twoside true
mesh_status 0 0.000000 0.000000 ""
</effectdata>
Another
<effectdata> 1
name mh_gate_01
unittype mesh
billboardtype camera
tailstep 0 0 0 0 true
size 300.000000
texturepack Effectbackeff_gate_01.tpack
mesh Effectbackeff_gate_01.mesh
animation effectbackeff_gate_01.anim
skeleton effectbackeff_gate_01.skel
animlength 32000
twoside true
mesh_status 0 0.000000 0.000000 ""
</effectdata>