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Question: argate exploit?
Discussion on Question: argate exploit? within the Dekaron forum part of the MMORPGs category.
11/14/2007, 20:11
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#16
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my freinds have +9 on his T3 tornak sets helm,boots,pants and glove even if he has unlimited dil he still cant do that easily coz he need like 30 sets tornak T3 to do that and at abbaddon dont have much of tornak sets...
he must know something secret,hacks or whatever to do that
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11/15/2007, 00:43
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#17
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Maybe the Rev Engine can give fortifying a more success rate? i have never used the Rev Engine it sounds too complicated.
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11/15/2007, 04:19
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#18
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Rev. 8.3 is super easy to use
EeXiSt ^.^
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11/15/2007, 07:57
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#19
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So Rev 8.3 is the secret for fortifying?
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11/15/2007, 19:34
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#20
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perhaps a way to stop weapon from dissapearing on fail or increase the success rate added by blacksmith talisman using rev 8.3?
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11/17/2007, 03:11
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#21
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im going to try the rev thing
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11/17/2007, 04:13
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#22
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I doubt that using rev is going to do much, the server thinks the weapon is gone or w/e. so i mean unless there is a way to dupe stuff it wont do any good.
*sigh* Hopefully a dupe will come out
EeXiSt ^.^
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11/17/2007, 09:35
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#23
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yep. i spent $40 dollars of MY OWN money. spent $20 at thepowerelevel, gave me 15mil and i had 10 mil in inventory already. i also bought $20 dollars worth coins (all used for blacksmiths, no joke). now i have 4 mil and +0 on ONE weapon i wanted to fortify. this game messes with your head......
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11/17/2007, 12:10
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#24
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Nikko, that is absolutely horrible!! I feel bad lol. I too hate the failure rate. Wasted way too much dil!! Ive failed more times than I can count even on +1!! But I think you win by quite a bit
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11/17/2007, 15:44
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#25
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Quote:
Originally Posted by yellow207213
perhaps a way to stop weapon from dissapearing on fail or increase the success rate added by blacksmith talisman using rev 8.3?
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stuff like this is only client sided even if you did set up the percentage and get it to work for you it would reset to normal when you restarted the game...and even if you did get the % set up where u could fortify it being client side only probably wouldnt have any effect.
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11/17/2007, 16:06
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#26
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Quote:
Originally Posted by Farmer John
stuff like this is only client sided even if you did set up the percentage and get it to work for you it would reset to normal when you restarted the game...and even if you did get the % set up where u could fortify it being client side only probably wouldnt have any effect.
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If you could find the address for the %, You could set it to 100% and try that. I havent had time to experiment, but ill try to today.
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11/17/2007, 23:59
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#27
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sure that the fail-rate is client-sided? O.o
why u think that?
i think the success or fail will be calculated by the server?
vyn
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11/18/2007, 00:30
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#28
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well, im not sure but its worth a try...
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11/18/2007, 07:37
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#29
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maybe you can increase the success that you say you've use blacksmith talisman without having it...
don't know ^^
test it :P
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11/18/2007, 08:56
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#30
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Quote:
Originally Posted by vyn
maybe you can increase the success that you say you've use blacksmith talisman without having it...
don't know ^^
test it :P
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Now that might be an idea never did think of that but also i actually assumed this stuff was client sided..so like you said in a few posts back it might be on server side.
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