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Buff Icons Still

Discussion on Buff Icons Still within the Dekaron Private Server forum part of the Dekaron category.

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Old   #1
 
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Buff Icons Still

Awhile back I asked this question and really don't think anyone knew, well I have been working on it again and still have the same problems(figured someone might know by now). I need help finding the area where you link Buff(or skill) Icon and effect to the skill. Like for example when I use transup skill(Knight) a mage fireball skill icon pops up above my characters name and it does a Alokens buff animation lol. If anyone knows the areas I need to alter to fix these please let me know. This is driving me crazy.
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Old 09/28/2010, 07:38   #2
 
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For your icon problem, if i remember right, you have to change it in your imagetable. For the animation you have to edit the specific skill.
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Old 09/28/2010, 21:03   #3
 
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I have tried that over and over agian, not doing it right I guess. I will give a detailed example and see if anyone can give me the right answer. Using Knight as example. I use strenghthen health and a segs skill icon pops up. I have 2 imagetable.txt. One is located data>script>ui> and the other is located data>script>ui>com. These are from the first location:

skill_icon,10082,UI\Game\skill\S_Azure_Knight.dds,0,320,40,40,0,0,0,0,
skill_icon,82,UI\Game\skill\S_Azure_Knight.dds,40,320,40,40,0,0,0,0,
buffer,82,UI\Game\theme01\buffer.dds,440,176,22,22,0,0,0,0,

Now second location:

skill_icon,10082,UI\Game\skill\S_Azure_Knight.dds,0,320,40,40,0,0,0,0,
skill_icon,82,UI\Game\skill\S_Azure_Knight.dds,40,320,40,40,0,0,0,0,
buffer,82,UI\Game\theme01\buffer_01.dds,264,88,22,22,0,0,0,0,

Red= X,Y Coordinates
Blue= The .dds I should compare coordinates to.

I'm not sure if this is right but this is how I thought to change them. However it does not work, but I can rename the buffer_01.dds to something else and it will change all icons to pink. Also I can go into the status.csv and find like take transup for Knight for instance, I change that iconindex # to a different # and it will also alter what icon pops up. Anyhow maybe someone can give me a little help here. I'm not wanting to go public I just do this for fun but this has got me stuck and is driving me crazy. Any help would be appreciated.
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Old 09/28/2010, 22:20   #4
 
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First step, Unpack Dekaron Kr u need their skill folder and imagetable,

Now for an example, look at their Divide Force skill.csv then look what effect they used from status.csv, as an example the Icon index is 233 and.

Then just copy the buffer,233 line from dk kr imagetable into ur imagetable. Thats how I did it.
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Old 09/28/2010, 22:31   #5
 
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I will try that now.
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Old 09/28/2010, 22:56   #6
 
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Quote:
Originally Posted by [DEV]Harmony View Post
First step, Unpack Dekaron Kr u need their skill folder and imagetable,

Now for an example, look at their Divide Force skill.csv then look what effect they used from status.csv, as an example the Icon index is 233 and.

Then just copy the buffer,233 line from dk kr imagetable into ur imagetable. Thats how I did it.
Man you are my saviour from insanity, helped me a bunch now I understand it. I didn't have to DL Dekaron Kr now that I get what is going on.
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Old 09/28/2010, 23:05   #7
 
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Quote:
Originally Posted by servini432 View Post
Man you are my saviour from insanity, helped me a bunch now I understand it. I didn't have to DL Dekaron Kr now that I get what is going on.
lmao, awsm that I helped u.

Guess this can be closed now.

#user problem solved, request close.
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Old 09/28/2010, 23:44   #8
 
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well one more thing do you know how the effect is tied into this? Like say for example some servers have transup effect that flashes when transup skill is used. How do I implement that?
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Old 11/05/2012, 19:21   #9
 
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Quote:
Originally Posted by ciberknight View Post
For your icon problem, if i remember right, you have to change it in your imagetable. For the animation you have to edit the specific skill.
This is what I wanted to find out. Can anyone kindly elaborate on what he said?
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Old 11/05/2012, 19:25   #10
 
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Well, you should download dds converter and photoshop cs6 ( with dds plugin )

Open the skill_icon,10082,UI\Game\skill the image with all skills
Select 64x64 skill u want edit cut it save to new image... open again photoshop edit that 64x64 icon... and just put that image on skill_icon,10082,UI\Game\skill , save convert to DDS again, replace the skill image in ui\game\skill... And that's it.
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Old 11/05/2012, 21:03   #11
 
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Quote:
Originally Posted by Hesorio1u View Post
Well, you should download dds converter and photoshop cs6 ( with dds plugin )

Open the skill_icon,10082,UI\Game\skill the image with all skills
Select 64x64 skill u want edit cut it save to new image... open again photoshop edit that 64x64 icon... and just put that image on skill_icon,10082,UI\Game\skill , save convert to DDS again, replace the skill image in ui\game\skill... And that's it.
The guys problem has already been solved with the image stuff, this post is that of someone not paying attention...


As for the animation almost 100% sure its with model_effect (data/script)
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Old 11/09/2012, 13:02   #12
 
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Quote:
Originally Posted by [DEV]Harmony View Post
First step, Unpack Dekaron Kr u need their skill folder and imagetable,

Now for an example, look at their Divide Force skill.csv then look what effect they used from status.csv, as an example the Icon index is 233 and.

Then just copy the buffer,233 line from dk kr imagetable into ur imagetable. Thats how I did it.
I dont know where did u find the Icon Index for Divine Force ( 233 ). I check on korea and i dont see that icon index on my divine force.

Code:
skill,,,,,,,,,,,,,,,,,,,,,,,,
Index,1128,,,,,,,,,,,,,,,,,,,,,,,
MaxLevel,5,,,,,,,,,,,,,,,,,,,,,,,
MaxStyleCode,1,,,,,,,,,,,,,,,,,,,,,,,
Name,µð¹ÙÀÌµå Æ÷½º,,,,,,,,,,,,,,,,,,,,,,,
Distance,20,,,,,,,,,,,,,,,,,,,,,,,
TypeFlag,ACTION,,,,,,,,,,,,,,,,,,,,,,,
PCClassFlag,WAR,,,,,,,,,,,,,,,,,,,,,,,
Target,8,,,,,,,,,,,,,,,,,,,,,,,
AvailFlag,0,,,,,,,,,,,,,,,,,,,,,,,
IconIndex,1128,,,,,,,,,,,,,,,,,,,,,,,
IconPosX,2,,,,,,,,,,,,,,,,,,,,,,,
IconPosY,3,,,,,,,,,,,,,,,,,,,,,,,
IconTabIndex,1,,,,,,,,,,,,,,,,,,,,,,,
Description,°ÇƲ·¿ °è¿*\ ¸öÀ» ȸÀü½ÃÄÑ ¿ø½É·ÂÀ¸·Î ÀûÀ» º£´Â û±â»ç´ÜÀÇ\±âº» ±â¼ú·Î¼* °¡Àå º¸ÆíÀûÀ¸·Î »ç¿ëµÈ´Ù.,,,,,,,,,,,,,,,,,,,,,,,
ActionType,PREPARE,,,,,,,,,,,,,,,,,,,,,,,
ReadyActionStyle,0,,,,,,,,,,,,,,,,,,,,,,,
ReadyActionIndex,0,,,,,,,,,,,,,,,,,,,,,,,
ReadyActionTimeTick,0,,,,,,,,,,,,,,,,,,,,,,,
ReadyEffectID,0,,,,,,,,,,,,,,,,,,,,,,,
ReadySceneID,0,,,,,,,,,,,,,,,,,,,,,,,
ReadyEffectTime,0,,,,,,,,,,,,,,,,,,,,,,,
ChargeActionStyle,0,,,,,,,,,,,,,,,,,,,,,,,
ChargeActionIndex,0,,,,,,,,,,,,,,,,,,,,,,,
ChargeActionTimeTick,0,,,,,,,,,,,,,,,,,,,,,,,
ChargeEffectID,0,,,,,,,,,,,,,,,,,,,,,,,
ChargeSceneID,0, ,,,,,,,,,,,,,,,,,,,,,,
ChargeEffectTime,0,,,,,,,,,,,,,,,,,,,,,,,
AwakeningCheck,0,,,,,,,,,,,,,,,,,,,,,,,
NeedType,0,,,,,,,,,,,,,,,,,,,,,,,
NeedIndexMin,0,,,,,,,,,,,,,,,,,,,,,,,
NeedIndexMax,0,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
Combo,,,,,,,,,,,,,,,,,Style,,,,,,,
ComboIndex,ActionType,Style,ActionIndex,TimeTick,EffectID,SceneID,EffectTime,AggroCode,PCDamageRate,ResultCode,Arg1,Arg2,Arg3,Arg4,Arg5,Arg6,Arg7,Arg8,Defeat,ResultEffectID,ResultSceneID,ResultEffectTime,StyleCodeIndex,StyleCode
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102,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
103,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
104,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
105,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
106,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
107,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
108,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
109,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
110,ACTION,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
111,NO_CANCEL,255,72,1400,0,0,0,0,0,2000501,2560,25,8412,30000,8292,5000,0,0,0,31,0,3000,,
112,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
113,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
114,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
115,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
116,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
117,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
118,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
119,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
120,ACTION,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
121,NO_CANCEL,255,72,1400,0,0,0,0,0,2000501,2560,25,8413,30000,8293,5000,0,0,0,31,0,3000,,
122,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
123,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
124,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
125,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
126,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
127,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
128,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
129,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
130,ACTION,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
131,NO_CANCEL,255,72,1400,0,0,0,0,0,2000501,2560,25,8414,30000,8294,5000,0,0,0,31,0,3000,,
132,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
133,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
134,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
135,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
136,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
137,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
138,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
139,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
140,ACTION,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
141,NO_CANCEL,255,72,1400,0,0,0,0,0,2000501,2560,25,8415,30000,8295,5000,0,0,0,31,0,3000,,
142,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
143,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
144,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
145,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
146,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
147,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
148,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
149,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
LevelIndex,SPCostLevelUp,PCLevel,Grade,ChoiceLimit,MaxOption,OptionIndex,OptionCode,OptionValue,MaxRequire,ReqIndex,Index,Level,CastTick,CoolTick,StartComboIndex,EndComboIndex,ResourceHP,ResourceMP,ResourceItemCode,ResourceItemCount,ResourceFury,,,
0,-,-,-,-,0,-,-,-,0,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
1,0,64,-,-,0,-,-,-,1,0,1126,1,0,38000,1,1,0,69,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
2,1,76,-,-,0,-,-,-,1,0,1126,1,0,36000,11,11,0,82,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
3,1,88,-,-,0,-,-,-,1,0,1126,1,0,34000,21,21,0,95,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
4,1,100,-,-,0,-,-,-,1,0,1126,1,0,32000,31,31,0,107,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
5,1,112,-,-,0,-,-,-,1,0,1126,1,0,30000,41,41,0,120,0,0,0,,,
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6,1,0,-,-,0,-,-,-,1,0,1126,1,0,28000,51,51,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
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7,1,0,-,-,0,-,-,-,1,0,1126,1,0,26000,61,61,0,0,0,0,0,,,
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8,1,0,-,-,0,-,-,-,1,0,1126,1,0,24000,71,71,0,0,0,0,0,,,
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-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
9,1,0,-,-,0,-,-,-,1,0,1126,1,0,22000,81,81,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
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10,1,0,-,-,0,-,-,-,1,0,1126,1,0,20000,91,91,0,0,0,0,0,,,
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11,1,0,-,-,0,-,-,-,1,0,1126,1,0,0,101,101,0,0,0,0,0,,,
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-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
12,1,0,-,-,0,-,-,-,1,0,1126,1,0,0,111,111,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
13,1,0,-,-,0,-,-,-,1,0,1126,1,0,0,121,121,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
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-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
14,1,0,-,-,0,-,-,-,1,0,1126,1,0,0,131,131,0,0,0,0,0,,,
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-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
15,1,0,-,-,0,-,-,-,1,0,1126,1,0,0,141,141,0,0,0,0,0,,,
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-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
If u can be more explicit or take a ss, that will be realy helpfull.
bog_radoi is offline  
Old 11/09/2012, 18:48   #13
 
elite*gold: 0
Join Date: Dec 2008
Posts: 508
Received Thanks: 156
Quote:
Originally Posted by bog_radoi View Post
I dont know where did u find the Icon Index for Divine Force ( 233 ). I check on korea and i dont see that icon index on my divine force.

Code:
skill,,,,,,,,,,,,,,,,,,,,,,,,
Index,1128,,,,,,,,,,,,,,,,,,,,,,,
MaxLevel,5,,,,,,,,,,,,,,,,,,,,,,,
MaxStyleCode,1,,,,,,,,,,,,,,,,,,,,,,,
Name,µð¹ÙÀÌµå Æ÷½º,,,,,,,,,,,,,,,,,,,,,,,
Distance,20,,,,,,,,,,,,,,,,,,,,,,,
TypeFlag,ACTION,,,,,,,,,,,,,,,,,,,,,,,
PCClassFlag,WAR,,,,,,,,,,,,,,,,,,,,,,,
Target,8,,,,,,,,,,,,,,,,,,,,,,,
AvailFlag,0,,,,,,,,,,,,,,,,,,,,,,,
IconIndex,1128,,,,,,,,,,,,,,,,,,,,,,,
IconPosX,2,,,,,,,,,,,,,,,,,,,,,,,
IconPosY,3,,,,,,,,,,,,,,,,,,,,,,,
IconTabIndex,1,,,,,,,,,,,,,,,,,,,,,,,
Description,°ÇƲ·¿ °è¿*\ ¸öÀ» ȸÀü½ÃÄÑ ¿ø½É·ÂÀ¸·Î ÀûÀ» º£´Â û±â»ç´ÜÀÇ\±âº» ±â¼ú·Î¼* °¡Àå º¸ÆíÀûÀ¸·Î »ç¿ëµÈ´Ù.,,,,,,,,,,,,,,,,,,,,,,,
ActionType,PREPARE,,,,,,,,,,,,,,,,,,,,,,,
ReadyActionStyle,0,,,,,,,,,,,,,,,,,,,,,,,
ReadyActionIndex,0,,,,,,,,,,,,,,,,,,,,,,,
ReadyActionTimeTick,0,,,,,,,,,,,,,,,,,,,,,,,
ReadyEffectID,0,,,,,,,,,,,,,,,,,,,,,,,
ReadySceneID,0,,,,,,,,,,,,,,,,,,,,,,,
ReadyEffectTime,0,,,,,,,,,,,,,,,,,,,,,,,
ChargeActionStyle,0,,,,,,,,,,,,,,,,,,,,,,,
ChargeActionIndex,0,,,,,,,,,,,,,,,,,,,,,,,
ChargeActionTimeTick,0,,,,,,,,,,,,,,,,,,,,,,,
ChargeEffectID,0,,,,,,,,,,,,,,,,,,,,,,,
ChargeSceneID,0, ,,,,,,,,,,,,,,,,,,,,,,
ChargeEffectTime,0,,,,,,,,,,,,,,,,,,,,,,,
AwakeningCheck,0,,,,,,,,,,,,,,,,,,,,,,,
NeedType,0,,,,,,,,,,,,,,,,,,,,,,,
NeedIndexMin,0,,,,,,,,,,,,,,,,,,,,,,,
NeedIndexMax,0,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
Combo,,,,,,,,,,,,,,,,,Style,,,,,,,
ComboIndex,ActionType,Style,ActionIndex,TimeTick,EffectID,SceneID,EffectTime,AggroCode,PCDamageRate,ResultCode,Arg1,Arg2,Arg3,Arg4,Arg5,Arg6,Arg7,Arg8,Defeat,ResultEffectID,ResultSceneID,ResultEffectTime,StyleCodeIndex,StyleCode
0,ACTION,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,GAUNTLET
1,NO_CANCEL,255,72,1400,0,0,0,2022,0,2000501,2560,25,8401,30000,8281,5000,0,0,0,31,0,3000,1,
2,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,
3,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,
4,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
5,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,
6,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,
7,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,
8,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,
9,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,
10,ACTION,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,
11,NO_CANCEL,255,72,1400,0,0,0,2022,0,2000501,2560,25,8402,30000,8282,5000,0,0,0,31,0,3000,11,
12,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,
13,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,13,
14,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,14,
15,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,
16,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16,
17,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,
18,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18,
19,ACTION,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,
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21,NO_CANCEL,255,72,1400,0,0,0,2022,0,2000501,2560,25,8403,30000,8283,5000,0,0,0,31,0,3000,,
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-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
8,1,0,-,-,0,-,-,-,1,0,1126,1,0,24000,71,71,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
9,1,0,-,-,0,-,-,-,1,0,1126,1,0,22000,81,81,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
10,1,0,-,-,0,-,-,-,1,0,1126,1,0,20000,91,91,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
11,1,0,-,-,0,-,-,-,1,0,1126,1,0,0,101,101,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
12,1,0,-,-,0,-,-,-,1,0,1126,1,0,0,111,111,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
13,1,0,-,-,0,-,-,-,1,0,1126,1,0,0,121,121,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
14,1,0,-,-,0,-,-,-,1,0,1126,1,0,0,131,131,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
15,1,0,-,-,0,-,-,-,1,0,1126,1,0,0,141,141,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
-,-,-,-,-,-,-,-,-,-,-,-,-,0,0,0,0,0,0,0,0,0,,,
If u can be more explicit or take a ss, that will be realy helpfull.



Harmony is talking about changing the image of the buff... idk wtf u are trying to do.


NOTE: Going to show you how to change the image being used on the buff without rerouting the icon image buffer to new images (better because you dont get rid of the original icon which is clearly being used by other things)

Code from Aqua Purge for my files...
First thing to do when changing the icon that shows up is to locate the index that it reads the status from

Code:
ComboIndex	ActionType	Style	ActionIndex	TimeTick	EffectID	SceneID	EffectTime	ResultCode	Arg1	Arg2	Arg3	Arg4	Arg5	Arg6	Arg7	ResultEffectID	ResultSceneID	ResultEffectTime
0	ACTION	255	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0
1	NO_CANCEL	255	87	2000	0	0	0	4000101	896	100	[COLOR="Red"]9620[/COLOR]	3000	0	0	0	0	0	0
THEN open status.csv and locate the index that you found from the skill file.
Code:
Index	Description	IconIndex	OptionCount	Option0_code	Option0_Value	Option1_code	Option1_Value	Option2_code	Option2_Value	SendToOthers

[COLOR="red"]9620[/COLOR]	Abnormality Resistance\KnockBack Resistance	[COLOR="SandyBrown"]93[/COLOR]	2	RATING_ANTI_STATUS_ADD	100	DEFENSE_DEFEATRATE_MUL	7	NONE	0	1
OMG WE FOUND THE ICONINDEX BEING USED FOR AQUA PURGE IN ORANGE

Now change that to another index that you find in status.csv
Code:
9597	Increased Magical Resistance	[COLOR="ORANGE"]91[/COLOR]  1	RESIST_ALL_ADD	22	NONE	0	NONE	0	1

9620	Abnormality Resistance\KnockBack Resistance	[COLOR="ORANGE"]91[/COLOR]	2	RATING_ANTI_STATUS_ADD	100	DEFENSE_DEFEATRATE_MUL	7	NONE	0	1
WHOAHCHASDIAF New icon appears on skill tray when skill is used....













NOW when you want the skill image to match what global has...........

You reroute the image buffer to point from the original coords to the new coords. To make sure you do this correctly just open up KRs imagetable and copy/paste from there.
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