No support, no info, just the source. (C#, Net Framework 4.7)
--- UPDATE
Updated version of the code (August 24).
Some offsets don't lineup completely yet like:
TerritoryIndex
IsUrbanWarface
But since this is not my main focus to work on I won't bother fixing those right now. Should be easy enough for you to check the code and update them yourself as needed since Global Deka still has the maplist csv file almost complete in there to reference.
Changes in this:
- Improved code in general and fixed some incorrect offsets
- Added my lines_eu DLL so it adds the actual names of the maps instead of the lines_eu reference string.
Disclaimer:
Not much testing done and only reason I made this code years ago (and now tweaked it a bit and released it) was to get newer map info from Global/KR to use on Act6/9, so all data Act6/9 doesn't use might be incomplete. Never tried to make a full 1on1 convert, just enough to have all usable data I needed to work with.
Also lines_eu lookup might be a bit unstable/buggy, didn't test it a lot yet.
Note:
I don't think I'll be making any more updates to this because for Act6/9 it should do the job as-is (and can always tweak yourself as needed) and if you have newer files you won't even be needing this anwyays lol.
Note2:
Make sure to compile x64 (Lines dll is x64 only)
Code should run as-is, basic maplist.dat and lines_eu file included in the release folder.
If you clean the build, the dll is also in the project root. Make sure it's placed next to the exe to work.
Final note:
The attached DLL for the lines_eu stuff also works for items if you convert the code for item.dat






