Hey guyz its been awhile. I decided to give my old love some time, and i wonder how big of a client ,the exe can handle before not being able to load the game.
weird question. it all depends on the quality of your code & what you actually edit. For example adding string comparisons to threads that analyze it every frame is a bad idea that will affect your frame rate negatively.
Hey guyz its been awhile. I decided to give my old love some time, and i wonder how big of a client ,the exe can handle before not being able to load the game.
The biggest issue is due to a memory leak. The second is the engine's multi-threading is not very optimized and CPU heavy.
I've experimented with upscaling the texture files and found that the engine does not seem to handle a large amount of memory usage for texture and model data. It seems that the client tries to dynamically load the assets necessary (for example loading the armor set a character that runs by you is wearing). While this isn't an issue when a client is first loaded; there seems to be a memory leak with the garbage collector that leads to excessive memory use which is directly correlated with lower FPS. In other words if a 3D model/texture is loaded, then removed from memory, then loaded again there is some garbage left in memory.
If you're interested in improving the quality of the game I'd highly recommend looking into . It works surprisingly well for Dekaron.
I guess there is one way to find out , any chance to dig inside the executables to sorta optimise the garbage collector? Or its impossible without source code.
I guess there is one way to find out , any chance to dig inside the executables to sorta optimise the garbage collector? Or its impossible without source code.
If you know how to trace pointers in assembly then give it a shot. In general it's a waste of time and a simple restart of your pc fixes the fps lag on a2/a9 servers.
Thing is loa is currently loading for 25 secs on a3, and i havent touched any player related stuff . We might try to lower the textures to 2k since we did them in 4k now. I think if we clean enough useless garbage from the client overall we can run it fully upscaled to 2k. Sets look amazing. We did Dark Avatar and it looks soo crisp when you cast it.
[Sammelthread]Rez-Mods, Ani Base Mods & Cross Mods 05/31/2012 - Combat Arms - 13 Replies Hey,
da Daarmy vorgeschlagen hat, dass ich einen Sammelthread erstelle für alle Rez-Mods, tuhe ich dies hier.
Ihr könnt von mir aus auch selbst Rez-Mods, Ani Base Mods & Cross Mods hier präsentieren.
Meine Mods:
Die alten Accolades!
Hier sind die alten Accolades die ich zumindest viel besser finde. Außerdem lässt es sich mit den viel besser spielen :>!
PLEASE READ: RUNNING FOR V.MODS or acting mods, not real mods . 05/04/2011 - General Gaming Discussion - 1 Replies Hi there, If you are reading this thread well .. This is important, This thread is about V. mods, Not real mods, But acting mods, If you cant understand just be specific, And if you are Dutch,espaniol,etc. Go translate what im saying,
- I, Quiva, Promises to make this forum away from spamming and other "ming" . I have experience in moderating one's forum, So please support me as a V.mod or "acting mods here" not real mods .
- Thanks for reading and may "Internet" bless us .:handsdown:
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