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Adding new effects [Help]

Discussion on Adding new effects [Help] within the Dekaron Private Server forum part of the Dekaron category.

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Old   #1
 
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Adding new effects [Help]

effectdata.02, effectscene.02, modeleffect.cvs, item_shape.cvs. Am I missing something?
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Old 05/28/2020, 06:14   #2
 
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is not complete what do you want to do?

in <cate> 5 you can see the id you can see the effects of the weapons and wings
you have to look for this depending on the options that tell you
you have to look it up in effectdata.02

sorry for my bad english I translate everything if you want help let me know
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Old 05/28/2020, 06:37   #3
 
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Originally Posted by nemesidevmv View Post
is not complete what do you want to do?

in <cate> 5 you can see the id you can see the effects of the weapons and wings
you have to look for this depending on the options that tell you
you have to look it up in effectdata.02

sorry for my bad english I translate everything if you want help let me know
I want to add new aura effect. I've done, adding the dds location on effectdata.02, i've done adding the res to effectscene.02, and i've added the effect id on modeleffect, and then add code3 from model effect to item_shape "effect"
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Old 05/28/2020, 06:38   #4
 
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and it didn't work for you?

Item\Armor\Wing\WING_NEW_01_BIG.mesh,Item\Armor\Wi ng\WING_NEW_01.tpack,893,Item\Armor\Wing\WING_NEW_ 01_INV.mesh,Item\Armor\Wing\WING_NEW_01.tpack,TRUE ,,,,0,0.3,0,1,y,90,1,TRUE,0,0,0,,,0,0

in 893 you have to change the ids
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Old 05/28/2020, 16:34   #5
 
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Originally Posted by nemesidevmv View Post
and it didn't work for you?

Item\Armor\Wing\WING_NEW_01_BIG.mesh,Item\Armor\Wi ng\WING_NEW_01.tpack,893,Item\Armor\Wing\WING_NEW_ 01_INV.mesh,Item\Armor\Wing\WING_NEW_01.tpack,TRUE ,,,,0,0.3,0,1,y,90,1,TRUE,0,0,0,,,0,0

in 893 you have to change the ids
Yea, done doing that. That's the code3 from modeleffect.cvs
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Old 05/28/2020, 17:23   #6
 
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Quote:
Originally Posted by nemesidevmv View Post
and it didn't work for you?

Item\Armor\Wing\WING_NEW_01_BIG.mesh,Item\Armor\Wi ng\WING_NEW_01.tpack,893,Item\Armor\Wing\WING_NEW_ 01_INV.mesh,Item\Armor\Wing\WING_NEW_01.tpack,TRUE ,,,,0,0.3,0,1,y,90,1,TRUE,0,0,0,,,0,0

in 893 you have to change the ids
And what effect appear? or appear on ground?
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Old 05/28/2020, 18:20   #7
 
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Yea, done doing that. That's the code3 from modeleffect.cvs
but it doesn't work or I didn't understand
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Old 05/28/2020, 18:32   #8
 
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if effect not appear that mean the problem is inside modeleffect.csv

if effect appear but is on ground that mean you need create action file for new item with new effect.
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Old 05/29/2020, 10:01   #9
 
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Originally Posted by [DEV]Dekaron View Post
if effect not appear that mean the problem is inside modeleffect.csv

if effect appear but is on ground that mean you need create action file for new item with new effect.
It doesn't appear anywhere. I just copied the other existing effects and change its code and id. I want it to appear above the head. And where can i edit or register the dimension of the dds of the effect just like imagetable from script>ui>com? Thanks for answering
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Old 05/29/2020, 20:33   #10
 
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reybook you should make sure that the effect index have correct place in modeleffect, make sure you add all texture, any way there is lots of staff to add but all depends from effect. because effect use mesh, skel, animation, tpack and textures. and there is not only effectdata there is effectscene for example:

if you add all in effectdata but this is not the end you should edit effectscene as well, effect are really nice and when i create this


And like you see there is a lots of thing that we can create.
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Old 05/30/2020, 03:13   #11
 
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Quote:
Originally Posted by [DEV]Dekaron View Post
reybook you should make sure that the effect index have correct place in modeleffect, make sure you add all texture, any way there is lots of staff to add but all depends from effect. because effect use mesh, skel, animation, tpack and textures. and there is not only effectdata there is effectscene for example:

if you add all in effectdata but this is not the end you should edit effectscene as well, effect are really nice and when i create this


And like you see there is a lots of thing that we can create.
whoa. Okay dev, I'll try to figure this out. Thanks for answering my questions
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Old 06/01/2020, 22:44   #12
 
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So reybook how is going with your effect?
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Old 06/06/2020, 17:14   #13
 
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Originally Posted by [DEV]Dekaron View Post
So reybook how is going with your effect?
It is now working DEV. Thanks for the help. I forgot to add the color function on datascene that is why it doesn't show in game xD
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Old 06/07/2020, 05:04   #14
 
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It is now working DEV. Thanks for the help. I forgot to add the color function on datascene that is why it doesn't show in game xD
Can you show what you did?
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Old 06/07/2020, 07:57   #15
 
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Can you show what you did?
on the file datascene,

name stand
<control>
unitid 1
active true
startposition 0 0 1
lifetime 0 1000
animtime 1
bonename "Bip01 Spine"
scale (0,1.5,1.5,1.5) (999,1.5,1.5,1.5)
color (0,.5,.7,1) (999,.5,.7,1)
randomstart false
active true
bone_animation "eff_EMBLEM_02_02" "effect\monster\eff_EMBLEM_02.skel" "effect\monster\eff_EMBLEM_02.anim" 0 0 0
</control>

I forgot to put this line "color (0,.5,.7,1) (999,.5,.7,1)" that why the effect doesn't show
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