Is there a way to make a damage counter or see what's the the damage of a certain player into a certain mobs??? Without the knowledge in reverse engineering?
You could make a querry for dmg counter , so you can check it .
Or just run a debug while your playing and check with binary code u got and just descompile it and see
You could make a querry for dmg counter , so you can check it .
Or just run a debug while your playing and check with binary code u got and just descompile it and see
Yeah not really.
Just do some experiments in game. Take the skill files and see the damage it's supposed to make, then add your chars attack along with bonuses. Maybe that willwork
You could make a querry for dmg counter , so you can check it .
Or just run a debug while your playing and check with binary code u got and just descompile it and see
Hey bro could you teach me how to do any of that if its possible?
Hey bro could you teach me how to do any of that if its possible?
you cant decompile the exes or query it ... whatever he meant. I can just assure you that the only thing you can do is either do the reversing in asm (lots of work, trust me) or do the math in game.
Level 100 paragon BARB, original owner, 235k unbuffed damage/ 410k damage with buffs 03/22/2013 - Diablo 3 Trading - 2 Replies *server EU softcore -Level 100 paragon BARB, with gear 245k unbuffed damage ,also with high lvl gems and 290.000.000 gold.
with a full inventory with items worth 500m+ also
*account also got a WD on server EU hardcore level 24 paragon -87k damage unbuffed (and 30 mil gold)
also with items in inventory
[Release] Fix Archer/Taoist Damage and Huge Thunder/Fire Damage 04/20/2009 - CO2 PServer Guides & Releases - 14 Replies This is what you need to Fix Archer (Skills)/Taoist Damage and Huge Thunder/Fire Damage in LOTF source.
Open Other.cs
public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl)
Replace the whole method with the following method
public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl)
{