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adding new maps and monsters
Discussion on adding new maps and monsters within the Dekaron Private Server forum part of the Dekaron category.
11/14/2009, 02:22
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#1
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adding new maps and monsters
ive added a few new monsters to my server but they the client crashes everytime i spawn the monster. what locations does the files need to be implented? ive added them to the share\action\monster folder added all there textures tpack skels anim mesh. cant seem to figure it out. anyone got any ideas?
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11/14/2009, 02:34
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#2
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go in share > map and chose in wich map u want to put mob in, like as example in denebe, lets say you wanna add a mob to denebe then you have to go to share > map > 03_deneb
click on that folder and and you will see 3 files, click on mon_03_deneb.csv and scroll down. after you dont see any indexes you can put the mob index you want to have in it. better you add them manually
oh and there are 4 boxes, 301< mob index 25< dunno 405< x cord. 249<y cord.
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and oh i got 1 problem, i changed in maplist.csv the peacezone from 1 to 0 but when i run my dekaronserver.exe it keeps crash D: got any idea how to fix that ?
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11/14/2009, 02:42
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#3
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Quote:
Originally Posted by [GM]Bullet
go in share > map and chose in wich map u want to put mob in, like as example in denebe, lets say you wanna add a mob to denebe then you have to go to share > map > 03_deneb
click on that folder and and you will see 3 files, click on mon_03_deneb.csv and scroll down. after you dont see any indexes you can put the mob index you want to have in it. better you add them manually
oh and there are 4 boxes, 301< mob index 25< dunno 405< x cord. 249<y cord.
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im not having a issue with adding them to a map. my issue is just spawning them to see if they load. im tryin to spawn them in loa to test and everytime the client crashes.
and to fix ur problem change the peacezone back to 1 that would fix it :P
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11/14/2009, 02:49
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#4
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Quote:
Originally Posted by firefox1985
im not having a issue with adding them to a map. my issue is just spawning them to see if they load. im tryin to spawn them in loa to test and everytime the client crashes.
and to fix ur problem change the peacezone back to 1 that would fix it :P
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im not sure but i think u have to change some things in string folder to make those mobs load. anyway i dont want to change peacezone back to 1 D: issnt thaere any other way ?
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11/14/2009, 02:54
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#5
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Quote:
Originally Posted by [GM]Bullet
im not sure but i think u have to change some things in string folder to make those mobs load. anyway i dont want to change peacezone back to 1 D: issnt thaere any other way ?
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which map are you trying to remove the peacezone from? ill have a tinker with it myself and see if i can find a solution for ya
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also how do you change it so one person can enter deadfront? i kno i gotta go into pc\levelcap\ but where else?
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11/14/2009, 02:55
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#6
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Quote:
Originally Posted by firefox1985
which map are you trying to remove the peacezone from? ill have a tinker with it myself and see if i can find a solution for ya
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there is onliny 1 csv where you can change peacezone, and that is maplist.csv
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11/14/2009, 02:59
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#7
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Quote:
Originally Posted by [GM]Bullet
there is onliny 1 csv where you can change peacezone, and that is maplist.csv
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yea but which map are you trying to remove the peacezone from? i kno its column 33 in maplist.csv
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11/14/2009, 03:02
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#8
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Quote:
Originally Posted by firefox1985
yea but which map are you trying to remove the peacezone from? i kno its column 33 in maplist.csv
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umm egut_base
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11/14/2009, 03:08
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#9
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ahh making the hacker map pvp? lol.. rename the map to hack wars!:P i edited it on server and client maplist.csv and had no problems
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11/14/2009, 05:35
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#10
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Quote:
Originally Posted by firefox1985
im not having a issue with adding them to a map. my issue is just spawning them to see if they load. im tryin to spawn them in loa to test and everytime the client crashes.
and to fix ur problem change the peacezone back to 1 that would fix it :P
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if u created brand new mobs check the following..
monster action files in share folder
AI folder for the mobs AI <-- this one cause me issues long ago
monster.csv
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11/14/2009, 05:43
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#11
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Quote:
Originally Posted by fiore14
if u created brand new mobs check the following..
monster action files in share folder
AI folder for the mobs AI <-- this one cause me issues long ago
monster.csv
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what am i lookin for in the ai folder? all thats there is aisetting, info, npcz, patterninfo and a pattern folder
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11/14/2009, 08:21
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#12
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Quote:
Originally Posted by firefox1985
what am i lookin for in the ai folder? all thats there is aisetting, info, npcz, patterninfo and a pattern folder
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info - check to make sure ur new mobs have AI info set.
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