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in client side this file is two
1) in data\script
sample:
Index,game/mesh,tpack,effect,inv/mesh,tpack,skel,anim,time,twoside,field/mesh,tpack,twoside,x,y,z,scale,rot-dir,degree,effect,Lod,Costype,Boneindex,Targeteffe ct
1,Item\Armor\Pants\SWD_EQU_PAT_01.mesh,,0,Item\Arm or\Pants\SWD_INV_PAT_01.mesh,,,,2,TRUE,,,,0,0.3,0, 1,y,90,1,TRUE,0,0,0
2,Item\Armor\Pants\SWD_EQU_PAT_02.mesh,,0,Item\Arm or\Pants\SWD_INV_PAT_02.mesh,,,,2,TRUE,,,,0,0.3,0, 1,y,90,1,TRUE,0,0,0
3,Item\Armor\Pants\SWD_EQU_PAT_03.mesh,,0,Item\Arm or\Pants\SWD_INV_PAT_03.mesh,,,,2,TRUE,,,,0,0.3,0, 1,y,90,1,TRUE,0,0,0
4,Item\Armor\Pants\SWD_EQU_PAT_04.mesh,,0,Item\Arm or\Pants\SWD_INV_PAT_04.mesh,,,,2,TRUE,,,,0,0.3,0, 1,y,90,1,TRUE,0,0,0
5,Item\Armor\Pants\SWD_EQU_PAT_05.mesh,,0,Item\Arm or\Pants\SWD_INV_PAT_05.mesh,,,,2,TRUE,,,,0,0.3,0, 1,y,90,1,TRUE,0,0,0
6,Item\Armor\Pants\SWD_EQU_PAT_06.mesh,,0,Item\Arm or\Pants\SWD_INV_PAT_06.mesh,,,,2,TRUE,,,,0,0.3,0, 1,y,90,1,TRUE,0,0,0
7,Item\Armor\Pants\SWD_EQU_PAT_07.mesh,,0,Item\Arm or\Pants\SWD_INV_PAT_07.mesh,,,,2,TRUE,,,,0,0.3,0, 1,y,90,1,TRUE,0,0,0
2) in data\script\shape 1916 1916,Item\Armor\Pants\SWD_EQU_PAT_01.mesh,,0,0,Ite m\Armor\Pants\SWD_INV_PAT_01.mesh,,1,TRUE,,,,0,0.3 ,0,1,y,90,1,TRUE,0,0,0,,,0,0
sample:
Index,game/mesh,tpack,effect,effect_add,inv/mesh,tpack,cashshop/belt/scale,twoside,field/mesh,tpack,twoside,x,y,z,scale,rot-dir,degree,effect,Lod,Costype,Boneindex,Targeteffe ct,game/mesh,tpack,effect,effect_add
1,Monster\Pet22_fafnir_inv.mesh,Monster\Pet22_fafn ir.tpack,0,0,Monster\Pet22_fafnir_inv.mesh,Monster \Pet22_fafnir.tpack,0.5,TRUE,,,,0,0.3,0,1,y,90,1,, 0,0,0,,,0,0
2,Monster\Pet21_ducemable_inv.mesh,Monster\Pet21_d ucemable.tpack,0,0,Monster\Pet21_ducemable_inv.mes h,Monster\Pet21_ducemable.tpack,0.5,TRUE,,,,0,0.3, 0,1,y,90,1,,0,0,0,,,0,0
3,Monster\Pet20_ilias_inv.mesh,Monster\Pet20_ilias .tpack,0,0,Monster\Pet20_ilias_inv.mesh,Monster\Pe t20_ilias.tpack,0.5,TRUE,,,,0,0.3,0,1,y,90,1,,0,0, 0,,,0,0
4,Item\Weapon\wip\ATT_EQU_WIP_DF.mesh,,0,0,Item\We apon\wip\ATT_INV_WIP_DF.mesh,,1,TRUE,,,,0,0.2,0,1, y,90,2,TRUE,0,0,0,,,0,0
5,Item\Weapon\Wip\ATT_EQU_WIP_22_10.mesh,Item\Weap on\Wip\ATT_EQU_WIP_22.tpack,6,0,Item\Weapon\Wip\AT T_INV_WIP_22.mesh,Item\Weapon\Wip\ATT_EQU_WIP_22.t pack,1,TRUE,,,,0,0.2,0,1,y,90,2,TRUE,0,0,0,,,0,0
6,Item\Weapon\Wip\ATT_EQU_WIP_21_10.mesh,Item\Weap on\Wip\ATT_EQU_WIP_21.tpack,6,0,Item\Weapon\Wip\AT T_INV_WIP_21.mesh,Item\Weapon\Wip\ATT_INV_WIP_21.t pack,1,TRUE,,,,0,0.2,0,1,y,90,2,TRUE,0,0,0,,,0,0
7,Item\Weapon\Wip\ATT_EQU_WIP_21_10.mesh,Item\Weap on\Wip\ATT_EQU_WIP_21.tpack,6,0,Item\Weapon\Wip\AT T_INV_WIP_21.mesh,Item\Weapon\Wip\ATT_INV_WIP_21.t pack,1,TRUE,,,,0,0.2,0,1,y,90,2,TRUE,0,0,0,,,0,0
8,Item\Weapon\wip\ATT_EQU_wip_20.mesh,,0,0,Item\We apon\wip\ATT_INV_wip_20.mesh,,1,TRUE,,,,0,0.2,0,1, y,90,2,TRUE,0,0,0,,,0,0
9,Item\Weapon\wip\ATT_EQU_wip_19.mesh,,0,0,Item\We apon\wip\ATT_INV_wip_19.mesh,,1,TRUE,,,,0,0.2,0,1, y,90,2,TRUE,0,0,0,,,0,0
10,Item\Weapon\wip\ATT_EQU_wip_18.mesh,,0,0,Item\W eapon\wip\ATT_INV_wip_18.mesh,,1,TRUE,,,,0,0.2,0,1 ,y,90,2,TRUE,0,0,0,,,0,0
11,Item\Weapon\wip\ATT_EQU_wip_17.mesh,,0,0,Item\W eapon\wip\ATT_INV_wip_17.mesh,,1,TRUE,,,,0,0.2,0,1 ,y,90,2,TRUE,0,0,0,,,0,0
12,Item\Weapon\wip\ATT_EQU_wip_16.mesh,,0,0,Item\W eapon\wip\ATT_INV_wip_16.mesh,,1,TRUE,,,,0,0.2,0,1 ,y,90,2,TRUE,0,0,0,,,0,0
13,Item\Weapon\wip\ATT_EQU_wip_15.mesh,,0,0,Item\W eapon\wip\ATT_INV_wip_15.mesh,,1,TRUE,,,,0,0.2,0,1 ,y,90,2,TRUE,0,0,0,,,0,0
14,Item\Weapon\wip\ATT_EQU_wip_14.mesh,,0,0,Item\W eapon\wip\ATT_INV_wip_14.mesh,,1,TRUE,,,,0,0.2,0,1 ,y,90,2,TRUE,0,0,0,,,0,0
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