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Dungeons in Action 9
Discussion on Dungeons in Action 9 within the Dekaron Private Server forum part of the Dekaron category.
04/07/2015, 21:51
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#1
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Dungeons in Action 9
I'm trying to get the 160 solo, Favnil's nets and the 170 dungeon (Karon's firepot) working on my server. I've made sure the map files, npc, bricks, textures are all there. I also added the dungeons to the maplist, dungeonlist, and dungeonfileslist. I've alo added the quests.
What could I be missing to make these dungeons work? Is it the camouflage system? If so how can I bypass it?
My server loads all the files and no crash. Everything looks good. When I go to enter the dungeon I get an error saying I need to contact support through 1:1 inquiry.
If there isn't a way to get them to work please let me know, thanks.
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04/07/2015, 22:16
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#2
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as far as I remember all of the dungeons are hardcoded, I think it's in scriptprocess.dll but I cant be sure as I never looked into it.
so you gotta edit the dll (or the exe) to get em to work.
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04/07/2015, 22:22
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#3
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Wow that sucks. So it's server sided. Are there any releases out there with the dungeons that work, or are they all based on the same system?
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04/07/2015, 22:32
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#4
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Quote:
Originally Posted by guesswho-.-
as far as I remember all of the dungeons are hardcoded, I think it's in scriptprocess.dll but I cant be sure as I never looked into it.
so you gotta edit the dll (or the exe) to get em to work.
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Guesswho is correct. All of the dungeons are hardcoded in the scriptprocess.dll. Also no, there are no releases and there will never be unless you can a hold of the latest scriptprocess from korea or global plus do a lot of editing.
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04/07/2015, 22:40
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#5
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Quote:
Originally Posted by freez00
Wow that sucks. So it's server sided. Are there any releases out there with the dungeons that work, or are they all based on the same system?
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ask yourself a question
"is there a private server with different dungeons than other servers?"
if it was a case of simple copy+paste of csv files, do you think we all would be stuck on a9 dungeons all this time?:P
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04/08/2015, 00:02
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#6
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I was afraid you guys were going to say that. Oh well. Sucks having an incomplete game.
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04/08/2015, 18:45
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#7
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Yes for add dungeon in ScriptProcess.dll and DekaronServer.exe need new code for work dungeon!
But very hard edit ScriptProcess.dll why he can crash not send info for DekaronServer.exe when u not understand fix locate
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04/08/2015, 22:15
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#8
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Well, hopefully some A13 server files will be released sometime. Would be nice to have some more content.
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04/08/2015, 22:26
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#9
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if you're not satisfied with the current a9 server files then you can modify them and add more stuff to it.
or rewrite it altogether instead of whining that we got an 'incomplete' game
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04/10/2015, 03:13
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#10
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I'm actually working hard on changing stuff around and putting in content. Secondly I said "Sucks having an incomplete game". It's a statement not whining.
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04/10/2015, 07:01
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#11
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Quote:
Originally Posted by freez00
I'm actually working hard on changing stuff around and putting in content. Secondly I said "Sucks having an incomplete game". It's a statement not whining.
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How is the game incomplete? As far as I know we have a complete set of action 9 files. You can't have everything for free, but feel free to break into their servers, steal the files and release them here. And.. Changing stuff around, it's really not that hard
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04/20/2015, 04:13
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#12
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You can't make dungeon work without edit scriptprocess.dll.
But you can change dungeon maps into normal maps.
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04/20/2015, 16:22
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#13
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Quote:
Originally Posted by danny5417
You can't make dungeon work without edit scriptprocess.dll.
But you can change dungeon maps into normal maps.
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To change dungeon maps to regular maps do you just remove them from the dungeonlist and make a teleport to the map?
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04/21/2015, 07:11
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#14
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and you must remove brick's from this map.
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04/21/2015, 16:09
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#15
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You must edit maplist.csv
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