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[Release] Dekaron EXE Editing Tutorials

Discussion on [Release] Dekaron EXE Editing Tutorials within the Dekaron Private Server forum part of the Dekaron category.

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Old   #1
 
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Exclamation [Release] Dekaron EXE Editing Tutorials

Hi.

I will add tutorials in this thread regarding editing of mostly Dekaron.exe and DekaronServer.exe .


All files are edited using .

A plugin to make editing easier (Multiline Ultimate Assembler):




OllyDbg shortcuts:

Space = Edit current ASM instruction
Ctrl+G = Go to address or expression
Ctrl+F = Find ASM instruction
Ctrl+E = Binary edit
Ctrl+B = Binary string search
Ctrl+A = Analyze code (always start with this)


The targeted files can be downloaded from my file release:




~ How to enable Dekaron.exe information in debug monitors (like DekaronServer.exe) ~


~ How to make Dekaron.exe start by double-clicking (remove launcher dependency) ~


~ How to change the EXP indicator to show 2 decimals instead of an integer ~







.
Attached Files
File Type: rar upgrading_necklaces_rings_wings.rar (627.9 KB, 732 views)
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Old 09/27/2013, 19:08   #2
 
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tryed and works perfect awsome way to see what file makes u crash like at loading screen
thanks hell goodjob
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Old 09/27/2013, 20:09   #3
 
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Thanks so much! My Friend
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Old 09/27/2013, 20:11   #4
 
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If you teach them how to fix the HP/MP bug, would be good.

Good Job

PD: Vote For Sticky This Post.
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Old 09/27/2013, 20:41   #5
 
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cant wait for the tut how to remove the 2 begin logos before loading screen i want loading directly much better! hope u could do that ^^
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Old 09/28/2013, 00:02   #6
 
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Quote:
Originally Posted by conquer93 View Post
cant wait for the tut how to remove the 2 begin logos before loading screen i want loading directly much better! hope u could do that ^^
what you say is possible?
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Old 09/28/2013, 00:15   #7
 
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ive asked hell and he will check it too so lets hope since i hate those crapy logos =.=
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Old 10/01/2013, 14:51   #8
 
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Quote:
Originally Posted by conquer93 View Post
ive asked hell and he will check it too so lets hope since i hate those crapy logos =.=
Didn't find a way to skip the stuff completely as it seems that even if the screen is disabled the loading screen wont initiate before the the data during the logo screen is handled.

So the best shot to disable the logo(s) are just doing it in the script file(s).

(This shouldn't be any new info, but I'll tell you how to do it anyway.)

..\script\ui\game2\creditwnd\ui_creditwnd.txt
..\script\ui\game2\creditwnd\ui_creditwnd2.txt
..\script\ui\game2\creditwnd\ui_creditwnd3.txt

Code:
<window>
	name			credit
	enable			[B]true[/B]

...
To:
Code:
<window>
	name			credit
	enable			[B]false[/B]

...
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Old 10/01/2013, 16:08   #9
 
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I know howto and ill try to when im home xd i think creditwnd2 is thw loading screen so that doesnt need to be false xD thanks for checking exe for it
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Old 10/02/2013, 23:54   #10
 
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~Updated! 2013-10-01~

+ How to make Dekaron.exe start by double-clicking (remove launcher dependency)

~Updated! 2013-10-02~

+ How to change the EXP indicator to show 2 decimals instead of an integer

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Old 10/03/2013, 15:37   #11
 
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nice tutorials hellspider, all of those works perfectlly.
Is there tutorial how to make socketable boots, pants, gloves?
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Old 10/04/2013, 01:33   #12
 
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Quote:
Originally Posted by Hesorio1u View Post
nice tutorials hellspider, all of those works perfectlly.
Is there tutorial how to make socketable boots, pants, gloves?
good idea .
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Old 10/04/2013, 02:17   #13
 
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Quote:
Originally Posted by Hesorio1u View Post
nice tutorials hellspider, all of those works perfectlly.
Is there tutorial how to make socketable boots, pants, gloves?
That does not require any edits to the executable.
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Old 10/04/2013, 12:19   #14
 
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U can socket them at npc but gems cannot be put in not even if u add to thw csv
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Old 10/06/2013, 21:02   #15
 
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Yes like conquer93 said, it can be socketable but u can't put gem's in those. anyway will be good if there will tutorial how to do it ^^
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