1. Is there a way to change how long dead front goes for?
I want to completely revamp and change the idea of deadfront, but havnt managed to find where it has how long df actually goes for.
2. and can you change the monsters in deadfront in a csv like other maps, or anything, or can u only replace it with another monster using its index and remove old monster?
3. Also, how do you change a monster from trying to attack with range (and being glitched out n running past u then into a wall like a dumbass) to using melee so that it will atk u?
4.other note to that, would doing that break mage/range monsters so they do no animation but then do dmg?
1.partywar/config.csv have some timers, check if they actualy gets read by server.
I am not sure for 100%, but:
LimitStarDelay 180 -> 3mins after application time until actual start
LimitStarTime 1800 -> 30min DF time probably
2. You can add monster as simple monsters in map folder mon_ file, but you cant (by csv edit) remove old monsters (well you can make invisible shape, 1hp, and 0 exp).
Also, if you want edit trigers you need edit scriptprocess (example: kill fire boss -> opens entrance; Kill 1st wave of monsters -> brick wall breaks)
Trigers/quests are connected to indexes, so any monsters with new index will not affect trigers.
3-4. Dont know, but something with ai/info.csv and remote.csv (also AIkey at monster.csv, and resultcodes)
I just simply replacing ranged (broken) monsters to melee (working) ones at DF.
#3 this happends only at monster after A2 content cus the mobs requires more columns i think u can only fix the new mobs by adding new column in exes only mobs that work arr from a2 just remove the ranged mobs that dont work and replace em with melee monstera that works normaly . And DF mobs all are working fine on my A2 test server