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Ruins Teleporter
Discussion on Ruins Teleporter within the Dekaron Private Server forum part of the Dekaron category.
05/11/2009, 02:59
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#1
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Ruins Teleporter
We all know that the riuns are something had to get it
i cant figure out how to create a portal that teleports to the ruins
can some one explain how to make a portal ?
of edit the NPC that is standing there ?
Thx in advance
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05/11/2009, 03:08
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#2
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if u use silks file and run around the npc at north morte couple times it will teleport u.
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05/11/2009, 05:46
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#3
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thats the prob, its seems only a GM can enter it
but a normal player cant so in so ...
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05/11/2009, 07:28
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#4
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Quote:
Originally Posted by janvier123
thats the prob, its seems only a GM can enter it
but a normal player cant so in so ...
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If you're smart enough, do what I did for my PServer. Duplicate one of the teleporters for Loa/Braiken. Change his map location, and coordinates. Instead of having him teleport people else where, have them teleport to ruins. This is essentially whats being done. I'll fix the teleporter later, and give an updated file. I'm tired of fixing **** for idiots who don't understand anything..
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05/11/2009, 07:37
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#5
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thx man
it would also be nice if you can tell us how to create them
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05/11/2009, 07:49
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#6
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Quote:
Originally Posted by janvier123
thx man
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Np. I'll work out a way to make this work. I'm just uber tired right now. I can't really work on it now. I'm studying for mid-terms.
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05/11/2009, 08:37
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#7
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i respect that
we need a dev that can help us a bit i guess
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05/11/2009, 14:13
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#8
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I wont give it away 100% as everythng i've done so far for my server was done only by me, there was no other dev becasue from what I've seen by studying all Dekaron files that there are unlimited possibilities of what can be done by just little studying, so i suggest you do too.
Here is the folder,
share---arrange.
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05/11/2009, 16:46
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#9
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we have 4 ppl who still cant find it, we are busy with it for 3 days
i even try to create a portal that will telepost you there like the ones you see at the beginning and end of the map, once i try that, the server wont load
i wont ask unless ive tryed it
ok here is my study:
/data/script/string/stringtable_teleport.txt @ <cate>106 (is Alvin in Loa Castle)
/data/share/arrange/teleport.csv @ 106
so i think 106 is whate Alvin is teleporting to (names)
then iam stuck
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05/11/2009, 17:33
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#10
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hmm it takes less than 3 minutes to add a teleport actually, but remember once uve made it has to be both server/client sided so it will show up on your client.
and thats why you dont take everybody as a dev :P.
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05/11/2009, 17:53
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#11
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106,1,7,1,111,100,40,1,2,102,200,40,1,3,103,300,10 ,15,4,104,400,
40,25,5,109,500,300,40,6,106,600,500,45,7,112,700, 3500,65,8,0,0,0,0,9,0,0,0,0
those 0,0,0,0
???,code from string,dill,lvl
so 102,103,104,109,106,112 is whate i need to guess
that ??? can be found in location.csv
and X463,Y480 points to 11149
so total code should be
11149,800,50000,140
where to, name: Aquirai Ruins,50.000 dill to move, and need to be lvl 140?
Right ?
so when i go to alvin -> teleport and i click "Aquirai Ruins" i should be moved there, and 50.000 dill will be removed
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05/11/2009, 18:04
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#12
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well 8,0,0,0,0 means they dont have a 8th teleport location so you can add new locations there
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05/11/2009, 18:06
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#13
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post above edited please refresh
plz tell me im right
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05/11/2009, 18:08
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#14
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yep thats correct.
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05/11/2009, 18:31
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#15
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i only edited the server and client side
teleport.csv
dont see it,
server rebooted, client rebooted
Code:
106,1,7,1,111,100,40,1,2,102,200,40,1,3,103,300,10,15,4,104,400,40,25,5,109,500,300,40,6,106,600,500,45,7,112,700,3500,65,8,11149,800,500,45,9,0,0,0,0
changed it to lvl 45 and 500dill
same on client and server
added 2 (maze)
Code:
106,1,7,1,111,100,40,1,2,102,200,40,1,3,103,300,10,15,4,104,400,40,25,5,109,500,300,40,6,106,600,500,45,7,112,700,3500,65,8,11149,800,500,45,9,1167,900,200,20
they dont work
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