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Ruins Teleporter

Discussion on Ruins Teleporter within the Dekaron Private Server forum part of the Dekaron category.

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Old   #1
 
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Ruins Teleporter

We all know that the riuns are something had to get it
i cant figure out how to create a portal that teleports to the ruins

can some one explain how to make a portal ?
of edit the NPC that is standing there ?


Thx in advance
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Old 05/11/2009, 03:08   #2
 
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if u use silks file and run around the npc at north morte couple times it will teleport u.
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Old 05/11/2009, 05:46   #3
 
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thats the prob, its seems only a GM can enter it
but a normal player cant so in so ...
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Old 05/11/2009, 07:28   #4
 
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Quote:
Originally Posted by janvier123 View Post
thats the prob, its seems only a GM can enter it
but a normal player cant so in so ...
If you're smart enough, do what I did for my PServer. Duplicate one of the teleporters for Loa/Braiken. Change his map location, and coordinates. Instead of having him teleport people else where, have them teleport to ruins. This is essentially whats being done. I'll fix the teleporter later, and give an updated file. I'm tired of fixing **** for idiots who don't understand anything..
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Old 05/11/2009, 07:37   #5
 
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thx man
it would also be nice if you can tell us how to create them
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Old 05/11/2009, 07:49   #6
 
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thx man
Np. I'll work out a way to make this work. I'm just uber tired right now. I can't really work on it now. I'm studying for mid-terms.
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Old 05/11/2009, 08:37   #7
 
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i respect that
we need a dev that can help us a bit i guess
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Old 05/11/2009, 14:13   #8
 
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I wont give it away 100% as everythng i've done so far for my server was done only by me, there was no other dev becasue from what I've seen by studying all Dekaron files that there are unlimited possibilities of what can be done by just little studying, so i suggest you do too.

Here is the folder,
share---arrange.
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Old 05/11/2009, 16:46   #9
 
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we have 4 ppl who still cant find it, we are busy with it for 3 days
i even try to create a portal that will telepost you there like the ones you see at the beginning and end of the map, once i try that, the server wont load

i wont ask unless ive tryed it

ok here is my study:
/data/script/string/stringtable_teleport.txt @ <cate>106 (is Alvin in Loa Castle)
/data/share/arrange/teleport.csv @ 106

so i think 106 is whate Alvin is teleporting to (names)
then iam stuck
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Old 05/11/2009, 17:33   #10
 
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hmm it takes less than 3 minutes to add a teleport actually, but remember once uve made it has to be both server/client sided so it will show up on your client.

and thats why you dont take everybody as a dev :P.
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Old 05/11/2009, 17:53   #11
 
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106,1,7,1,111,100,40,1,2,102,200,40,1,3,103,300,10 ,15,4,104,400,
40,25,5,109,500,300,40,6,106,600,500,45,7,112,700, 3500,65,8,0,0,0,0,9,0,0,0,0

those 0,0,0,0
???,code from string,dill,lvl

so 102,103,104,109,106,112 is whate i need to guess
that ??? can be found in location.csv
and X463,Y480 points to 11149
so total code should be

11149,800,50000,140

where to, name: Aquirai Ruins,50.000 dill to move, and need to be lvl 140?
Right ?

so when i go to alvin -> teleport and i click "Aquirai Ruins" i should be moved there, and 50.000 dill will be removed
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Old 05/11/2009, 18:04   #12
 
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well 8,0,0,0,0 means they dont have a 8th teleport location so you can add new locations there
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Old 05/11/2009, 18:06   #13
 
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post above edited please refresh
plz tell me im right
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Old 05/11/2009, 18:08   #14
 
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yep thats correct.
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Old 05/11/2009, 18:31   #15
 
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i only edited the server and client side
teleport.csv

dont see it,
server rebooted, client rebooted

Code:
106,1,7,1,111,100,40,1,2,102,200,40,1,3,103,300,10,15,4,104,400,40,25,5,109,500,300,40,6,106,600,500,45,7,112,700,3500,65,8,11149,800,500,45,9,0,0,0,0
changed it to lvl 45 and 500dill
same on client and server

added 2 (maze)

Code:
106,1,7,1,111,100,40,1,2,102,200,40,1,3,103,300,10,15,4,104,400,40,25,5,109,500,300,40,6,106,600,500,45,7,112,700,3500,65,8,11149,800,500,45,9,1167,900,200,20
they dont work
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