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Question about itemset.csv for DN
Discussion on Question about itemset.csv for DN within the Dekaron Private Server forum part of the Dekaron category.
02/17/2013, 15:54
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#1
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Question about itemset.csv for DN
Dear people, i trying make that bosse's drop's only a DN Weapons.
Here is my itemset.csv
[Part of ItemSet.csv]
Quote:
5040,WEAPONS A9 DN,100000,22,21240,0,0,0,100000,21253,0,0,0,100000 ,21266,0,0,0,100000,21279,0,0,0,100000,21292,0,0,0 ,100000,21305,0,0,0,100000,21318,0,0,0,100000,2133 1,0,0,0,100000,21344,0,0,0,100000,21357,0,0,0,1000 00,21370,0,0,0,100000,21383,0,0,0,100000,21396,0,0 ,0,100000,21409,0,0,0,100000,21422,0,0,0,100000,21 435,0,0,0,100000,21448,0,0,0,100000,21461,0,0,0,10 0000,21474,0,0,0,100000,21879,0,0,0,100000,22197,0 ,0,0,100000,22376,0,0,0,100000,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0
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[Part of Monster.csv]
Quote:
2264, Ared Ocentarus ,3,19,110,38414000,0,1584,2264,20,70,2,0,90,95,80, 90,90,3.5,6.5,1,1,fafnir,ŔŰĽşÁß,1312543,0,0,0,0,1, 5,0,0,0,0,96,96,19,2361,2952,44,104,8,2200,1000101 ,0,0,0,0,0,0,0,0,2361,2952,44,104,8,3500,1100307,1 000,0,0,0,0,0,0,19,2361,2952,44,104,15,5200,300000 1,230,350,80,0,0,0,0,0,2361,2952,0,0,0,0,0,0,0,0,0 ,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,5040,95000,5040,95000,5 040,95000,5040,95000,5040,95000,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,2,
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It doesn't work, and it even doesn't drop anything.
[TEST 1]
I tryed to set up item0_dropratio as 3000 because 100 : 22 weapons = 3000 ( 3% )
but some people talking that is normal rate of drop ratio like:
Normal - 3000 ( not sure if it is for normal ratio - 3,000% )
Magic - 1 ( 0,001%)
Noble - 1 ( 0,001%)
Divine Noble - 96998 ( 96,998% )
Doesn't work!
[It Drops but only normal ]
[TEST 2]
Normal - 0( not sure if it is for normal ratio -0,000% )
Magic - 0 ( 0,000%)
Noble - 0 ( 0,000%)
Divine Noble - 96998 ( 100,000% )
Doesn't work!
[Doesn't drop anything!]
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02/17/2013, 22:10
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#2
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You wanna pay attention to this in the itemweapon.csv
,Name,Rank,Type,Code,Attribute,Description,Quality ,Job,Appraisal,Value,Weight,ReqLv,Price,Width,Heig ht,StackNumber,AutoStack,StackDrop_Min,StackDrop_M ax,Has_Durability,Can_Repair,Durability_Low,Durabi lity_Normal,Durability_High,DropRate_LowQuality,Dr opRate_NormalQuality,DropRate_HighQuality,No Data,Wear : Range,Wear : Speed,Wear : CriticalRate,Wear : Drop LV,Wear : Drop Option Number,Wear : Drop Socket 1EA Rate,Wear : Drop Socket 2EA Rate,Wear : Drop Socket 3EA Rate,Wear : Drop Socket 4EA Rate,Wear : Small Monster Attack Addition,Wear : Middle Monster Attack Addition,Wear : Large Monster Attack Addition,Wear : Boss Monster Attack Addition,Wear : Undead Monster Attack Addition,Option Index 1,Option Value 1,Option Index 2,Option Value 2,Option Index 3,Option Value 3,Option Index 4,Option Value 4,Option Index 5,Option Value 5,Option Index 6,Option Value 6,MinOption1,MaxOption1,MinOption2,MaxOption2,MinO ption3,MaxOption3,Level 0 Item LV,Level 0 Melee Min Attack,Level 0 Melee Max Attack,Level 0 Magic Min Attack,Level 0 Magic Max Attack,Level 0 Defance Min,Level 0 Defance Max,Level 0 Blocking Rate,Level 0 Critical Bonus,Level 0 Str Request,Level 0 Dex Request,Level 0 Spr Request,Level 0 Appraisal Addition,BeforeLevelIndex,NextLevelIndex,Period,Is Limit,PeriodBreak,Belong,NextShape
and match the , 's up with the proper number. Also if you look in the monster index,
Name,Rank,Material,Level,MaxHP,HPRecovery,Defence_ Min,Defence_Max,GuardRate,GuardEfficiency,BlockRat e,PhysicalResist,LightResist,FireResist,IceResist, PoisonResist,CurseResist,WalkSpeed,RunSpeed,BloodI nfo,CuttingInfo,ShapeInfo,DescriptionInfo,Exp,Mone y_Min0,Money_Max0,Money_Rate,AIKey,ChaoticLevel,Ma xItemSet,DefeatLength_Upper,DefeatLength_Lower,Def eatLength_Left,DefeatLength_Right,DefeatDamage_Min ,DefeatDamage_Max,AttackMaterial_Melee,AttackDamag e_Min_Melee,AttackDamage_Max_Melee,AbsoluteDamage_ Min_Melee,AbsoluteDamage_Max_Melee,CellRange_Melee ,AttackDelay_Melee,ResultCode_Melee,ResultValue_Me lee_1,ResultValue_Melee_2,ResultValue_Melee_3,Resu ltValue_Melee_4,ResultValue_Melee_5,ResultValue_Me lee_6,ResultValue_Melee_7,AttackMaterial_Power_Mel ee,AttackDamage_Min_Power_Melee,AttackDamage_Max_P ower_Melee,AbsoluteDamage_Min_Power_Melee,Absolute Damage_Max_Power_Melee,CellRange_Power_Melee,Attac kDelay_Power_Melee,ResultCode_Power_Melee,ResultVa lue_Power_Melee_1,ResultValue_Power_Melee_2,Result Value_Power_Melee_3,ResultValue_Power_Melee_4,Resu ltValue_Power_Melee_5,ResultValue_Power_Melee_6,Re sultValue_Power_Melee_7,AttackMaterial_Special_Mel ee,AttackDamage_Min_Special_Melee,AttackDamage_Max _Special_Melee,AbsoluteDamage_Min_Special_Melee,Ab soluteDamage_Max_Special_Melee,CellRange_Special_M elee,AttackDelay_Special_Melee,ResultCode_Special_ Melee,ResultValue_Special_Melee_1,ResultValue_Spec ial_Melee_2,ResultValue_Special_Melee_3,ResultValu e_Special_Melee_4,ResultValue_Special_Melee_5,Resu ltValue_Special_Melee_6,ResultValue_Special_Melee_ 7,AttackMaterial_Range,AttackDamage_Min_Range,Atta ckDamage_Max_Range,AbsoluteDamage_Min_Range,Absolu teDamage_Max_Range,CellRange_Range,AttackDelay_Ran ge,ResultCode_Range,ResultValue_Range_1,ResultValu e_Range_2,ResultValue_Range_3,ResultValue_Range_4, ResultValue_Range_5,ResultValue_Range_6,ResultValu e_Range_7,AttackMaterial_Power_Range,AttackDamage_ Min_Power_Range,AttackDamage_Max_Power_Range,Absol uteDamage_Min_Power_Range,AbsoluteDamage_Max_Power _Range,CellRange_Power_Range,AttackDelay_Power_Ran ge,ResultCode_Power_Range,ResultValue_Power_Range_ 1,ResultValue_Power_Range_2,ResultValue_Power_Rang e_3,ResultValue_Power_Range_4,ResultValue_Power_Ra nge_5,ResultValue_Power_Range_6,ResultValue_Power_ Range_7,AttackMaterial_Special__Range,AttackDamage _Min_Special__Range,AttackDamage_Max_Special__Rang e,AbsoluteDamage_Min_Special__Range,AbsoluteDamage _Max_Special__Range,CellRange_Special__Range,Attac kDelay_Special__Range,ResultCode_Special__Range,Re sultValue_Special__Range_1,ResultValue_Special__Ra nge_2,ResultValue_Special__Range_3,ResultValue_Spe cial__Range_4,ResultValue_Special__Range_5,ResultV alue_Special__Range_6,ResultValue_Special__Range_7 ,AttackMaterial_Heal,AttackDamage_Min_Heal,AttackD amage_Max_Heal,AbsoluteDamage_Min_Heal,AbsoluteDam age_Max_Heal,CellRange_Heal,AttackDelay_Heal,Resul tCode_Heal,ResultValue_Heal_1,ResultValue_Heal_2,R esultValue_Heal_3,ResultValue_Heal_4,ResultValue_H eal_5,ResultValue_Heal_6,ResultValue_Heal_7,Attack Material_Revive,AttackDamage_Min_Revive,AttackDama ge_Max_Revive,AbsoluteDamage_Min_Revive,AbsoluteDa mage_Max_Revive,CellRange_Revive,AttackDelay_Reviv e,ResultCode_Revive,ResultValue_Revive_1,ResultVal ue_Revive_2,ResultValue_Revive_3,ResultValue_Reviv e_4,ResultValue_Revive_5,ResultValue_Revive_6,Resu ltValue_Revive_7,ItemSetIndex_1,ItemSetDropRatio_1 ,ItemSetIndex_2,ItemSetDropRatio_2,ItemSetIndex_3, ItemSetDropRatio_3,ItemSetIndex_4,ItemSetDropRatio _4,ItemSetIndex_5,ItemSetDropRatio_5,ItemSetIndex_ 6,ItemSetDropRatio_6,ItemSetIndex_7,ItemSetDropRat io_7,ItemSetIndex_8,ItemSetDropRatio_8,ItemSetInde x_9,ItemSetDropRatio_9,ItemSetIndex_10,ItemSetDrop Ratio_10,ItemSetIndex_11,ItemSetDropRatio_11,ItemS etIndex_12,ItemSetDropRatio_12,ItemSetIndex_13,Ite mSetDropRatio_13,ItemSetIndex_14,ItemSetDropRatio_ 14,ItemSetIndex_15,ItemSetDropRatio_15,Width
With this being said and posted im sure if you look hard enough and steady it hard enough you can find the weapon ID index in the file, and match it to the monster.csv with the divine ratio,
Goodluck
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02/17/2013, 22:17
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#3
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Really doesn't unterstand what itemweapon.csv does for drop? lol
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02/18/2013, 01:36
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#4
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itemweapon.csv is the list of the index for the weapon you need for the drop, also im not 100% sure, but i think you can edit it there also for the divine drop rate, idk i dont look at files anymore. But dont forget you have to upload it for server side files also...
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02/18/2013, 14:30
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#5
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What should then copy all over again just for that Bosses? not true, would then be confounded other maps that need to operate normally.
And ItemWeapon, ItemArmor.csv doesn't have any colom's that are able to change DN ratio.
Its problem in itemset.csv there is DN,MAGIC,NORMA... But i doesn't know why it should not drop.
If someone who get more experience help me , thanks in advance ^^
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02/18/2013, 16:02
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#6
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Quote:
Originally Posted by CrypticKilla661
You wanna pay attention to this in the itemweapon.csv
,Name,Rank,Type,Code,Attribute,Description,Quality ,Job,Appraisal,Value,Weight,ReqLv,Price,Width,Heig ht,StackNumber,AutoStack,StackDrop_Min,StackDrop_M ax,Has_Durability,Can_Repair,Durability_Low,Durabi lity_Normal,Durability_High,DropRate_LowQuality,Dr opRate_NormalQuality,DropRate_HighQuality,No Data,Wear : Range,Wear : Speed,Wear : CriticalRate,Wear : Drop LV,Wear : Drop Option Number,Wear : Drop Socket 1EA Rate,Wear : Drop Socket 2EA Rate,Wear : Drop Socket 3EA Rate,Wear : Drop Socket 4EA Rate,Wear : Small Monster Attack Addition,Wear : Middle Monster Attack Addition,Wear : Large Monster Attack Addition,Wear : Boss Monster Attack Addition,Wear : Undead Monster Attack Addition,Option Index 1,Option Value 1,Option Index 2,Option Value 2,Option Index 3,Option Value 3,Option Index 4,Option Value 4,Option Index 5,Option Value 5,Option Index 6,Option Value 6,MinOption1,MaxOption1,MinOption2,MaxOption2,MinO ption3,MaxOption3,Level 0 Item LV,Level 0 Melee Min Attack,Level 0 Melee Max Attack,Level 0 Magic Min Attack,Level 0 Magic Max Attack,Level 0 Defance Min,Level 0 Defance Max,Level 0 Blocking Rate,Level 0 Critical Bonus,Level 0 Str Request,Level 0 Dex Request,Level 0 Spr Request,Level 0 Appraisal Addition,BeforeLevelIndex,NextLevelIndex,Period,Is Limit,PeriodBreak,Belong,NextShape
and match the , 's up with the proper number. Also if you look in the monster index,
Name,Rank,Material,Level,MaxHP,HPRecovery,Defence_ Min,Defence_Max,GuardRate,GuardEfficiency,BlockRat e,PhysicalResist,LightResist,FireResist,IceResist, PoisonResist,CurseResist,WalkSpeed,RunSpeed,BloodI nfo,CuttingInfo,ShapeInfo,DescriptionInfo,Exp,Mone y_Min0,Money_Max0,Money_Rate,AIKey,ChaoticLevel,Ma xItemSet,DefeatLength_Upper,DefeatLength_Lower,Def eatLength_Left,DefeatLength_Right,DefeatDamage_Min ,DefeatDamage_Max,AttackMaterial_Melee,AttackDamag e_Min_Melee,AttackDamage_Max_Melee,AbsoluteDamage_ Min_Melee,AbsoluteDamage_Max_Melee,CellRange_Melee ,AttackDelay_Melee,ResultCode_Melee,ResultValue_Me lee_1,ResultValue_Melee_2,ResultValue_Melee_3,Resu ltValue_Melee_4,ResultValue_Melee_5,ResultValue_Me lee_6,ResultValue_Melee_7,AttackMaterial_Power_Mel ee,AttackDamage_Min_Power_Melee,AttackDamage_Max_P ower_Melee,AbsoluteDamage_Min_Power_Melee,Absolute Damage_Max_Power_Melee,CellRange_Power_Melee,Attac kDelay_Power_Melee,ResultCode_Power_Melee,ResultVa lue_Power_Melee_1,ResultValue_Power_Melee_2,Result Value_Power_Melee_3,ResultValue_Power_Melee_4,Resu ltValue_Power_Melee_5,ResultValue_Power_Melee_6,Re sultValue_Power_Melee_7,AttackMaterial_Special_Mel ee,AttackDamage_Min_Special_Melee,AttackDamage_Max _Special_Melee,AbsoluteDamage_Min_Special_Melee,Ab soluteDamage_Max_Special_Melee,CellRange_Special_M elee,AttackDelay_Special_Melee,ResultCode_Special_ Melee,ResultValue_Special_Melee_1,ResultValue_Spec ial_Melee_2,ResultValue_Special_Melee_3,ResultValu e_Special_Melee_4,ResultValue_Special_Melee_5,Resu ltValue_Special_Melee_6,ResultValue_Special_Melee_ 7,AttackMaterial_Range,AttackDamage_Min_Range,Atta ckDamage_Max_Range,AbsoluteDamage_Min_Range,Absolu teDamage_Max_Range,CellRange_Range,AttackDelay_Ran ge,ResultCode_Range,ResultValue_Range_1,ResultValu e_Range_2,ResultValue_Range_3,ResultValue_Range_4, ResultValue_Range_5,ResultValue_Range_6,ResultValu e_Range_7,AttackMaterial_Power_Range,AttackDamage_ Min_Power_Range,AttackDamage_Max_Power_Range,Absol uteDamage_Min_Power_Range,AbsoluteDamage_Max_Power _Range,CellRange_Power_Range,AttackDelay_Power_Ran ge,ResultCode_Power_Range,ResultValue_Power_Range_ 1,ResultValue_Power_Range_2,ResultValue_Power_Rang e_3,ResultValue_Power_Range_4,ResultValue_Power_Ra nge_5,ResultValue_Power_Range_6,ResultValue_Power_ Range_7,AttackMaterial_Special__Range,AttackDamage _Min_Special__Range,AttackDamage_Max_Special__Rang e,AbsoluteDamage_Min_Special__Range,AbsoluteDamage _Max_Special__Range,CellRange_Special__Range,Attac kDelay_Special__Range,ResultCode_Special__Range,Re sultValue_Special__Range_1,ResultValue_Special__Ra nge_2,ResultValue_Special__Range_3,ResultValue_Spe cial__Range_4,ResultValue_Special__Range_5,ResultV alue_Special__Range_6,ResultValue_Special__Range_7 ,AttackMaterial_Heal,AttackDamage_Min_Heal,AttackD amage_Max_Heal,AbsoluteDamage_Min_Heal,AbsoluteDam age_Max_Heal,CellRange_Heal,AttackDelay_Heal,Resul tCode_Heal,ResultValue_Heal_1,ResultValue_Heal_2,R esultValue_Heal_3,ResultValue_Heal_4,ResultValue_H eal_5,ResultValue_Heal_6,ResultValue_Heal_7,Attack Material_Revive,AttackDamage_Min_Revive,AttackDama ge_Max_Revive,AbsoluteDamage_Min_Revive,AbsoluteDa mage_Max_Revive,CellRange_Revive,AttackDelay_Reviv e,ResultCode_Revive,ResultValue_Revive_1,ResultVal ue_Revive_2,ResultValue_Revive_3,ResultValue_Reviv e_4,ResultValue_Revive_5,ResultValue_Revive_6,Resu ltValue_Revive_7,ItemSetIndex_1,ItemSetDropRatio_1 ,ItemSetIndex_2,ItemSetDropRatio_2,ItemSetIndex_3, ItemSetDropRatio_3,ItemSetIndex_4,ItemSetDropRatio _4,ItemSetIndex_5,ItemSetDropRatio_5,ItemSetIndex_ 6,ItemSetDropRatio_6,ItemSetIndex_7,ItemSetDropRat io_7,ItemSetIndex_8,ItemSetDropRatio_8,ItemSetInde x_9,ItemSetDropRatio_9,ItemSetIndex_10,ItemSetDrop Ratio_10,ItemSetIndex_11,ItemSetDropRatio_11,ItemS etIndex_12,ItemSetDropRatio_12,ItemSetIndex_13,Ite mSetDropRatio_13,ItemSetIndex_14,ItemSetDropRatio_ 14,ItemSetIndex_15,ItemSetDropRatio_15,Width
With this being said and posted im sure if you look hard enough and steady it hard enough you can find the weapon ID index in the file, and match it to the monster.csv with the divine ratio,
Goodluck
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Quote:
Originally Posted by CrypticKilla661
itemweapon.csv is the list of the index for the weapon you need for the drop, also im not 100% sure, but i think you can edit it there also for the divine drop rate, idk i dont look at files anymore. But dont forget you have to upload it for server side files also...
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Your stupid.
Please don't post because you did nothing but confuse the guy with information completely unrelated to the problem.
Quote:
Originally Posted by Gangnamstyle2012
Really doesn't unterstand what itemweapon.csv does for drop? lol
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itemweapon has nothing to do with drop rates.
itemweapon is used for something else but if the item normally drops with options then your fine.
dont even listen to the tard up top.
Quote:
Originally Posted by Gangnamstyle2012
What should then copy all over again just for that Bosses? not true, would then be confounded other maps that need to operate normally.
And ItemWeapon, ItemArmor.csv doesn't have any colom's that are able to change DN ratio.
Its problem in itemset.csv there is DN,MAGIC,NORMA... But i doesn't know why it should not drop.
If someone who get more experience help me , thanks in advance ^^
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put different rates in itemset.
the game doesnt respond well when 0s are put places <--- hint.
that is all...
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02/18/2013, 16:16
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#7
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Put diffrent rates in itemset? i'm not stupid i tryied almost 30-40 times with putting diffrent, and yes i know that game doesn't respond.
But i just wanna explame of 1colom of someone.
5040,WEAPONS A9 DN,100000,22,21240,0,0,0,100000,21253,0,0,0,100000 ,21266,0,0,0,100000,21279,0,0,0,100000,21292,0,0,0 ,100000,21305,0,0,0,100000,21318,0,0,0,100000,2133 1,0,0,0,100000,21344,0,0,0,100000,21357,0,0,0,1000 00,21370,0,0,0,100000,21383,0,0,0,100000,21396,0,0 ,0,100000,21409,0,0,0,100000,21422,0,0,0,100000,21 435,0,0,0,100000,21448,0,0,0,100000,21461,0,0,0,10 0000,21474,0,0,0,100000,21879,0,0,0,100000,22197,0 ,0,0,100000,22376,0,0,0,100000,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0
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02/18/2013, 17:06
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#8
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Try make other rates not 0 try 5000 or something and divine too 100000
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02/18/2013, 18:08
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#9
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[Doesn't drop anything!] -> check MaxItemSet column
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02/18/2013, 20:26
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#10
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Quote:
Originally Posted by mcsamuraicz
[Doesn't drop anything!] -> check MaxItemSet column
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told him that already. it was fine he told me xD
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02/18/2013, 23:51
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#11
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Quote:
Originally Posted by mcsamuraicz
[Doesn't drop anything!] -> check MaxItemSet column
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Are u stupid?, read my first 4 post before posting, there is maxitemset setted to 5 and it doesn't work, after i reading this topic there is so fcking more useless posts then useful.
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02/19/2013, 08:17
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#12
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Quote:
Originally Posted by Gangnamstyle2012
Are u stupid?, read my first 4 post before posting, there is maxitemset setted to 5 and it doesn't work, after i reading this topic there is so fcking more useless posts then useful.
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I'd say my post is the most useful but thats as far as I'll help as I don't believe in handing people the answers.
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02/19/2013, 09:27
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#13
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Quote:
Originally Posted by Gangnamstyle2012
Are u stupid?, read my first 4 post before posting, there is maxitemset setted to 5 and it doesn't work, after i reading this topic there is so fcking more useless posts then useful.
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hm, ihatehacks and conquer93 told you how to fix it, but you still cant get it to work, so i tought it may be MaxItemSet.
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