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[HELP] Need new packer
Discussion on [HELP] Need new packer within the Dekaron Private Server forum part of the Dekaron category.
01/20/2013, 01:47
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#16
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elite*gold: 0
Join Date: Jul 2008
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Quote:
Originally Posted by ihatehacks
Core has been around for a while, im sure all of that + more was being done. His client still works for him though because all the working files are inside the exe.
And the "basic" stuff you want is from kr client. all the pservers here took stuff from them (mesh/tpack/anim/texture) and then added the weapon/gear indexes on their own.
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hmm last i checked global dekaron wasn't even close to the Korean client, and yet the private servers are up to date...doesn't make any sense. The gobal version should be up to date plox. would make the abundance of pservers increase because it would be in our language
topic: inside the exe? as in..packed ?
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01/20/2013, 02:05
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#17
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Quote:
Originally Posted by Hotskull
topic: inside the exe? as in..packed ?
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Yep, some files are packed into the exe, and you cant access them unless you are a reverse engin.
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01/20/2013, 02:07
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#18
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Join Date: Dec 2008
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Quote:
Originally Posted by Hotskull
hmm last i checked global dekaron wasn't even close to the Korean client, and yet the private servers are up to date...doesn't make any sense. The gobal version should be up to date plox. would make the abundance of pservers increase because it would be in our language
topic: inside the exe? as in..packed ?
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couldn't tell you how its in there but it is :O
& nobody uses global because global is behind. Everyone wants to add it as soon as kr releases it to kr test server. That is basically why servers have their own names for stuff, or to make it look like they don't leech. But still all the actual data from kr files is in readable formats (besides names on stuff).
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01/20/2013, 04:40
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#19
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Join Date: Jul 2008
Posts: 34
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Quote:
Originally Posted by ihatehacks
couldn't tell you how its in there but it is :O
& nobody uses global because global is behind. Everyone wants to add it as soon as kr releases it to kr test server. That is basically why servers have their own names for stuff, or to make it look like they don't leech. But still all the actual data from kr files is in readable formats (besides names on stuff).
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Yeah, that's why i wish Global was up to date like some of the pservers out there.
So either you speak Korean or you have to make a really good guess at what an item is?
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01/20/2013, 05:32
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#20
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Quote:
Originally Posted by Hotskull
Yeah, that's why i wish Global was up to date like some of the pservers out there.
So either you speak Korean or you have to make a really good guess at what an item is?
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Or just make your own names :P
the important information (numbers) is in regular number format. so search for new mesh, new mesh = new item, search item_shape for new item, find index, search the apropriate item file for said index, copy line, paste into your files, give it an index that fits your files, give it any name you want, done.
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01/20/2013, 05:37
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#21
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Join Date: Jul 2008
Posts: 34
Received Thanks: 1
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Quote:
Originally Posted by ihatehacks
Or just make your own names :P
the important information (numbers) is in regular number format. so search for new mesh, new mesh = new item, search item_shape for new item, find index, search the apropriate item file for said index, copy line, paste into your files, give it an index that fits your files, give it any name you want, done.
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im trying to follow what you explained, i may just be too tired, but it wasn't easy for me to understand :P
ill give it a shot tomorrow and see how it works. and another thing about korean, is that they too dont have a share folder, more unpacking for me!!!!!!!!!!!
but no seriously, how do you get share files from the korean client
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