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[HELP] Trance Stance & Movement

Discussion on [HELP] Trance Stance & Movement within the Dekaron Private Server forum part of the Dekaron category.

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Old   #1
 
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[HELP] Trance Stance & Movement

I tried following something i fount on forums linking me to Harmony's Blog
But after following what that said nothing happened/changed.
Could anyone be as kind as to tell me what i have to change to get trans stance?

Thanks in adavance
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get transup anims. and find ur normal stand/run anim file for the char. change the names of the transup anim to name of orignal anims and remove the normal ones. and ull have trans anim ^^
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Thank you once again :P

Just one more question on this topic... Is there a way to make wings not appear with a costume? Such as trans costume
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By making invisible wings. Don't think there is another way.
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But a costume also hides the armour, wouldn't i be able to apply the same effect to wings?

dual ak runs fuked up -.-
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I gues u dont like the back of the transup the things goin thru ur wings .. just open the dds file in ur editor and make it a transperant file this shud remove it from ur trans or u cus try open trans tpack file and remove the line for the 2nd dds for transup which is for the big back thing which is in the way for our wings ofc
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No, i mean to remove wings from displaying on a trans costume :/
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Quote:
Originally Posted by molige View Post
No, i mean to remove wings from displaying on a trans costume :/
Unless the koreans create a mesh/tpack/texture combination which goes over the wings then it wont happen.

The theory is costumes are a mesh which is placed over the character, then that effected area reads a tpack file which tells it what textures to apply to the mesh.

To show this a different way, look at the hats vs full costume. All the hat costumes are just a mesh with transparent chest/arm/boot/pants and an altered head area with corresponding textures.

Now if we had a wing mesh + costume mesh combination (1 mesh file) you could get transparent wings by telling that part of the mesh to read a transparent texture. This would in turn only work for 1 wing (whichever wing mesh was used) and wouldn't remove any effect the wings had (for example a trailing particle effect). This is probably why the koreans didn't do meshes this way.

The reason transup works on global is because they redid the exe to render things differently. On there they have apply costume (transup one) + remove visual rendering of wings.

That is probably the easiest way of explaining it (even if it isn't entirely correct).
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Right instead of opening a new post i will just ask here...
My server is a9 king tuts, i tried to upgrade Fatalbash from its original 3 hits, to the updated one with 5 hits, and whenever i run my server it just stops and does nothing at fatalhash/bash.
Also my client just disconnects
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Did you copy paste the file from global? - If so that is the problem.

If not can you upload the file, ill take a look at it.
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Oh haha... You straight up gave me the reason of my problem xD

Right, so if i unpack kr dks test client and use that file, would that work?

Im trying with Kr fatalbash.csv and k_3_3_fatal_hash.csv and the server is starting to say "..\Share\Skill\Knight\Dual\Fatal_Bash.csv
Wrong Title: NeedIndexMax, ComboIndex
File: .\Loader\Article\Skill.cpp, Line: 470"
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thats cus KR and global etc all got more columns then ourr p server can read. u need to remove the columns which they got extra. then itl work
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But if i remove those extra lines, it will just put it back down to 3 hits instead of the upgraded 5 hits?
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igues so i cant see the file. so idk but without removing it it doesnt work.
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As you said i need to remove those rows, what if i remove rows such as they're empty
60 ACTION 0 0 0
would that work?
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