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[HELP] +12 System
Discussion on [HELP] +12 System within the Dekaron Private Server forum part of the Dekaron category.
11/03/2012, 01:23
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#1
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elite*gold: 0
Join Date: Aug 2009
Posts: 367
Received Thanks: 309
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[HELP] +12 System
Dear elitepvpers, i created +12 system
And its working perfectly, my problem is shape!
How can i know index, where and what i must put in item shape?
like i made explame weapon index: 47902
What should i do on item_shape?
- Because my created weapon can't wear.
- Because my created weapon is invisible.
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11/03/2012, 01:53
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#2
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elite*gold: 0
Join Date: Aug 2012
Posts: 121
Received Thanks: 49
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Just copy the +9 one and change the ID to the +10-12 item ID's, then if you ofc. want custom glow then you gotta edit something more.
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11/03/2012, 02:01
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#3
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elite*gold: 0
Join Date: Aug 2009
Posts: 367
Received Thanks: 309
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Quote:
Originally Posted by Trac3r
Just copy the +9 one and change the ID to the +10-12 item ID's, then if you ofc. want custom glow then you gotta edit something more.
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OMG, it's easy as i said i do it, its job for babyes.
I wanna do a shape, shape is the script what's have animation mesh when i click or item image.
I can't make +10 +11 +12 index as same +9 cuz it will be apear error on dbmon.exe
Also don't type something if u doesn't understand it!
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11/03/2012, 02:31
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#4
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elite*gold: 0
Join Date: Aug 2012
Posts: 121
Received Thanks: 49
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off-Topic
lol wow not gonna help you more than this then since you clearly dont need my help since you can get it to work, oh wait you cant so yeah.
It is a job for babyes? stfu you dont even got a server running now behave properly to ppl who try to help you since you do NOT know how to.
On-Topic:
So I assume you mean like the item in the inventory right?
This is what the Item_Shape does in case u hasnt read it:
Index,game/mesh,tpack,effect,inv/mesh,tpack2,skel,anim,time,twoside,field/mesh,tpack3,twoside4,x,y,z,scale,rot-dir,degree,effect5,Lod,Costype,Boneindex,Targeteff ect,,,,,,,,,,,,,,,,,,,,,,
You notice this? (inv/mesh)
Since that makes sure your item aint invisible on the inventory. Wich I and most likely most others also guess you ment by it is invisible.
How can i know index, where and what i must put in item shape?
like i made explame weapon index: 47902
What should i do on item_shape?
- Because my created weapon can't wear.
- Because my created weapon is invisible.
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11/03/2012, 02:41
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#5
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elite*gold: 0
Join Date: Aug 2009
Posts: 367
Received Thanks: 309
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Quote:
Originally Posted by Trac3r
off-Topic
lol wow not gonna help you more than this then since you clearly dont need my help since you can get it to work, oh wait you cant so yeah.
It is a job for babyes? stfu you dont even got a server running now behave properly to ppl who try to help you since you do NOT know how to.
On-Topic:
So I assume you mean like the item in the inventory right?
This is what the Item_Shape does in case u hasnt read it:
Index,game/mesh,tpack,effect,inv/mesh,tpack2,skel,anim,time,twoside,field/mesh,tpack3,twoside4,x,y,z,scale,rot-dir,degree,effect5,Lod,Costype,Boneindex,Targeteff ect,,,,,,,,,,,,,,,,,,,,,,
You notice this? (inv/mesh)
Since that makes sure your item aint invisible on the inventory. Wich I and most likely most others also guess you ment by it is invisible.
How can i know index, where and what i must put in item shape?
like i made explame weapon index: 47902
What should i do on item_shape?
- Because my created weapon can't wear.
- Because my created weapon is invisible.
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Crealy, u bought finished Server?, lol, go learn.
- I read it but i can't fiqure it
- I don't need help, like **** u typing
I didn't say u are baby, but u didn't see correct my question.
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11/03/2012, 05:00
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#6
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elite*gold: 0
Join Date: Dec 2008
Posts: 508
Received Thanks: 156
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Quote:
Originally Posted by Hesorio1u
Crealy, u bought finished Server?, lol, go learn.
- I read it but i can't fiqure it
- I don't need help, like **** u typing
I didn't say u are baby, but u didn't see correct my question.
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I think you need to reread what he said and go try it.
There ISNT any other way than to add the index of the new items to item_shape.
IF i was to add a +10-12 on my 225 weapons i would do this:
old +9 line:
44079 Item\Weapon\TwinBlade\ATT_EQU_TBA_22.mesh Item\Weapon\TwinBlade\ATT_EQU_TBA_22.tpack 0 Item\Weapon\TwinBlade\ATT_INV_TBA_22.mesh Item\Weapon\TwinBlade\ATT_EQU_TBA_22.tpack Item\General\Etc\Goldcoin.skel Item\General\Etc\Goldcoin.anim 2 TRUE 0 0.3 0 1 y 90 1 TRUE 11111 0
Index of item in itemweapon
to new line at the bottom of item_shape:
new +10:
2241 Item\Weapon\TwinBlade\ATT_EQU_TBA_22.mesh Item\Weapon\TwinBlade\ATT_EQU_TBA_22.tpack 0 Item\Weapon\TwinBlade\ATT_INV_TBA_22.mesh Item\Weapon\TwinBlade\ATT_EQU_TBA_22.tpack Item\General\Etc\Goldcoin.skel Item\General\Etc\Goldcoin.anim 2 TRUE 0 0.3 0 1 y 90 1 TRUE 11111 0
New item in itemweapon
BOOOOOM WEAPON SHOWS UP IN INVENTORY WITH MESH AND TEXTURE :O!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Assuming you created the new item index in itemweapon everything will be fine.
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