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How to run this image in a certain map
Discussion on How to run this image in a certain map within the Dekaron Private Server forum part of the Dekaron category.
07/03/2012, 02:47
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#1
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How to run this image in a certain map
How to run this image in a certain map
I need help to make the image of the new dungeon run with it
Why are not you showing the original image of the dungeon
and the error in the Scripts folder can someone help me?
data \ Scritp \
in which the image to correct this, do these three have to go in the map image right New Dungeon someone help me!
imagetable.txt??????????
Quote:
preloading,0,UI\Game\Loading\loading_a.dds,0,0,128 ,28,0,0,0,0,
preloading,1,UI\Game\Loading\credit_001.dds,0,0,10 24,768,0,0,0,0,
loadingmap,0,UI\Game\Loading\loading_00.dds,0,0,10 24,768,0,0,0,0,
loadingmap,1,UI\Game\Loading\loading_01.dds,0,0,10 24,768,0,0,0,0,
loadingmap,2,UI\Game\Loading\loading_02.dds,0,0,10 24,768,0,0,0,0,
loadingmap,3,UI\Game\Loading\loading_03.dds,0,0,10 24,768,0,0,0,0,
loadingmap,4,UI\Game\Loading\loading_04.dds,0,0,10 24,768,0,0,0,0,
loadingmap,5,UI\Game\Loading\loading_05.dds,0,0,10 24,768,0,0,0,0,
loadingmap,6,UI\Game\Loading\loading_06.dds,0,0,10 24,768,0,0,0,0,
loadingmap,7,UI\Game\Loading\loading_07.dds,0,0,10 24,768,0,0,0,0,
loadingmap,8,UI\Game\Loading\loading_08.dds,0,0,10 24,768,0,0,0,0,
loadingmap,9,UI\Game\Loading\loading_09.dds,0,0,10 24,768,0,0,0,0,
loadingmap,10,UI\Game\Loading\loading_10.dds,0,0,1 024,768,0,0,0,0,
loadingmap,11,UI\Game\Loading\loading_11.dds,0,0,1 024,768,0,0,0,0,
loadingmap,12,UI\Game\Loading\loading_12.dds,0,0,1 024,768,0,0,0,0,
loadingmap,13,UI\Game\Loading\loading_13.dds,0,0,1 024,768,0,0,0,0,
loadingmap,14,UI\Game\Loading\loading_02.dds,0,0,1 024,768,0,0,0,0,
loadingmap,15,UI\Game\Loading\loading_10.dds,0,0,1 024,768,0,0,0,0,
loadingmap,16,UI\Game\Loading\loading_14.dds,0,0,1 024,768,0,0,0,0,
loadingmap,17,UI\Game\Loading\loading_15.dds,0,0,1 024,768,0,0,0,0,
loadingmap,18,UI\Game\Loading\loading_16.dds,0,0,1 024,768,0,0,0,0,
loadingmap,19,UI\Game\Loading\loading_17.dds,0,0,1 024,768,0,0,0,0,
loadingmap,20,UI\Game\Loading\loading_18.dds,0,0,1 024,768,0,0,0,0,
loadingmap,21,UI\Game\Loading\loading_19.dds,0,0,1 024,768,0,0,0,0,
loadingmap,22,UI\Game\Loading\loading_20.dds,0,0,1 024,768,0,0,0,0,
loadingmap,23,UI\Game\Loading\loading_22.dds,0,0,1 024,768,0,0,0,0,
loadingmap,24,UI\Game\Loading\loading_21.dds,0,0,1 024,768,0,0,0,0,
loadingmap,25,UI\Game\Loading\loading_21.dds,0,0,1 024,768,0,0,0,0,
loadingmap,26,UI\Game\Loading\loading_23.dds,0,0,1 024,768,0,0,0,0,
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07/03/2012, 03:13
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#2
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Join Date: Nov 2011
Posts: 566
Received Thanks: 317
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If you want to use these images on a map that already exist, just look at Loading_xx files and replace them.
If you are adding a new map, just use the search button...there are many threads that explain how do that. Use also google..
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07/03/2012, 03:56
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#3
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Join Date: May 2012
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I am wanting to add the image can not replace
If anyone knows and can help me
Thank you
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07/03/2012, 11:41
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#4
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it aint so hard to add this lol ?
loadingmap,Yourmapindex,UI\Game\Loading\loading_yourmapindex.dds,0,0,1 024,768,0,0,0,0,
just give the ddsfile loading screen of the map the same index as the mapindex and it shud work.
Example if u make this new dungeon mapindex 170
loadingmap,170,UI\Game\Loading\loading_170.dds,0,0 ,1 024,768,0,0,0,0,
save it and done.
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07/03/2012, 17:03
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#5
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but one thing it tells me that you showed this example
he is where his table?
data \ scritp
is in which folder? of scripts
these images so they will until
Quote:
loadingmap,170,UI\Game\Loading\loading_57.dds
loadingmap,170,UI\Game\Loading\loading_58.dds
loadingmap,170,UI\Game\Loading\loading_59.dds
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in my case these three and the new dungeon would have to be these three
and the index of these three
Map 177 index,
Map 180 index,
MAP 176 index
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07/03/2012, 17:13
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#6
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Join Date: Aug 2011
Posts: 438
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data/script/ui/com/imagetable
loadingmap,170,UI\Game\Loading\loading_57.dds
loadingmap,170,UI\Game\Loading\loading_58.dds
loadingmap,170,UI\Game\Loading\loading_59.dds
red numbers = your map index
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07/03/2012, 17:57
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#7
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but then I can not put the index in the image?
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07/04/2012, 15:10
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#8
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it doesnt care what index the image has.. aslong its the same as in the imagetable.
loadingmap,177,UI\Game\Loading\loading_177.dds
loadingmap,176,UI\Game\Loading\loading_176.dds
loadingmap,180,UI\Game\Loading\loading_180.dds
just rename the dds files to the matching map index
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