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How to run this image in a certain map

Discussion on How to run this image in a certain map within the Dekaron Private Server forum part of the Dekaron category.

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Old   #1
 
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Question How to run this image in a certain map

How to run this image in a certain map
I need help to make the image of the new dungeon run with it
Why are not you showing the original image of the dungeon

and the error in the Scripts folder can someone help me?


data \ Scritp \
in which the image to correct this, do these three have to go in the map image right New Dungeon someone help me!

imagetable.txt??????????

Quote:
preloading,0,UI\Game\Loading\loading_a.dds,0,0,128 ,28,0,0,0,0,
preloading,1,UI\Game\Loading\credit_001.dds,0,0,10 24,768,0,0,0,0,

loadingmap,0,UI\Game\Loading\loading_00.dds,0,0,10 24,768,0,0,0,0,
loadingmap,1,UI\Game\Loading\loading_01.dds,0,0,10 24,768,0,0,0,0,
loadingmap,2,UI\Game\Loading\loading_02.dds,0,0,10 24,768,0,0,0,0,
loadingmap,3,UI\Game\Loading\loading_03.dds,0,0,10 24,768,0,0,0,0,
loadingmap,4,UI\Game\Loading\loading_04.dds,0,0,10 24,768,0,0,0,0,
loadingmap,5,UI\Game\Loading\loading_05.dds,0,0,10 24,768,0,0,0,0,
loadingmap,6,UI\Game\Loading\loading_06.dds,0,0,10 24,768,0,0,0,0,
loadingmap,7,UI\Game\Loading\loading_07.dds,0,0,10 24,768,0,0,0,0,
loadingmap,8,UI\Game\Loading\loading_08.dds,0,0,10 24,768,0,0,0,0,
loadingmap,9,UI\Game\Loading\loading_09.dds,0,0,10 24,768,0,0,0,0,
loadingmap,10,UI\Game\Loading\loading_10.dds,0,0,1 024,768,0,0,0,0,
loadingmap,11,UI\Game\Loading\loading_11.dds,0,0,1 024,768,0,0,0,0,
loadingmap,12,UI\Game\Loading\loading_12.dds,0,0,1 024,768,0,0,0,0,
loadingmap,13,UI\Game\Loading\loading_13.dds,0,0,1 024,768,0,0,0,0,
loadingmap,14,UI\Game\Loading\loading_02.dds,0,0,1 024,768,0,0,0,0,
loadingmap,15,UI\Game\Loading\loading_10.dds,0,0,1 024,768,0,0,0,0,
loadingmap,16,UI\Game\Loading\loading_14.dds,0,0,1 024,768,0,0,0,0,
loadingmap,17,UI\Game\Loading\loading_15.dds,0,0,1 024,768,0,0,0,0,
loadingmap,18,UI\Game\Loading\loading_16.dds,0,0,1 024,768,0,0,0,0,
loadingmap,19,UI\Game\Loading\loading_17.dds,0,0,1 024,768,0,0,0,0,
loadingmap,20,UI\Game\Loading\loading_18.dds,0,0,1 024,768,0,0,0,0,
loadingmap,21,UI\Game\Loading\loading_19.dds,0,0,1 024,768,0,0,0,0,
loadingmap,22,UI\Game\Loading\loading_20.dds,0,0,1 024,768,0,0,0,0,
loadingmap,23,UI\Game\Loading\loading_22.dds,0,0,1 024,768,0,0,0,0,
loadingmap,24,UI\Game\Loading\loading_21.dds,0,0,1 024,768,0,0,0,0,
loadingmap,25,UI\Game\Loading\loading_21.dds,0,0,1 024,768,0,0,0,0,
loadingmap,26,UI\Game\Loading\loading_23.dds,0,0,1 024,768,0,0,0,0,









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Old 07/03/2012, 03:13   #2
 
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If you want to use these images on a map that already exist, just look at Loading_xx files and replace them.

If you are adding a new map, just use the search button...there are many threads that explain how do that. Use also google..
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Old 07/03/2012, 03:56   #3
 
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I am wanting to add the image can not replace
If anyone knows and can help me
Thank you
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Old 07/03/2012, 11:41   #4
 
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it aint so hard to add this lol ?

loadingmap,Yourmapindex,UI\Game\Loading\loading_yourmapindex.dds,0,0,1 024,768,0,0,0,0,
just give the ddsfile loading screen of the map the same index as the mapindex and it shud work.

Example if u make this new dungeon mapindex 170

loadingmap,170,UI\Game\Loading\loading_170.dds,0,0 ,1 024,768,0,0,0,0,

save it and done.
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Old 07/03/2012, 17:03   #5
 
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but one thing it tells me that you showed this example
he is where his table?
data \ scritp
is in which folder? of scripts
these images so they will until
Quote:
loadingmap,170,UI\Game\Loading\loading_57.dds
loadingmap,170,UI\Game\Loading\loading_58.dds
loadingmap,170,UI\Game\Loading\loading_59.dds


in my case these three and the new dungeon would have to be these three

and the index of these three
Map 177 index,
Map 180 index,
MAP 176 index
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Old 07/03/2012, 17:13   #6
 
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data/script/ui/com/imagetable

loadingmap,170,UI\Game\Loading\loading_57.dds
loadingmap,170,UI\Game\Loading\loading_58.dds
loadingmap,170,UI\Game\Loading\loading_59.dds

red numbers = your map index
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Old 07/03/2012, 17:57   #7
 
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but then I can not put the index in the image?
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Old 07/04/2012, 15:10   #8
 
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it doesnt care what index the image has.. aslong its the same as in the imagetable.

loadingmap,177,UI\Game\Loading\loading_177.dds
loadingmap,176,UI\Game\Loading\loading_176.dds
loadingmap,180,UI\Game\Loading\loading_180.dds

just rename the dds files to the matching map index
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