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hey just a question

Discussion on hey just a question within the Dekaron Private Server forum part of the Dekaron category.

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Old   #1
 
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Lightbulb hey just a question

any know anything about DK edit/create map?
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Old 03/31/2012, 21:10   #2
 
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Quote:
Originally Posted by zombikk View Post
any know anything about DK edit/create map?
Learn to use the damned "search" button
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Old 03/31/2012, 21:33   #3
 
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OMFG IF U CANT GIVE ME THE ANSWER SHUT UP IDIOT
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Old 03/31/2012, 21:52   #4
 
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dude, how the hell u gonna run a server when u cant be bothered to do anything?
no one wants to answer u anymore, cus ur a lazy ******* who wants everything just handed to him, which in the end will result in a tragically fail server, i mean everyone that tells you where to look for the answers to ur question gets called an idiot and told to shut up, now why the hell would any of us help you?

ur stupid and choose to stay that way
ur lazy
u get all pissy in caps whenever you have to look for anything.
so far, almost everyone here hates you, its the ONLY thing you have accomplished since u started posting

ultimo CAN give u the answer, cus he came here, searched, researched, read posts, and went through trial and error on his own files, he knows what he knows cus he did what he told you to do, if you cant take advice of knowledgeable ppl when you post, then u need to **** off, cus none of us have time to babysit ur ***, im already kicking myself in the *** just posting on ur thread.

WE ARE ALL TELLING YOU WHAT YOU NEED TO DO, AND U IGNORE IT AND CONTINUE TO **** EVERYONE OFF WITH UR STUPID COMMENTS, UR ****** REPLIES AND YOU DUMBASS RELEASES LIKE THE MOB ID LIST, EVEN THE MOST SEASONED NOOBS KNOW EVERY SERVER HAS A DIFFERENT MOB LIST FFS, ITS NOT ROCKET SCIENCE, MY 11 YEAR OLD CAN GET A SERVER UP WITH THE TUTS AND VIDEOS SUPPLIED!!!!! HOW DO YOU THINK WE LEARNED HOW TO DO ALL OF THIS??? U THINK WE SPAMMED THE SECTION WITH STUPID QUESTIONS AND ****** COMMENTS WHEN WE DIDNT GET OUR WAY? NO U IDIOT, WE DID EXACTLY WHAT WE ARE TELLING YOU TO DO, YOU JUST DONT WANNA DO IT, THEREFORE NO ONE HERE WANTS ANYTHING TO DO WITH YOU!!!!!

ur parents must be proud they have such a lazy, ignorant, whiny, pathetic little girl who will accomplish nothing in her life besides ******* everyone off around them with the way they are.

read stickies and research some, or "OMFG ID U CANT FIND THE ANSWER SHUT UP IDIOT"
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Old 03/31/2012, 22:23   #5
 
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ey fool i said i ignore u also idk what u tanling

FIRST I WANNA JUST KNOW IF THE MAP EDIT/CREAT ARE GOOD OR NOO
THIS IS MY QUESTION DUMBASS

any know anything about DK edit/create map?

IF NO SHUT UP DONT TALK TO ME


IDIOT
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Old 03/31/2012, 22:31   #6
 
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*reported* and ill continue to report you till you get banned
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Old 03/31/2012, 22:32   #7
 
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hahahaaa for what
i talk in my topic
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Old 04/01/2012, 00:46   #8
 
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Quote:
Originally Posted by Decima View Post
i love how he calls me an idiot, even after everyone here has told him 1000x how to find what he needs, and instead of doing what we are telling him, he instead calls me an idiot, *****

apparently we are dealing with an invalid ppl, he ignoring me, yet still replying to my message, isnt even smart enough to ignore someone right, i would direct him to a tutorial, except he would just want someone to ignore me for him . . . .

i guess the only way to shut this guy up is to make sure there are zero replies to the dumbass'd threads he starts
You are an idiot. Instead of taking your own advice and spending the 30 seconds to search for the thread. Then posting a direct link to what he was looking for. You have to spend the next 10 minutes brainstorming of a way to counter him with a all knowing post, as if the search engine is some omega that can answer every question man can think of. From what I gander so far nobody has been able to decode map data both client and server. Usually these things are heavily encrypted and use very unique functions for parsing them. So to the OP if your asking if we can generate or modify map files then simply put its not publicly possible at the current time (as simply put I haven't seen a map editor anywhere). That's just mine, and most likely everyone else's opinion.

P.S. A simple "No" to his "hey just a question" would of been easy enough.
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Old 04/01/2012, 00:52   #9
 
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There is a way to duplicate a map and change the map number in the .mel but im not sure if it was posted on this forums or not. I personally have done this and takes about 5 min. Im not entirely sure if you can create a entirely new map this way but you can duplicate it and modify it to your liking.
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Old 04/01/2012, 00:56   #10
 
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Quote:
Originally Posted by PyrexiaStudios View Post
There is a way to duplicate a map and change the map number in the .mel but im not sure if it was posted on this forums or not. I personally have done this and takes about 5 min. Im not entirely sure if you can create a entirely new map this way but you can duplicate it and modify it to your liking.
So your able to parse the map file and edit height, width, move objects and the whole nine yards?
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Old 04/01/2012, 01:07   #11
 
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All i said is i was able to duplicate a map not create a entirely new one. you can edit the maptiles etc to make it look unique. Just make sure your map number doesnt already exist.



Code:
Intro:
I know a lot of people have wanted to duplicate a map but get segment faults and invalid errors doing so. Well, in the process of creating my VIP system, I've figured out how to do it. (It was actually very easy because its similar to another method I used on a different MMO.)

I'll be using the example of duplicating Avalon Island because I just did, but the method is exactly the same for any map. You will need a hex editor with the ability to edit data types to accomplish this. I will be using XVI hex editor in this tutorial because it's free and easy to use.

Part Uno: Copy and Paste!
So first, we're going to open maplist.csv in the root folder of \share\. Do it with whatever you're comfortable with to use use to edit CSVs. Copy the Avalon Island row which should look something like this:

[code]18,Avalon Island,avalon.map,avalon.mol,Avalon.mel,Avalon.mac,Map\18_Avalon\NPC_18_Avalon.csv,2,18,1.7,-70,80,12,50,50,-2.2,0,90,light_requies.txt,water/skyCube_dri=.dds,75,,60,17,10,15,0,20,10,0,0,0,0,3,60000,0,1,1,0,1,0,1,0,1,..\Share\Map\18_Avalon\m018.mal,..\Share\Map\18_Avalon\MON_18_Avalon.csv,..\Share\Map\18_Avalon\NPC_18_Avalon.csv,,0,0,0,0,0,0,0,0,0,100,Map18_Avalon,0,0,,85,250,0,0,0,0,100,100,0,0,1,1,1,0,200,PC\LevelCap\Default.csv,0.65,1
Now, append a copy of it to the end of the document (paste it to the last blank row of the CSV)). Now you need to change the map index (the very first number) to whatever number you like, just make sure it's not one already taken on the list. This will be the number your map is referred to for stuff like... when you want to teleport to it on your GM you'd type /gm chase <your number> <x> <y>.(I used 777 cause I'm a G and that's how I roll)

Chapter 2: More copy and paste!
For now, just leave your editor with the CSV file open. We'll go back to it in a moment. Now, navigate to \share\map\18_avalon\. This is where you want to decide if you want to split up to files into different folders for your new map or leave them there. It doesn't really matter it's all an organizational prefrence (what folders were intended for haha). I won't be splitting my files into different folders, but, if you do remember later to adjust your path in the maplist.csv when we go back to editing it. Anyways, copy all (3) of the files in that folder and paste them to your appropriate directory. Now, rename them to whatever you want. I used m777.mal, mon_777_avalon.csv, and npc_777_avalon.csv cause I like practical naming conventions.(programmer's (good) habit)

Segment 3: Datatype value editing with XVI a.k.a yay! I'm leet!(not really)
Now, open up the .mal file with XVI (or whatever the hell you're using) and make sure the file pointer is at the very first byte(very top left -- as top left as it gets). If you're using XVI, make sure your data inspector (sounds kinky, eh?) is out (tools-> data inspector). It should look something like this:

This 18 is the bastard that's been haunting you with the error looks something like, "Segmentation fault: mal file contains wrong map index". Guess what you're looking at? Yep, that 18 in the integer datatype is the map index. You can edit this by tools->encode number.Next, type in your map index in the number text box and make sure the integer (bold and underlined means IMPORTANT!) radio button is selected then click OK. TA-DA! You're done with that. Now save it (file->save) and now you can exit XVI.

Division IV: CSV editing
Now back to the CSV file. I'm not going through this part in great detail like the last 3 sections because it's easy. Just simply change all the references to your the old CSV and .Mal files to your new ones then save maplist.csv and exit your CSV editor.

Section 5: Wrapping up
Technically, you're now through. You can copy the \share\ files you just edited to your server (or client whichever you just edited) and boot that sucka up and jump to your map. However, your load screen and mini-map will be fucked up. I'm not going through in detail how to edit this either, but I'll give you the location to the file that references the client to right .dds files for the mini-map and the load screen: \script\ui\com\imagetable.txt If you can figure it out, good. If not, sucks to be you cause you just did all that work to have a half-ass copy of a map. Maybe, if enough people complain I'll edit this section to be detailed on it. Hopefully, I won't have to though because that will leave more time for me to write other tutorials. (yay)

Last words:
Hope you enjoyed the tutorial and you learned something. If not, you just wasted your time. (haha)[/CODE]

Credits go to OP on DKU
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Old 04/01/2012, 07:06   #12
 
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Quote:
Originally Posted by =Warmonger= View Post
You are an idiot. Instead of taking your own advice and spending the 30 seconds to search for the thread. Then posting a direct link to what he was looking for. You have to spend the next 10 minutes brainstorming of a way to counter him with a all knowing post, as if the search engine is some omega that can answer every question man can think of. From what I gander so far nobody has been able to decode map data both client and server. Usually these things are heavily encrypted and use very unique functions for parsing them. So to the OP if your asking if we can generate or modify map files then simply put its not publicly possible at the current time (as simply put I haven't seen a map editor anywhere). That's just mine, and most likely everyone else's opinion.

P.S. A simple "No" to his "hey just a question" would of been easy enough.
Oh look whos back.
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Old 04/01/2012, 09:05   #13
 
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Zombikk use the search button, everything you have asked about, there are several answers to on the forums already.
If you really do want to make a server, and possibly go public with it, you will need to learn to not just ask for answers but to find them on your own, otherwise you will just hit a snag when you are public, not know wtf to do, and if people know there is a answer posted already most wont repeat, and since you do not search, you will be screwed.
Just use the search feature, it was made so you don't need to ask, and so it doesn't flood a forum with the same thing.
Kthnx Bai!
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Old 04/01/2012, 13:06   #14
 
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Quote:
Originally Posted by PyrexiaStudios View Post
All i said is i was able to duplicate a map not create a entirely new one. you can edit the maptiles etc to make it look unique. Just make sure your map number doesnt already exist.



Code:
Intro:
I know a lot of people have wanted to duplicate a map but get segment faults and invalid errors doing so. Well, in the process of creating my VIP system, I've figured out how to do it. (It was actually very easy because its similar to another method I used on a different MMO.)

I'll be using the example of duplicating Avalon Island because I just did, but the method is exactly the same for any map. You will need a hex editor with the ability to edit data types to accomplish this. I will be using XVI hex editor in this tutorial because it's free and easy to use.

Part Uno: Copy and Paste!
So first, we're going to open maplist.csv in the root folder of \share\. Do it with whatever you're comfortable with to use use to edit CSVs. Copy the Avalon Island row which should look something like this:

[code]18,Avalon Island,avalon.map,avalon.mol,Avalon.mel,Avalon.mac,Map\18_Avalon\NPC_18_Avalon.csv,2,18,1.7,-70,80,12,50,50,-2.2,0,90,light_requies.txt,water/skyCube_dri=.dds,75,,60,17,10,15,0,20,10,0,0,0,0,3,60000,0,1,1,0,1,0,1,0,1,..\Share\Map\18_Avalon\m018.mal,..\Share\Map\18_Avalon\MON_18_Avalon.csv,..\Share\Map\18_Avalon\NPC_18_Avalon.csv,,0,0,0,0,0,0,0,0,0,100,Map18_Avalon,0,0,,85,250,0,0,0,0,100,100,0,0,1,1,1,0,200,PC\LevelCap\Default.csv,0.65,1
Now, append a copy of it to the end of the document (paste it to the last blank row of the CSV)). Now you need to change the map index (the very first number) to whatever number you like, just make sure it's not one already taken on the list. This will be the number your map is referred to for stuff like... when you want to teleport to it on your GM you'd type /gm chase <your number> <x> <y>.(I used 777 cause I'm a G and that's how I roll)

Chapter 2: More copy and paste!
For now, just leave your editor with the CSV file open. We'll go back to it in a moment. Now, navigate to \share\map\18_avalon\. This is where you want to decide if you want to split up to files into different folders for your new map or leave them there. It doesn't really matter it's all an organizational prefrence (what folders were intended for haha). I won't be splitting my files into different folders, but, if you do remember later to adjust your path in the maplist.csv when we go back to editing it. Anyways, copy all (3) of the files in that folder and paste them to your appropriate directory. Now, rename them to whatever you want. I used m777.mal, mon_777_avalon.csv, and npc_777_avalon.csv cause I like practical naming conventions.(programmer's (good) habit)

Segment 3: Datatype value editing with XVI a.k.a yay! I'm leet!(not really)
Now, open up the .mal file with XVI (or whatever the hell you're using) and make sure the file pointer is at the very first byte(very top left -- as top left as it gets). If you're using XVI, make sure your data inspector (sounds kinky, eh?) is out (tools-> data inspector). It should look something like this:

This 18 is the bastard that's been haunting you with the error looks something like, "Segmentation fault: mal file contains wrong map index". Guess what you're looking at? Yep, that 18 in the integer datatype is the map index. You can edit this by tools->encode number.Next, type in your map index in the number text box and make sure the integer (bold and underlined means IMPORTANT!) radio button is selected then click OK. TA-DA! You're done with that. Now save it (file->save) and now you can exit XVI.

Division IV: CSV editing
Now back to the CSV file. I'm not going through this part in great detail like the last 3 sections because it's easy. Just simply change all the references to your the old CSV and .Mal files to your new ones then save maplist.csv and exit your CSV editor.

Section 5: Wrapping up
Technically, you're now through. You can copy the \share\ files you just edited to your server (or client whichever you just edited) and boot that sucka up and jump to your map. However, your load screen and mini-map will be fucked up. I'm not going through in detail how to edit this either, but I'll give you the location to the file that references the client to right .dds files for the mini-map and the load screen: \script\ui\com\imagetable.txt If you can figure it out, good. If not, sucks to be you cause you just did all that work to have a half-ass copy of a map. Maybe, if enough people complain I'll edit this section to be detailed on it. Hopefully, I won't have to though because that will leave more time for me to write other tutorials. (yay)

Last words:
Hope you enjoyed the tutorial and you learned something. If not, you just wasted your time. (haha)[/CODE]

Credits go to OP on DKU


I DONT MEAN THIS I MEAN CREATE A MAP FROM 0% to 100%

i seee no one know anyhing also i dont downlaod it
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Old 04/01/2012, 18:27   #15
 
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Ok look you ******* noob im done helping any of you on this **** forum, YOu ungrateful *****. If your too **** lazy to help yourselves and read or learn then quit now because NOBODY will just hand you what you want. Zombikk your the worse ******* noob on this forum i offered help and you complain? Do you think if we can create maps from scratch we would wait on DK Korea for maps? No you **** fool we can only wait or modify existing maps. Good luck with your fail server. IM out



Mod of this forum if you exist ban this ****** or ban me i dont care.
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