Item Number Change With Option Creation 11/07/2009 - Dekaron - 0 Replies Hello,
I understand that 2Moons can trace duplicate gear because of the item number. I was wondering if you can tell me if I make an option like making it noble will the item number change? making it not traceable as a duplicate anymore?
Thanks for any help,
Item Command [Help] 10/06/2009 - CO2 Private Server - 0 Replies Ok so this is going to be my item command i just wanna no if it looks correct cause it doesnt to me yet it works but cant find how to make the item super
And how to make the item Free
Any Help WILL BE GREATLY Appreciated
case "item":
{
if(CSocket.Client.isPM || CSocket.Client.isGM)
{
if (CSocket.Client.Inventory.Count >= 40)
[Help]Item command up to +9 07/08/2009 - CO2 Private Server - 1 Replies Well this is kinda the secound thread I'm making about this, which I am sorry for.
I'm trying to get the player item command to go only up to +9 even when they try getting +12 items.
This is what I've tried:
Item.Plus = byte.Parse(Cmd);
if (Item.Plus >= 9)
{
Item.Plus = 9;
}
--------------------------
Item.Plus = byte.Parse(Cmd);
Item packet creation 11/30/2005 - Conquer Online 2 - 19 Replies Well well, I've played a server sided game b4 and I know that we can make a "item creation" I said creation not dupping...thats impossible on server sided games although every1 knows that, but I know a theory that worked on the other game and it really worked at least for some items, but it was a simple game in flash and well Im not used with this whole source code of conquer but if I have some help, maybe we can make a tool that makes lots of items dropping on the ground :D I will explain it...