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New class move
Discussion on New class move within the Dekaron Private Server forum part of the Dekaron category.
10/18/2011, 09:22
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#1
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New class move
my new class can't move when wear the weapon, if remove weapon it move
can move and can run , but wear weapon same it lock to the ground , can turn around only, how to fix that ?
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10/18/2011, 11:08
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#2
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you should go to ask evolution dk ./
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10/18/2011, 16:55
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#3
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Quote:
Originally Posted by ariesmichael
you should go to ask evolution dk ./
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i don t think you will get a answer -:-
No one of the Coders here tells anyone how to do anything,sadly
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10/18/2011, 21:36
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#4
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thats cus only one of them really knows, the others just talk a big game, the one who knows what hes doing aint telling cus he put way to much work into it just to hand it out to everyone, 75% the ppl on here dont deserve to have it anyways, and the 25% that do deserve it, actually want to know HOW rather then have it just handed to us . . .
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10/18/2011, 22:04
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#5
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Well i don t want the Final exe´s 
I wanna know how to do and what to add
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10/18/2011, 22:33
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#6
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same here, I want help to finnish my exe. And I have asked for help, but no1 want to help.
Texture on seguriper, movement, background and texture at class selection and party.
thats all I have left to do I guess.
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10/18/2011, 23:07
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#7
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hes how !!! look at script\weapon_bonename.csv
than share\action\pc
than make sure is been loaded at share\action\list.csv
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10/18/2011, 23:21
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#8
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and you guys are within the 25% like me 
i really wish hellspider would make us some tuts
HELLSPIDER MAKE US SOME TUTS!!! lol
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10/18/2011, 23:40
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#9
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Quote:
Originally Posted by Decima
and you guys are within the 25% like me 
i really wish hellspider would make us some tuts
HELLSPIDER MAKE US SOME TUTS!!! lol
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Read up on assembly. Understand it's logic. Understand how the game functions, and try to figure out what you will need to do to manipulate it. Use your common sense to help trace out certain regions in the game's memory and alter them to your liking.
You need to understand the logic behind how assembly works in order to understand what to do. Honestly no one is just going to spoonfeed you what to edit and what to do, that's basically like giving out their hardwork.
No one here can be your tutor and spend hours with you just to teach you Assembly. There's plenty tutorials out there that can assist you with what you want, if you can learn what you need to know then you can try modifying it your self without asking for other's help. People would be glad to help if you came towards errors that you cannot seem to resolve despite attempting to fix them at the best of your knowledge. However asking them to add it for you does not get you help.
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10/18/2011, 23:53
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#10
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when it comes to binaries i just want to rip my brain out of my head lmao.
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10/19/2011, 00:41
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#11
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Quote:
Originally Posted by Zektor
Read up on assembly. Understand it's logic. Understand how the game functions, and try to figure out what you will need to do to manipulate it. Use your common sense to help trace out certain regions in the game's memory and alter them to your liking.
You need to understand the logic behind how assembly works in order to understand what to do. Honestly no one is just going to spoonfeed you what to edit and what to do, that's basically like giving out their hardwork.
No one here can be your tutor and spend hours with you just to teach you Assembly. There's plenty tutorials out there that can assist you with what you want, if you can learn what you need to know then you can try modifying it your self without asking for other's help. People would be glad to help if you came towards errors that you cannot seem to resolve despite attempting to fix them at the best of your knowledge. However asking them to add it for you does not get you help.
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you got me all wrong Zektor, i have been studying ASM for the last month, and feel like i somewhat understand the basics of it, i have been reading the lena tuts, and have also been reading other olly tuts, and ASM language from various assemblers both for intel and for unix, but there are questions i have, things i dont understand, things i feel are important to know, and no one to answer them.
i dont want anything spoonfed to me, i hate it when ppl spoonfeed the noobs, everything i know i have learned on my own, and altho you cant tell from any of my posts, i actually do know quite a bit considering i have had no help, so dont get me wrong, i am not that guy, the guy who wants it compiled and sent to me, in all reality getting files i dont understand are useless to me, sure they work, but i dunno wtf makes em work, right?
so its so much to ask for a basic tutorial of how to edit THESE files, or even how to find the stuff in THESE files?
im not asking for a hand out, im asking for a small bit of help, and that is all.
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10/19/2011, 05:07
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#12
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Quote:
Originally Posted by Decima
you got me all wrong Zektor, i have been studying ASM for the last month, and feel like i somewhat understand the basics of it, i have been reading the lena tuts, and have also been reading other olly tuts, and ASM language from various assemblers both for intel and for unix, but there are questions i have, things i dont understand, things i feel are important to know, and no one to answer them.
i dont want anything spoonfed to me, i hate it when ppl spoonfeed the noobs, everything i know i have learned on my own, and altho you cant tell from any of my posts, i actually do know quite a bit considering i have had no help, so dont get me wrong, i am not that guy, the guy who wants it compiled and sent to me, in all reality getting files i dont understand are useless to me, sure they work, but i dunno wtf makes em work, right?
so its so much to ask for a basic tutorial of how to edit THESE files, or even how to find the stuff in THESE files?
im not asking for a hand out, im asking for a small bit of help, and that is all.
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Again, that's still spoon feeding as you're asking for specific information on what to edit, or where things is. If you really did know from what you claim to know, then you would have been able to trace important information. Start off by thinking of all logical possibilities of how that specific thing works. E.g. lets say I want to change the rate of health increments, you would first find out the dynamic pointer memory of your health, then you would try to find out what portion of the game accesses or writes to it, from there you could manipulate the data to do what you want to do (this would apply for simple games). Just try playing around using your knowledge and record your results. If you really don't wish to do that then you could compare the modifications of the aloken exe and the non-aloken exe and implement it in your own way.
edit:
Games are all alike, they can't be coded in some alien-byte code language otherwise it wouldn't run on our computers at all as it would not be able to process the information. The logic behind each game is generally the same, so you should be able to understand the base of the game's mechanics.
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10/20/2011, 15:03
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#13
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Quote:
Originally Posted by Zektor
Again, that's still spoon feeding as you're asking for specific information on what to edit, or where things is. If you really did know from what you claim to know, then you would have been able to trace important information. Start off by thinking of all logical possibilities of how that specific thing works. E.g. lets say I want to change the rate of health increments, you would first find out the dynamic pointer memory of your health, then you would try to find out what portion of the game accesses or writes to it, from there you could manipulate the data to do what you want to do (this would apply for simple games). Just try playing around using your knowledge and record your results. If you really don't wish to do that then you could compare the modifications of the aloken exe and the non-aloken exe and implement it in your own way.
edit:
Games are all alike, they can't be coded in some alien-byte code language otherwise it wouldn't run on our computers at all as it would not be able to process the information. The logic behind each game is generally the same, so you should be able to understand the base of the game's mechanics.
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...Or upload the modified exe. That works too. I know I would if I could make it, sadly ASM beats the **** out of me :P
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10/20/2011, 15:53
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#14
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Zombe's back again! _O_
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10/20/2011, 16:19
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#15
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Would be nice to have tutorials teaching, or maybe teach something, and when prompted, and maybe the problem does not help answer questions as they arise. I think no one here wants the fish ready, only 99.9% want to learn. would not have any fun in getting ready a exe that's not interesting. the interesting and even after learning to walk with their feet. But to get someone who understands this point would have to help those who are starting. That's my opinion.
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