Quote:
Originally Posted by Warmonger1337
And I don't think the Evo staff is too fond of stealing other peoples ideas.
|
Well, it'd be nice for them to start. Considering the many bugs plaguing their server, and the lack of updates that fix them, they need all the help they can get.
devphoenix21, I wish you luck with your server. Just some pointers, if I may:
1. Don't make your Aloken OP. 75% physical resistance for 15 seconds is OP. 1,300 defense on a +9 Guardarm is OP. Abnormality and defeat resistance buffs are OP. Try to find a happy medium between the original effect of the buff and the percent chance of it actually occurring. Don't just throw in a bunch of numbers all willy-nilly-like and call it a day.
2. Concentrate on making your server the best it can be, not just adding unique shit to help it stand out.
3. Forget that last part from #2 and add some unique shit. Little things, like enhanced visual effects or a new UI, would go a long way with getting players. Don't go overboard, like replacing the socket visual effects with massive bubble clouds that in no way reflect the type(s) of element being used in the weapon (or shield). Once you're familiar with all that, try your hand at revamping skill effects and adding new visual cues for buffs.
4. Dead Front. Don't go leaving the Doom maps in drop tables while offering the rest through Pablos. Either make use of the vouchers, offer them all, or make them all drop. Keep it consistent so players aren't struggling at the last second to grab a map.
5. Starting maps: Allow players to choose between two maps. No, not Ardeca and Ardeca (and no, don't bother getting crafty with the UI to only show one Ardeca). Disable personal shops in those maps, leave them enabled in the map you're not currently using, give it a nice level requirement and you'll have an easier time when it comes to low levels continually spamming.