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{Adding stats}

Discussion on {Adding stats} within the Dekaron Private Server forum part of the Dekaron category.

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Old   #1
 
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{Adding stats}

Okay so I want to add shield+ onto my wings. Im not a pro so you would need to explain to me the easiest way. Im not a moron either so just do what you can.
You will be greatly appreciated.

Also, Does anyone have A7 wings that I can get to add into my offline server.
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Old 04/12/2011, 23:30   #2
 
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64988Kim's stingy
64990Shout of the Leader
64997Devil of Darkness
64998Whale's Tendon
64999Whale's Chest

those are the id's for the GMs rings check them ingame and look at itemetc.csv
for the right value..
hope i help..
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Old 04/13/2011, 00:11   #3
 
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I gave you a thanks but this is nothing I asked about.

I wanted to know how to add in % + shield to my wings like EX: Fussion's wings. +50% shield increase.

Hope you understand now.

Thanks,
Nate.
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Old 04/13/2011, 00:30   #4
 
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Evidently u dont understand... HE gave u those...figure out the diff properties of those rings and u will find everything out urself.
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Old 04/13/2011, 00:58   #5
 
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Dude, Im lost completely, Im new to editing to files and making dekaron servers completely. Please explain more detail so I understand. =(
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Old 04/13/2011, 01:21   #6
 
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dude, its not rocket science, see how those stats are put on the rings???
wow, lets try applying it the same way to the wings . . . .

u say ur not a moron, so prove it. its really easy to look thru the files and see how **** relates, u can find the option codes in a file in the same folder as the itemetc.csv.

if you look thru the files for a few days, and u are still lost, move on to something else cus this aint for you. sorry to be short, but i dont believe in spoonfeeding the noobs, they miss out on **** they should learn when its just handed to them, which in the end only hurts them . . . .
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Old 04/13/2011, 02:49   #7
 
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Okay, someone is pissy. I asked a simple **** question and you plus others get smart and think your bad because you know more then someone new in the area. Sorry for asking but I think I got enough info to get what you all are saying. Next time trying being less of a douche and put it a way other then calling me out. You gave me what I needed so its a thanks from me. As I said im new so I have a reason to wonder about the things I need to do.
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Old 04/13/2011, 05:58   #8
 
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Example....

Zevach's Ring: 6839,0,0,0,0,0,0,0,0,0,0,0,0,0,0,49,3,61,10,50,5

Option Codes:

1 - +STR
2 - +DEX
3 - +CON
4 - +SPR
8 - max hp
9 - % max hp

10 - HP recovery
16 - max mp
17 - % max mp
18 - MP recovery

24 - % fire resistance
25 - % ice resistance
26 - % lightning resistance
27 - % poison resistance
28 - % curse resistance
29 - % physical resistance

31 - % all magic resistance
32 - damage
33 - max physical damage
34 - % damage
35 - magic damage
36 - max magic damage
37 - % magic damage

40 - % attack speed
43 - % movement speed
49 - % critical rate

50 - % block rate
51 - % guard rate
52 - % fishing casting success rate
56 - % fire damage
57 - % ice damage
58 - % lightning damage
59 - % poison damage

60 - % curse damage
61 - % critical damage

72 - defense
73 - max defense
74 - % defense
75 - % decreased defeat rate

88 - fire damage
89 - ice damage

90 - lightning damage
91 - poison damage
92 - curse damage
96 - max shield
97 - % max shield
98 - shield recovery

If that doesn't help you then I dont know.

And decima, you are wrong about the option codes...kinda, itemarmor_option, itemwep_option and itemetc_option is just for magic/noble/divine stats.
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Old 04/13/2011, 11:17   #9
 
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and have u tried using codes from those files on other things or vice versa?

cus i have

try it and then come back and tell me how wrong i am
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Old 04/13/2011, 13:42   #10
 
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Thank bunches for the help. At school but I know exactly what you mean now.
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Old 04/13/2011, 15:30   #11
 
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Quote:
Originally Posted by Decima View Post
and have u tried using codes from those files on other things or vice versa?

cus i have

try it and then come back and tell me how wrong i am
Yes I have or else I wouldn't have asked on where I find the different options in the past.
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Old 04/13/2011, 15:48   #12
 
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Okay so I notice something about my thread start in the first place. I just got done implementing my action 7 armors yesterday and when +9 they make my 7k def jump to 28k. So this morning I looked around and on the itemarmors.CSV I found that stats that add the defense to them. I take it that's the same way I so it to any item I would want. This whole time I just didn't look further. =)
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Old 04/13/2011, 21:37   #13
 
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Quote:
Originally Posted by [DEV]Harmony View Post
Yes I have or else I wouldn't have asked on where I find the different options in the past.
i am on my test server right now with a ring that has option codes from itemoption_weapon ,itemoption_armor ,itemoption_etc and itemoption and it works perfectly fine, so im not so sure what u did wrong, but i have played with the option codes redundantly and u can in fact use any of the codes from any of those files on any item you wish, because the option codes are not bound to any specific items, the only reason they have been split up between files is so that the original developers will know which options they prefer on each item type

so i implore you to try it again, as it seems to be working just fine for me.
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Old 04/13/2011, 22:00   #14
 
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Quote:
Originally Posted by Decima View Post
i am on my test server right now with a ring that has option codes from itemoption_weapon ,itemoption_armor ,itemoption_etc and itemoption and it works perfectly fine, so im not so sure what u did wrong, but i have played with the option codes redundantly and u can in fact use any of the codes from any of those files on any item you wish, because the option codes are not bound to any specific items, the only reason they have been split up between files is so that the original developers will know which options they prefer on each item type

so i implore you to try it again, as it seems to be working just fine for me.
Alright will do that.
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Old 04/14/2011, 06:29   #15
 
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Quote:
Originally Posted by Decima View Post
i am on my test server right now with a ring that has option codes from itemoption_weapon ,itemoption_armor ,itemoption_etc and itemoption and it works perfectly fine, so im not so sure what u did wrong, but i have played with the option codes redundantly and u can in fact use any of the codes from any of those files on any item you wish, because the option codes are not bound to any specific items, the only reason they have been split up between files is so that the original developers will know which options they prefer on each item type

so i implore you to try it again, as it seems to be working just fine for me.
You are very right ^_^ I have a tool that does it so I know you can do it as you say Decima
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