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[RELEASE] Kab-Bot (GlobalDekaron bot) **NO BYPASS REQUIRED
Discussion on [RELEASE] Kab-Bot (GlobalDekaron bot) **NO BYPASS REQUIRED within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
09/29/2010, 07:01
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#661
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elite*gold: 0
Join Date: Jun 2009
Posts: 32
Received Thanks: 6
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hey i would like to thank you alot thats so much effort u r putting for us so thx a million
also i wanna ask if u can make the bot work even when the dekaron isn't in focus as i need it working while i'm browsing or so if u can make such option that would be perfect and thx again
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09/29/2010, 07:42
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#662
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elite*gold: 3
Join Date: Nov 2008
Posts: 5,333
Received Thanks: 1,335
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You cant do that, this is a pixel bot, it has to see dekaron to react.
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09/29/2010, 18:00
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#663
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elite*gold: 0
Join Date: May 2009
Posts: 17
Received Thanks: 9
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OK 10x A LOT for the Help ! I`ll try to understand the BOT better, and make use of the scripts. But I have one more question that really annoys me :
- How can I prevent the bot from changing mobs before they die ? I know I have the Delay Target scrollbar and I can set it to 10000 but that`s not enough. The BOT changes mobs before they die, until it gets overrun and dies. Is there any way I can make the BOT attack a new target ONLY AFTER the one already being attacked died ?
Thanks again ! Waiting for your Reply !
EDIT 1: OK I think I got it (sort of). I made a simple Square Path script that buffs at start, selects a target, kills it, moves one way, select another target, kills it, moves again, and so on in a Square Path. BUT, I can`t figure out how to delay the Bot from moving from moving away after it selects a target and starts attacking it, I want to know how can I make the bot stay in one place until the target is dead, and THEN move, and do the same thing over and over. HELP IS NEEDED ! THX
EDIT 2: Guys come on ... a little help here ? how can I use the Delay function ? The Help menu is not precise enough for the Delay function. I need to know how can I delay the BOT from moving away from the target after it stated attacking it ! I want to move away from the target after it is DEAD ! And I don`t know how to do that ...
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09/29/2010, 19:34
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#664
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elite*gold: 3
Join Date: Nov 2008
Posts: 5,333
Received Thanks: 1,335
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please press edit>delete, the forum rules do not alow to post two (or more) times in a row.
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09/29/2010, 19:37
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#665
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elite*gold: 0
Join Date: May 2009
Posts: 17
Received Thanks: 9
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Quote:
Originally Posted by TheConArtist
please press edit>delete, the forum rules do not alow to post two (or more) times in a row.
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OK I will, but can you help me with what I asked ?
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09/29/2010, 19:43
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#666
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elite*gold: 3
Join Date: Nov 2008
Posts: 5,333
Received Thanks: 1,335
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Im trying something right now, if it works, i'll post it.
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09/29/2010, 19:49
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#667
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elite*gold: 0
Join Date: May 2009
Posts: 17
Received Thanks: 9
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Quote:
Originally Posted by TheConArtist
Im trying something right now, if it works, i'll post it.
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OK thanks ! Overall, I need a Square Path script, that buffs, attacks mobs, heals, and then repeats. I done all of that but I need to figure out how to delay the bot from moving my char after it started attacking the mob. I need to know how to make the bot kill the mob first, and move after.
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09/29/2010, 19:54
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#668
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elite*gold: 0
Join Date: Aug 2009
Posts: 399
Received Thanks: 735
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Quote:
Originally Posted by DigitalAngel
OK thanks ! Overall, I need a Square Path script, that buffs, attacks mobs, heals, and then repeats. I done all of that but I need to figure out how to delay the bot from moving my char after it started attacking the mob. I need to know how to make the bot kill the mob first, and move after.
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'
Why not look at the Scripts already included in the bot. They do exactly what your asking. Some of them are in the Scripts spoiler on main post too.
A delay is not gonna make it wait till somethings dead before it moves. Delay just does nothing for however long the delay is. It's the iscol loop that does that.
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09/29/2010, 20:03
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#669
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elite*gold: 0
Join Date: May 2009
Posts: 17
Received Thanks: 9
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Quote:
Originally Posted by kabflash
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Why not look at the Scripts already included in the bot. They do exactly what your asking. Some of them are in the Scripts spoiler on main post too.
A delay is not gonna make it wait till somethings dead before it moves. Delay just does nothing for however long the delay is. It's the iscol loop that does that.
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You have to teach me ... iscol, teach me how to use it, how to add it in my script, or how to use the colors to detect when a mob is dead or dunno ... just help me and tell me how to do that.
or ... I send you my script, and you just add that iscol loop where is needed (after it moves in 1 direction, I want it to attack a mob, kill it, loot, then move in another direction and so on, so 4 moves, 4 mobs killed, and then repeat) ... and I did not add PotBot, I don`t really need it atm, so don`t worry about that.
SO ... here is my Script :
lstart,0,-,=,u,
match;1444822;547;26;10,
~,1,2,
sp,sp,
*w,500,-w,
u,
~,1,2,
sp,sp,
*d,500,-d,
u,
~,1,2,
sp,sp,
*s,500,-s,
u,
~,1,2,
sp,sp,
*a,500,-a,
u,
~,1,2,(
sp,sp,
*w,500,-w,
lend;#,
I want it simple, just move around a bit, attack every time it moves, and then repeat.
Now please modify my script and re-post it with that iscol loop after each move, so it kills the mob and then moves again.
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09/29/2010, 22:50
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#670
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elite*gold: 0
Join Date: Aug 2009
Posts: 399
Received Thanks: 735
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Quote:
Originally Posted by DigitalAngel
You have to teach me ... iscol, teach me how to use it, how to add it in my script, or how to use the colors to detect when a mob is dead or dunno ... just help me and tell me how to do that.
or ... I send you my script, and you just add that iscol loop where is needed (after it moves in 1 direction, I want it to attack a mob, kill it, loot, then move in another direction and so on, so 4 moves, 4 mobs killed, and then repeat) ... and I did not add PotBot, I don`t really need it atm, so don`t worry about that.
SO ... here is my Script :
lstart,0,-,=,u,
match;1444822;547;26;10,
~,1,2,
sp,sp,
*w,500,-w,
u,
~,1,2,
sp,sp,
*d,500,-d,
u,
~,1,2,
sp,sp,
*s,500,-s,
u,
~,1,2,
sp,sp,
*a,500,-a,
u,
~,1,2,(
sp,sp,
*w,500,-w,
lend;#,
I want it simple, just move around a bit, attack every time it moves, and then repeat.
Now please modify my script and re-post it with that iscol loop after each move, so it kills the mob and then moves again.
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First of all you don't need that lstart/lend because the script is run over and over regardless...
Now DO AS I ALREADY said and look at the other scripts which come with the bot.
Open one of the line/square/shinzag.txt scripts already completed with exactly what your asking for. It's easier to do like i do in my scripts and use one file for moving in the square and one file to contain stuff to do at each stop point (skillbot.txt).
There are many different ways to do all of this btw.
Heres one way using your example:
Quote:
*w,500,-w,
u,
iscol;Color-Code-of-monster-hp-bar;x;y,
~,1,2,
endis;l,
sp,sp,
*d,500,-d,
u,
iscol;Color-Code-of-monster-hp-bar;x;y,
~,1,2,
endis;l,
sp,sp,
etc
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That will work fine, but will get messy real quick if you do anything bigger then that.. That's why it's easier to lscript;skillbot.txt rather then include all that code in one script.
Here is the better way:
Quote:
*w,500,-w,
lscript;skillbot.txt;1,
*d,500,-d,
lscript;skillbot.txt;1,
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Skillbot.txt has in it
Quote:
sp,buffkey,buffkey,u,
iscol;Color-Code-of-monster-hp-bar;x;y,
~,1,2,
endis;l,
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If you want it to look for monsters or loot or w/e more then once change the ;1 in the lscript command to another number.
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09/29/2010, 23:37
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#671
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elite*gold: 0
Join Date: May 2009
Posts: 17
Received Thanks: 9
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Thank You VERY MUCH ! It`s easier now, BUT it still attacks other mobs (before killing the selected mob). Does it matter where I got the Color Code from the mobs HP bar ? Must it be the dark red empty bar ? Or the full HP bar ? If it must be the full HP bar, then it matters where I got the x;y from ? Does it have to be from the left side of the bar or the right side ?
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09/30/2010, 09:58
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#672
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elite*gold: 0
Join Date: Aug 2009
Posts: 399
Received Thanks: 735
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Quote:
Originally Posted by DigitalAngel
Does it matter where I got the Color Code from the mobs HP bar ? Must it be the dark red empty bar ? Or the full HP bar ? If it must be the full HP bar, then it matters where I got the x;y from ? Does it have to be from the left side of the bar or the right side ?
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Yes it does make a difference where you get the color.
For example.
iscol monster detection: You would choose a color of an Alive monster on the FAR LEFT part of its hp bar for the x;y.
When the Script gets to iscol; then if the colors in its condition match, it does whatever is inbetween iscol/endis. Those commands will be ran once and the script will move on unless you use endis ;l instead of endis.
If you use endis;l those commands and the iscol command will be looped over and over until the current color of the x;y don't match the conditions anymore. When the iscol loop fails to match the conditions(the monster is dead or there is no target) it will start on the next command after endis;l.
If the script gets to the end, unless the "stop" command is use, the script will start over at the top.
Also the match; command could be put in a loop with goto; and here; and have the exact same result as iscol;. Both examples are in the SCRIPTS spoiler with commenting on the Main Post.
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09/30/2010, 14:27
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#673
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elite*gold: 0
Join Date: May 2009
Posts: 17
Received Thanks: 9
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Quote:
Originally Posted by kabflash
Yes it does make a difference where you get the color.
For example.
iscol monster detection: You would choose a color of an Alive monster on the FAR LEFT part of its hp bar for the x;y.
When the Script gets to iscol; then if the colors in its condition match, it does whatever is inbetween iscol/endis. Those commands will be ran once and the script will move on unless you use endis;l instead of endis.
If you use endis;l those commands and the iscol command will be looped over and over until the current color of the x;y don't match the conditions anymore. When the iscol loop fails to match the conditions(the monster is dead or there is no target) it will start on the next command after endis;l.
If the script gets to the end, unless the "stop" command is use, the script will start over at the top.
Also the match; command could be put in a loop with goto; and here; and have the exact same result as iscol;. Both examples are in the SCRIPTS spoiler with commenting on the Main Post.
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THX ! Very MUCH ! It worked, it`s perfect now ! Using the Script you told me to use (or rather make) + the standard PotBot = Working Bot 100%
I want to ask you one last thing, could you sent me via private msg your Yahoo ID (if you have one) or Skype ID (if you have one) ... I would really like to talk to you and help me use the bot for more things.
Again I want to thank you for this GREAT BOT and for helping me !
PS : I`d like to buy some of the Commisioned Quest Scripts, but I hope you won`t charge a ton of $ for them, 1 - 2 $ per Script seems OK (because everyone can make their own if they know how) ...
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09/30/2010, 18:06
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#674
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elite*gold: 0
Join Date: Feb 2009
Posts: 666
Received Thanks: 60
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I do the exact opposite, i use dead monster color and ill stop untill the dark red is matched. Its easiest to get color because u can click on another player or npc and use that color bar and mess with it untill color as just perfect
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10/03/2010, 21:48
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#675
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elite*gold: 0
Join Date: Feb 2008
Posts: 46
Received Thanks: 7
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chatsell vKabBot2 v1 wont work (but best ever), i use KabBOT 3.5e chatsell is only there work fine on win7
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