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Offsets 35.2.3
Discussion on Offsets 35.2.3 within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
05/24/2010, 13:41
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#16
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elite*gold: 0
Join Date: May 2010
Posts: 35
Received Thanks: 0
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I'm using this script and it's working very well for me (Vista):
[ENABLE]
aobscan(_aPots,83 78 08 13 0F 85)
label(_aPotsLabel)
registersymbol(_aPotsLabel)
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
label(check_mana)
label(finished_check)
_aPots:
_aPotsLabel:
jmp newmem
nop
nop
nop
nop
nop
returnhere:
newmem:
originalcode:
cmp dword ptr [eax+08],01 // checking for HP pot?
jne check_mana
mov dword ptr[eax+08],11 // change to auto pot
mov dword ptr[eax+10],11
check_mana:
cmp dword ptr [eax+08],02 // checking for MP pot?
jne finished_check
mov dword ptr[eax+08],12 // change to auto pot
mov dword ptr[eax+10],12
finished_check:
cmp dword ptr [eax+08],13
je 0052d13a
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
_aPotsLabel:
cmp dword ptr [eax+08],13
db 0F 84 91 00 00 00
unregistersymbol(_aPotsLabel)
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05/25/2010, 15:04
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#17
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elite*gold: 0
Join Date: Oct 2007
Posts: 14
Received Thanks: 0
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Hello!
Anyone know NoDC Vac Script for CrespoDungeon A/B/C?
(I've tried the latest three vac script and i got DC in Crespo Dungeon).
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05/26/2010, 17:25
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#18
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elite*gold: 0
Join Date: Feb 2009
Posts: 224
Received Thanks: 74
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Quote:
Originally Posted by runcice2
Hello!
Anyone know NoDC Vac Script for CrespoDungeon A/B/C?
(I've tried the latest three vac script and i got DC in Crespo Dungeon).
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Hey, try this script:
PHP Code:
[ENABLE]
aobscan(_aVac,8B 50 1C 89 51 20)
label(_aVacLabel)
registersymbol(_aVacLabel)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
_aVac:
_aVacLabel:
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
mov [eax+08],00000040//DwSight eax+08
mov [eax+04],00000040//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000500//DwExploreStandDelay eax+10
//mov [eax+14],00000500//DwExploreMoveDelay eax+14
mov [eax+18],00000100//DwStandDelay eax+18
mov [eax+1C],00000100//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
//mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
mov [eax+40],00000000//DwUnderAttackAggro eax+40
mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
//mov edx,30 // number spawn
//mov [eax+8c],edx
//mov edx,64 // time delay spawn
//mov [eax+90],edx
mov edx,99 // # follow monster
mov [eax+3C],edx
mov [ecx+20],edx // # follow my master
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
_aVacLabel:
mov edx,[eax+1c]
mov [ecx+20],edx
unregistersymbol(_aVacLabel)
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05/27/2010, 05:58
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#19
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elite*gold: 0
Join Date: Jul 2009
Posts: 17
Received Thanks: 0
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weirdest thing, my vac doesnt work, the mobs dont run all the way to me, like they think im in the middle of them
its the mobspeed one thats messing up
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