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35.0.3 Offsets
Discussion on 35.0.3 Offsets within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
04/29/2010, 12:08
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#1
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Join Date: Jul 2008
Posts: 381
Received Thanks: 103
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35.0.3 Offsets
Far Eye: 005E0EF5
Non Aggro: 00545E9A
Shop Hack: 008166F0
Speed Hack: 00825F7A
VAC 3in1: 0045D37E ; 00545E85 ; 00545E9A
Wall Hack: 00796DBE
Zoom Hack: 005DF8F6
GM Teleport: 004F2EF3
Monster Speed Hack: 00546EC0
Elusive Hack: 00610F0B
GM Detect: 0055D063
Perfect No Aggro: 00545E85
Mass Spawn: 0045D37E
Teleport 0:0: 0055D173
GM Detect: 0055D063
AutopPots: 007E1C48 [thx for kottek  ]
Map Hack : 0055D173 [thx for neonbluezion  ]
Tested&Working. Give thx if helped.
[dont copy to other sites without original link]
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04/29/2010, 13:18
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#2
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You forgot about Auto pots Offset:
007E1C48
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04/29/2010, 13:23
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#3
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Oh yea... cause I dont use it xD but thx
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04/29/2010, 13:46
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#4
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thanks dude helped me
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04/29/2010, 13:56
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#5
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thx m8
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04/29/2010, 14:01
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#6
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how can i add without a CT file?
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04/29/2010, 16:06
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#7
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thx a lot .. for a few minutes i forgot to change offsets  THX !
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04/29/2010, 16:58
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#8
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but for skill heave?? Thx for all !!!
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04/29/2010, 17:19
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#9
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should i edid with old offset ?
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04/29/2010, 18:32
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#10
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and where is the skill hack????
plss neeeded it
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04/29/2010, 19:52
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#11
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Quote:
Originally Posted by neaar
how can i add without a CT file?
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Your answer is below
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04/29/2010, 20:32
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#12
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LOL my hacks with old offset work
what is when i dont change the offset?
And one questione more this is my vac hack script wich new Vac hack offset did i must use?
Quote:
ENABLE]
alloc(MonsterProperties,2048)
label(ReturnMonsterProperties)
label(MonsterRange)
label(ReturnMonsterRange)
label(MonsterAggro)
label(PropertyBace)
registersymbol(MonsterAggro)
registersymbol(PropertyBace)
0045D37E: //8B 80 98 00 00 00 89 81 9C 00
jmp MonsterProperties
nop
ReturnMonsterProperties:
00545E55: //89 54 24 48 8B 01 FF 50 0C 8B
jmp MonsterRange
nop
ReturnMonsterRange:
00545E6A: //0F B7 86 54 01 00 00 8B 0D
mov eax,[MonsterAggro]
nop
nop
MonsterProperties:
push eax
mov eax,[eax+00000098] //Original Code
mov [ecx+0000009C],eax //Original Code
pop eax
mov [PropertyBace],ecx
//mov [ecx+00],00000000 //DwInfoIndex
mov [ecx+04],0000004B //DwExploreRange
mov [ecx+08],0000004B //DwSight
mov [ecx+0C],0000004B //DwPersuitRange
//mov [ecx+10],00000000 //DwAvoidRange
mov [ecx+14],00000000 //DwExploreStandDelay
//mov [ecx+18],00000000 //DwExploreMoveDelay
//mov [ecx+1C],00000000 //DwStandDelay
mov [ecx+20],000001F4 //DwMoveDelay
//mov [ecx+24],00000000 //DwFollowMyMasterRange
//mov [ecx+28],00000000 //DwStopMasterNear
//mov [ecx+2C],00000000 //DwWarpMyMasterRange
//mov [ecx+30],00000000 //DwCallTeamPossibelHP
//mov [ecx+34],00000000 //DwCallTeamCount
//mov [ecx+38],00000000 //DwBlockNFirstAttack
//mov [ecx+3C],00000000 //dwCallTeamCell
mov [ecx+40],000000FA //dwFollowTarget
mov [ecx+44],00000000 //dwSpecialAttackStartHP
mov [ecx+48],00000000 //dwSpecialMeleeAttackRate
mov [ecx+4C],00000000 //dwSpecialRangeAttackRate
mov [ecx+50],00000000 //DwPowerAttacjStartHP
mov [ecx+54],00000000 //dwPowerMeleeAttackProbable
mov [ecx+58],00000000 //dwPowerRangeAttackProbable
//mov [ecx+5C],00000000 //DwUnderAttackAggro
mov [ecx+60],00000000 //DwMeleeAttackRangeInAggro
mov [ecx+64],00000000 //DwRangeAttackRangeInAggro
mov [ecx+68],000003E8 //DwSightInAggro
//mov [ecx+6C],00000000 //DwDefeatAggro
//mov [ecx+70],00000000 //DwBlockedAggro
//mov [ecx+74],00000000 //DwSlideAggro
//mov [ecx+78],00000000 //DwHealAggro
//mov [ecx+7C],00000000 //DwMasterUnderAttackAggro
//mov [ecx+80],00000000 //DwMasterDefeatAggro
//mov [ecx+84],00000000 //DwMasterBlockingAggro
//mov [ecx+88],00000000 //DwMasterSlideAggro
//mov [ecx+8C],00000000 //DwCOmplusionUnderAttackAggro
mov [ecx+90],00000063 //dwMaxSummonsMonsterCount
mov [ecx+94],00000000 //dwReSummonsMonsterTick
mov [ecx+98],00000000 //dwMaxSummonsMonsterRange
mov [ecx+9C],00000000 //dwSummonsStartPcCount
//mov [eax+A0],00000000 //PatternType
mov eax,[ecx+0000009C] //Original Code
jmp ReturnMonsterProperties
MonsterRange:
mov [esp+48],edx
mov [esp+30],00000000
mov [esp+4c],00000000
//mov [esi+00000240],0000000 //other attack range to 0
//mov [esi+0000023c],0000000 //other attack range to 0
//mov [esi+00000238],0000000 //other attack range to 0
mov eax,[ecx]
jmp ReturnMonsterRange
MonsterAggro:
db 03 00 00 00
PropertyBace:
db 00 00 00 00
[DISABLE]
dealloc(MonsterProperties)
unregistersymbol(MonsterAggro)
unregistersymbol(PropertyBace)
0045D37E:
mov eax,[eax+00000098]
00545E55:
mov [esp+48],edx
mov eax,[ecx]
00545E6A:
movzx eax,word ptr [esi+00000154]
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04/30/2010, 00:05
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#13
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about this offset ... gm hack works ?
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04/30/2010, 14:16
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#14
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Quote:
Originally Posted by morphen
Far Eye: 005E0EF5
Non Aggro: 00545E9A
Shop Hack: 008166F0
Speed Hack: 00825F7A
VAC 3in1: 0045D37E ; 00545E85 ; 00545E9A
Wall Hack: 00796DBE
Zoom Hack: 005DF8F6
GM Teleport: 004F2EF3
Monster Speed Hack: 00546EC0
Elusive Hack: 00610F0B
GM Detect: 0055D063
Perfect No Aggro: 00545E85
Mass Spawn: 0045D37E
Teleport 0:0: 0055D173
GM Detect: 0055D063
AutopPots: 007E1C48 [thx for kottek  ]
Tested&Working. Give thx if helped.
[dont copy to other sites without original link]
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add this : MAP HACK : 0055D173
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04/30/2010, 16:55
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#15
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elite*gold: 0
Join Date: Jul 2008
Posts: 381
Received Thanks: 103
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Quote:
Originally Posted by neonbluezion
add this : MAP HACK : 0055D173
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done
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for dek nothin changed but autopots im workin on it^^
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