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[Release] Stop Monsters

Discussion on [Release] Stop Monsters within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.

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Old   #1
 
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[Release] Stop Monsters

INSTRUCTION:
- Go Here For INFO How to Add Script Into CheatEngine: LIST OF ALL PUBLIC HACKS AND TOOLS
- If u use that all monsters in your area will be staying, this is good Script for Boss !


[ENABLE]
alloc(MonsterProperties,2048)
label(ReturnMonsterProperties)
label(MonsterRange)
label(ReturnMonsterRange)
label(MonsterAggro)
label(PropertyBace)
registersymbol(MonsterAggro)
registersymbol(PropertyBace)

0045D56E: //8B 80 98 00 00 00 89 81 9C 00
jmp MonsterProperties
nop
ReturnMonsterProperties:

00545F55: //89 54 24 48 8B 01 FF 50 0C 8B
jmp MonsterRange
nop
ReturnMonsterRange:

00545F6A: //0F B7 86 54 01 00 00 8B 0D
mov eax,[MonsterAggro]
nop
nop

MonsterProperties:
push eax
mov eax,[eax+00000098] //Original Code
mov [ecx+0000009C],eax //Original Code
pop eax
mov [PropertyBace],ecx

//mov [ecx+00],00000000 //DwInfoIndex
mov [ecx+04],0000004B //DwExploreRange
mov [ecx+08],0000004B //DwSight
mov [ecx+0C],0000004B //DwPersuitRange
//mov [ecx+10],00000000 //DwAvoidRange
mov [ecx+14],00000000 //DwExploreStandDelay
//mov [ecx+18],00000000 //DwExploreMoveDelay
//mov [ecx+1C],00000000 //DwStandDelay
mov [ecx+20],000001F4 //DwMoveDelay
//mov [ecx+24],00000000 //DwFollowMyMasterRange
//mov [ecx+28],00000000 //DwStopMasterNear
//mov [ecx+2C],00000000 //DwWarpMyMasterRange
//mov [ecx+30],00000000 //DwCallTeamPossibelHP
//mov [ecx+34],00000000 //DwCallTeamCount
//mov [ecx+38],00000000 //DwBlockNFirstAttack
//mov [ecx+3C],00000000 //dwCallTeamCell
mov [ecx+40],000000FA //dwFollowTarget
mov [ecx+44],00000000 //dwSpecialAttackStartHP
mov [ecx+48],00000000 //dwSpecialMeleeAttackRate
mov [ecx+4C],00000000 //dwSpecialRangeAttackRate
mov [ecx+50],00000000 //DwPowerAttacjStartHP
mov [ecx+54],00000000 //dwPowerMeleeAttackProbable
mov [ecx+58],00000000 //dwPowerRangeAttackProbable
//mov [ecx+5C],00000000 //DwUnderAttackAggro
mov [ecx+60],00000000 //DwMeleeAttackRangeInAggro
mov [ecx+64],00000000 //DwRangeAttackRangeInAggro
mov [ecx+68],000003E8 //DwSightInAggro
//mov [ecx+6C],00000000 //DwDefeatAggro
//mov [ecx+70],00000000 //DwBlockedAggro
//mov [ecx+74],00000000 //DwSlideAggro
//mov [ecx+78],00000000 //DwHealAggro
//mov [ecx+7C],00000000 //DwMasterUnderAttackAggro
//mov [ecx+80],00000000 //DwMasterDefeatAggro
//mov [ecx+84],00000000 //DwMasterBlockingAggro
//mov [ecx+88],00000000 //DwMasterSlideAggro
//mov [ecx+8C],00000000 //DwCOmplusionUnderAttackAggro
mov [ecx+90],00000063 //dwMaxSummonsMonsterCount
mov [ecx+94],00000000 //dwReSummonsMonsterTick
mov [ecx+98],00000000 //dwMaxSummonsMonsterRange
mov [ecx+9C],00000000 //dwSummonsStartPcCount
//mov [eax+A0],00000000 //PatternType

mov eax,[ecx+0000009C] //Original Code
jmp ReturnMonsterProperties

MonsterRange:
mov [esp+48],edx
mov [esp+30],00000000
mov [esp+4c],00000000
//mov [esi+00000240],0000000 //other attack range to 0
//mov [esi+0000023c],0000000 //other attack range to 0
//mov [esi+00000238],0000000 //other attack range to 0
mov eax,[ecx]
jmp ReturnMonsterRange

MonsterAggro:
db 99 99 99 99
PropertyBace:
db 99 99 99 99
[DISABLE]
dealloc(MonsterProperties)
unregistersymbol(MonsterAggro)
unregistersymbol(PropertyBace)
0045C46E:
mov eax,[eax+00000098]
0053D4F5:
mov [esp+48],edx
mov eax,[ecx]
0053D50A:
movzx eax,word ptr [esi+00000154]



--------------------------------------
-All monsters dont attack u.
- staying on the spot.
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Old 03/09/2010, 11:38   #2
 
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([Release] Stop Monsters) what the hell does that suppose to mean ? give more information please!! detail too!!!!
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Old 03/09/2010, 13:40   #3
 
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nice i will try this
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Old 03/09/2010, 13:54   #4
 
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It's supposed to set mobs speed to like 0,0001.. so they almost don't move.
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Old 03/09/2010, 14:04   #5
 
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I know but if somebody want kill bosses this set is usefull.
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Old 03/09/2010, 14:15   #6
 
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Am I wrong or is this a Freeze aggro script ?? if so SWEET :X
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Old 03/09/2010, 14:18   #7
 
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yes very use full if only you know how to use it.just tested out pretty cool.
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Old 03/09/2010, 14:24   #8
 
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its the best ever when doing bosses and such things thx dude... THX pressed
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Old 03/09/2010, 14:41   #9
 
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is this REALLY needed? Almost everyone knows this.
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Old 03/09/2010, 15:28   #10
 
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Actually, I can't tell exactly what he did to this script...it looks just like the released vac script...

If you want a script to make no mobs move at all (including spawns) here it is:

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Old 03/09/2010, 20:40   #11
 
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Quote:
Originally Posted by sachamo512 View Post
Actually, I can't tell exactly what he did to this script...it looks just like the released vac script...

If you want a script to make no mobs move at all (including spawns) here it is:


is it posible to make a script that sets the spawned mobs speed at 0.01 but the boss speed 0? or its only possible thru CSV editing?
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Old 03/10/2010, 00:50   #12
 
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IT looks like vac script... but let me try it
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Old 03/10/2010, 02:10   #13
 
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Quote:
Originally Posted by fabyan4u View Post
is it posible to make a script that sets the spawned mobs speed at 0.01 but the boss speed 0? or its only possible thru CSV editing?
anything that you can do in csv edits you can do with CE scripts, just no one has released it yet.

But back to topic, i find this topic to be useless as well. The mobs will always move, and there is only a limit to how much you can slow them down in CE. Also why would you even want that? o.O
it would mean spawns wouldn't move from the boss, which does not work out well.
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Old 03/10/2010, 05:18   #14
 
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sooo nice thanks man, i love attacking bosses and they dont attack back xD
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Old 03/10/2010, 05:53   #15
 
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Quote:
Originally Posted by Syberboy View Post
anything that you can do in csv edits you can do with CE scripts, just no one has released it yet.

But back to topic, i find this topic to be useless as well. The mobs will always move, and there is only a limit to how much you can slow them down in CE. Also why would you even want that? o.O
it would mean spawns wouldn't move from the boss, which does not work out well.
in all other cases, I would say you are right, but not this one...there is no difference in regular mob speed and boss speed, they are all written by the same function

Quote:
Originally Posted by fabyan4u View Post
is it posible to make a script that sets the spawned mobs speed at 0.01 but the boss speed 0? or its only possible thru CSV editing?
so the answer to your question is no, this can only be done via CSV editing, where you can specifically edit each mob individually
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