This is 9drako9's work.. I just simply modified it to go slower instead of faster... So I don't want credit for this.
It has been tested to work for regular monsters but I have not yet tested it on Laiden, since my lvl 86 was banned I can't.. So cudos to anyone that can try this out on Laiden and see if it halts his spawn rate in its tracks..
I know most people like the spawns for exp, but this is for those of us who want the argates from C runs..
Enjoy I don't really care for getting thanks on this, but if you must, only thank me if it really does help you, and not "just cus" lol..
I don't understand why there is so much talk about problems with speed on his scripts. There is a tutorial right in there about how to adjust the speed by manually adding an address as float and pointing it to MobRunSpeed the "registersymbol" you see at the top of this. You can then just change the number up and down to whatever you want.
Sorry dude, but this script will do NOTHING for the spawn rate of Laiden. I've already explained how to fix that in your post on the premium boards. If you used this, all you would get is Laiden spawning tons of egos that move very slowly. Mob speed has NOTHING to do with attack speed or spawn rate.
Please note that this will not make mobs STOP moving, but it will make them move very slowly.
@Nubba: learn to read kid, he said the script was for global dekaron, which means you need to update your offsets if you're not running global...which I bet is your problem.
If you want mobs to move as slowly as possible, use this script:
Please note that this will not make mobs STOP moving, but it will make them move very slowly.
@Nubba: learn to read kid, he said the script was for global dekaron, which means you need to update your offsets if you're not running global...which I bet is your problem.
What made you think I wasn't running global? And I did update the offsets, which actually don't need to be updated since the array of bytes gives the exact same result.
guys if you want to set the speed whenever you want just go to Add adress manually in your CE and type : Adress: MobRunSpeed
Description : Whatever you want
and at type choose Float
then you just set the speed of the mobs at the value :P
[Release] Stop Monsters 03/28/2010 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 23 Replies INSTRUCTION:
- Go Here For INFO How to Add Script Into CheatEngine: LIST OF ALL PUBLIC HACKS AND TOOLS
- If u use that all monsters in your area will be staying, this is good Script for Boss !
alloc(MonsterProperties,2048)
label(ReturnMonsterProperties)
label(MonsterRange)
label(ReturnMonsterRange)
[Release]Monsters Edited 1.0 07/30/2009 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 10 Replies Ok I think you might know Sergcool. Well yhea that was my old account. Me and my friend used it. His name is Serg. So I just decided to make my own account now since I posted up pretty much hacks and Hints on his account. Well enough about that. What I created here is a a CVS file that edits the monsters without you even editing anything. All the credits goes to me(RuskiPotsan) so if you post on other website then please give credit to me. Ok if you would like to know more about this program...
[RELEASE] Custom Monsters 11/14/2008 - EO PServer Guides & Releases - 5 Replies Hi, I Edited how most of the monsters look In-game Some look realy cool ^^ everything works fine for me.. so i dont think there are any bugs xD i hope at least Someone likes it. Lol i cant upload any Pictures because my net is slow as Hell! If someone can upload an image of some of the monsters i'll give em a Thanks lol xD I'm Murtah by the way. Oh, This is for server owners.. just add the Three cq_monstertype's into ya My Folder and the monsterface into your Ini Folder of your client :P you...
[RELEASE] add monsters in IcyMaze 04/18/2008 - EO PServer Guides & Releases - 2 Replies here is a sqlfile for adding monsters to icymaze