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[RELEASE] Action 6 speed hack

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Old   #31
 
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I get returned back to my original position



manom is offline  
Old   #32
 
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Quote:
Originally Posted by 6Drako9 View Post
hmmm

so how it work is you guys run in a random direction, and when u stop you go back to your original location? or is it the location you would be at if you had run normally from your original location?

anyway, did you guys try using Elusive by L.e.v.i.a.t.h.a.n
cuz if that one works... then teleporting works. and if teleporting works, the Drako vac might fix your speed problem, since it basically teleport everything (including yourself) to the location you are in.

EDIT: good luck guys
It will take you to 0,0 but as soon as you turn off the hack and try to move, back to where you were.


monkeyman472001 is offline  
Old   #33
 
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speed dosn't work for me either, i just tele back to place i started from
paypal69 is offline  
Old   #34
 
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Quote:
Originally Posted by paypal69 View Post
speed dosn't work for me either, i just tele back to place i started from
Read the entire first post it tells you a work around.


monkeyman472001 is offline  
Old   #35
 
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Quote:
Originally Posted by monkeyman472001 View Post
Code:
[ENABLE]
alloc(newmem,16)
label(ReturnSpeed)
label(SpeedValue)
registersymbol(SpeedValue)

0082528A: //D9 40 08 5F 5E C3 8B 0D
jmp newmem
ReturnSpeed:

newmem:
fld dword ptr [SpeedValue]
pop edi
pop esi
jmp ReturnSpeed
push esi
push edi
call dword ptr [SpeedValue]
SpeedValue:
db 00 00 20 41

0082528F:
ret

[DISABLE]
dealloc(newmem)
unregistersymbol(SpeedValue)
0082528A:
fld dword ptr [eax+08]
pop edi
pop esi
Have fun

Credits to drako for his original script.

It was calling the pointer to the original speed value and all you had to do was change it to point to the hacked speed value.

-edit-
Have homework due tomorrow for class.
If you have problems post them and I'll get back to them soon as I'm done.


NOTE:: this works very selectively, and stopped working for me after I ran updates ( 3/26 )
Seeing as how people get teleported back to where they were, this could mean they made running server side, lets just hope this is not the case.


EDIT ----




As for speed, yes I do beleive it can be confirmed that speed is now server side.

Code:
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)

0082523A:
jmp newmem
returnhere:

newmem:
mov [eax+08],40BEDD2E // change float point to desire speed
mov [eax+0c],44C48C75 // change float point to desire speed

originalcode:
fld dword ptr [eax+08]
pop edi
pop esi

exit:
jmp returnhere

a52450:
dd 44600000

[DISABLE]
dealloc(newmem)
0082523A: 
fld dword ptr [eax+08]
pop edi
pop esi

a52450:
dd 44700000
Use this speed hack. The only way to negate the server side location is when you are at your destination keep holding (w,a,s,d) one of those and use a skill.

This sends a signal to the server that you HAVE to be at that location because you just used a skill there.

Consider this a ... Speed hack override?
Ok, so I started reading this and thinking about it. Think of all the calculations, and the speed of which they'd have to do this at. From what I understand, the Acclaim servers are VERY weak. They have about 3 - 5 servers per actual game server (Helion/Siz/Rondow). To do the kind of calculations that monkeyman is suggesting, they would have to double their processing power and memory.

I work in the computer industry, the servers Microsoft uses for their XBOX Live Servers, are insane. The registration for XBOX Live/Extending subscription is about 10 - 20 servers running Dual or Quad QuadCores with over 12GB of RAM in each.

The ones I installed today, were 4x 2.4Ghz AMD QuadCore Opterons with 64GB of RAM.

What I'm telling you is, the amount of data being moved around, calculated, outputted would be tremendous.

Has anyone thought that we could need a new bypass because of the new features in 2Moons? Has anyone stopped to ask Nebular to take a look into it? I know Neb's a very busy man, but he's probably one of the most intelligent people on this forum. I've learned quite alot from nebular, even how to start writing ASM code for bypasses, but I'm still not Nebular.

We need to stop and think about it. Check and Confirm things such as Speed Hacks, Skill Hacks, etc..

- ADHD
ADHDKiD is offline  
Old   #36
 
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@ADHDKiD

ms before update : constant 62 or less
ms after update : constant 300 or above

It's possible.


And ya, nebulars bypass and codes are pro. Didn't know BASIC had that kind of power till i saw reXINGnation
monkeyman472001 is offline  
Old   #37

 
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Does not work, the same thing we can do with the released offsets and scripts that are in public for a long time.

#closed (this was already going to be closed but I wanted to see more feedback)


~Kakkarot~ is offline  
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