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[RELEASE] Non-Agro

Discussion on [RELEASE] Non-Agro within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.

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Old   #1
 
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[RELEASE] Non-Agro

I don't know if anybody will really use this, because there already is a non-agro script, but this one works a little differently, and better, imo. I was using the released non-agro in DF and I got owned, so that's why I made this.

Back in the days of winhex, non-agro was made by editing the AI key for mobs so that they didn't have the ability to attack.

For example, I would edit Styx AI key from 1 to 6. 1 is a melee attack, and 6 is a range attack. Since Styx didn't have a range attack, it wouldn't attack. That's what this script does; it changes all AI keys to 7. Looking in Monster.csv, I saw that things like Open Boxes, Jugs, etc. had AI keys of 7 and those things don't attack.

The good thing about this script is that, from what I found, it doesn't glitch on most mobs (Parca bosses are one exception). When you don't KB mobs, the other non-agro script lets them attack you. Mine doesn't (minus the few exceptions I've found)

Quote:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

0053D50A: // 0f b7 86 54 01 00 00
jmp newmem
nop
nop
returnhere:

newmem:
mov eax, 00000007 //AI Key

originalcode:
movzx eax,word ptr [esi+00000154]

exit:
jmp returnhere

[DISABLE]
0053D50A:
movzx eax,word ptr [esi+00000154]
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Old 01/28/2010, 18:39   #2
 
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nice man ill try it later
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Old 01/28/2010, 22:00   #3
 
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Quote:
Originally Posted by sachamo512 View Post
The only glitch it has is the same glitch as the other non-agro. If you don't KB the mobs, they will still attack you.
than i dont see reason why is this noagro better than old one
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Old 01/28/2010, 22:16   #4
 
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Quote:
Originally Posted by badass123 View Post
than i dont see reason why is this noagro better than old one
Quote:
Originally Posted by sachamo512 View Post
I don't know if anybody will really use this, because there already is a non-agro script, but this one works a little differently, and better, imo. I was using the released non-agro in DF yesterday and I got owned, so that's why I made this.
reading helps...
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Old 01/28/2010, 22:33   #5
 
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Hey man, just for the record, this doesnt work on me. At first i thought i might need to update the offset, but i couldnt even find the result of the array of bytes. Can u confirm those bytes again?
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Old 01/28/2010, 22:39   #6
 
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#updated

The AoB from before was after I activated it, lol

Thanks for the catch, it should work now
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Old 01/28/2010, 23:18   #7
 
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Quote:
Originally Posted by sachamo512 View Post
#updated

The AoB from before was after I activated it, lol

Thanks for the catch, it should work now
Np, ill test the updated one later.
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Old 01/29/2010, 00:16   #8
 
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Seems nifty, I'll give it a try.
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Old 01/29/2010, 06:11   #9
 
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Quote:
Originally Posted by sachamo512 View Post
#updated

The AoB from before was after I activated it, lol

Thanks for the catch, it should work now
Man i can find the value now with the new array of bytes.

But the bad news is it still doesnt work.

I dont know if its my problem or what.

Maybe u should take a look again.
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Old 01/29/2010, 08:46   #10
 
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Did you mean to put the originalcode still in there? because the originalcode is just writing over the other value at eax.

Code:
newmem:
mov eax, 00000007 //moves 00000007 into eax so eax now holds 00000007

originalcode:
movzx eax,word ptr [esi+00000154] //moves the word size at [esi+154] plus 0000 so eax now holds 0000(word size at [esi+154])

//so are you sure you didn't mean to do 
newmem:
mov eax,7

//or
newmem:
mov word ptr [esi+154],0007
originalcode:
movzx eax,word ptr [esi+154]
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Old 01/29/2010, 18:05   #11
 
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Quote:
Originally Posted by bottomy View Post
Did you mean to put the originalcode still in there? because the originalcode is just writing over the other value at eax.

Code:
newmem:
mov eax, 00000007 //moves 00000007 into eax so eax now holds 00000007

originalcode:
movzx eax,word ptr [esi+00000154] //moves the word size at [esi+154] plus 0000 so eax now holds 0000(word size at [esi+154])

//so are you sure you didn't mean to do 
newmem:
mov eax,7

//or
newmem:
mov word ptr [esi+154],0007
originalcode:
movzx eax,word ptr [esi+154]
that certainly is another way to do it, but as far as I can tell, it basically does the same thing...would it be better to change it to

Quote:
mov word ptr [esi+154],0007
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Old 01/29/2010, 19:27   #12
 
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dont work in Infernal Dekaron=(
vac work, non-agro - not
and there is no movzx eax,word ptr [esi+00000154],
only movzx eax,word ptr [esi+0000010a]

please advice
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Old 01/29/2010, 21:00   #13
 
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Quote:
Originally Posted by gini123 View Post
dont work in Infernal Dekaron=(
vac work, non-agro - not
and there is no movzx eax,word ptr [esi+00000154],
only movzx eax,word ptr [esi+0000010a]

please advice
You are in wrong section this is in the 2Moons section not crappy *** Private servers.
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Old 01/30/2010, 09:32   #14
 
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Quote:
Originally Posted by bagipower View Post
You are in wrong section this is in the 2Moons section not crappy *** Private servers.
yea... ppl get's lost around here.. and they are looking for a download button and they don't even read the post.. just the thread name ...
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