I don't know if anybody will really use this, because there already is a non-agro script, but this one works a little differently, and better, imo. I was using the released non-agro in DF and I got owned, so that's why I made this.
Back in the days of winhex, non-agro was made by editing the AI key for mobs so that they didn't have the ability to attack.
For example, I would edit Styx AI key from 1 to 6. 1 is a melee attack, and 6 is a range attack. Since Styx didn't have a range attack, it wouldn't attack. That's what this script does; it changes all AI keys to 7. Looking in Monster.csv, I saw that things like Open Boxes, Jugs, etc. had AI keys of 7 and those things don't attack.
The good thing about this script is that, from what I found, it doesn't glitch on most mobs (Parca bosses are one exception). When you don't KB mobs, the other non-agro script lets them attack you. Mine doesn't (minus the few exceptions I've found)
than i dont see reason why is this noagro better than old one
Quote:
Originally Posted by sachamo512
I don't know if anybody will really use this, because there already is a non-agro script, but this one works a little differently, and better, imo. I was using the released non-agro in DF yesterday and I got owned, so that's why I made this.
Hey man, just for the record, this doesnt work on me. At first i thought i might need to update the offset, but i couldnt even find the result of the array of bytes. Can u confirm those bytes again?
Did you mean to put the originalcode still in there? because the originalcode is just writing over the other value at eax.
Code:
newmem:
mov eax, 00000007 //moves 00000007 into eax so eax now holds 00000007
originalcode:
movzx eax,word ptr [esi+00000154] //moves the word size at [esi+154] plus 0000 so eax now holds 0000(word size at [esi+154])
//so are you sure you didn't mean to do
newmem:
mov eax,7
//or
newmem:
mov word ptr [esi+154],0007
originalcode:
movzx eax,word ptr [esi+154]
Did you mean to put the originalcode still in there? because the originalcode is just writing over the other value at eax.
Code:
newmem:
mov eax, 00000007 //moves 00000007 into eax so eax now holds 00000007
originalcode:
movzx eax,word ptr [esi+00000154] //moves the word size at [esi+154] plus 0000 so eax now holds 0000(word size at [esi+154])
//so are you sure you didn't mean to do
newmem:
mov eax,7
//or
newmem:
mov word ptr [esi+154],0007
originalcode:
movzx eax,word ptr [esi+154]
that certainly is another way to do it, but as far as I can tell, it basically does the same thing...would it be better to change it to
[Release] Vitality Dekaron Hacks [CE] vac/no agro and more! 02/16/2010 - Dekaron PServer Hacks, Bots, Cheats & Exploits - 21 Replies ok enjoy
-vac
-no agro
-Wall hack
-Speed hack
-map hack
-zoom hack
-Dev hack ( change the to ur 5 first letters of ur name and u will be able to teleport by clicks on map/mini map)
about no agro .. 12/21/2009 - Dekaron - 11 Replies well im using 4 hacks at 60 dg, speed skill auto and no agro
when i just break the gate b4 the last boss im getting crash..
its happen 2 me like 90% from the times im getting in the dng, and its start only b4 like 2 days with that prob -_- its maybe can be a prob in the script?..
non-agro script, and Q about non-agro 06/05/2009 - Dekaron - 8 Replies anybody knows a working non-agro script for dekaron SEA using CHEAT ENGINE? and is it really true that when you are using non-agro, and another player with non-agro comes near you, monsters will be agro and attack, is this true?