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[RELEASE]Fixed Wall Hack Script
Discussion on [RELEASE]Fixed Wall Hack Script within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
02/08/2010, 23:52
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#31
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Join Date: Jan 2008
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Quote:
Originally Posted by trane.
By the way keep in mind this script will turn off your wallhack.
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And turn it on, Enabling it turns the wallhack on like normal while disabling it will turn the wallhack off and turn map walls back to their original state.
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02/09/2010, 00:28
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#32
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I enable it and everything. But none of the 3 addresses work.
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02/09/2010, 00:40
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#33
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Quote:
Originally Posted by 1xUp
I enable it and everything. But none of the 3 addresses work.
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Remember, you have to switch maps for it to take affect. So turn it on, then switch maps....walls will be hacked. Turn it off, then switch maps....(you fill in blank here)
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02/09/2010, 00:56
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#34
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Quote:
Originally Posted by fliptrickdragon
Remember, you have to switch maps for it to take affect. So turn it on, then switch maps....walls will be off. Turn it off, then switch maps....(you fill in blank here)
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It turns OFF!
Haha, just kiddin, thanks.
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03/02/2010, 19:01
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#35
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So turn it on, then switch maps....walls will be hacked.
Turn it off, then Turn on bottomy's script(to turn off wall hack and put things back to normal) or switch maps straightaway or??
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03/02/2010, 19:31
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#36
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You can use this script to disable and enable the wall hack, the difference between this one and the public tools one, is that you can disable it without crashing your game client.
You will only need this script for wallhack.
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03/02/2010, 20:08
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#37
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Join Date: Nov 2008
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bottomy's script puts the wall backs, mine doesn't. Both are wall hack scripts, take your pick, they work the same except for that small detail :P
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03/03/2010, 11:25
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#38
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Join Date: May 2009
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Quote:
Originally Posted by ejamious
You can use this script to disable and enable the wall hack, the difference between this one and the public tools one, is that you can disable it without crashing your game client.
You will only need this script for wallhack.
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Quote:
Originally Posted by sachamo512
bottomy's script puts the wall backs, mine doesn't. Both are wall hack scripts, take your pick, they work the same except for that small detail :P
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Ahh, got it. Thanks guys.  Wasn't able to go ingame and test because my connection is shaky for 2-3 days, gets connected for 30 secs and then disconnects  . Dunno when I'll be able to go ingame and use it  .
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03/05/2010, 02:14
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#39
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just activate all the hacks in character's screen...saves your trouble of switching maps..
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06/03/2010, 20:56
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#40
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When I try to switch map it crashes.
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06/03/2010, 21:05
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#41
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Try updating ur offsets.
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06/03/2010, 21:20
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#42
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Join Date: Mar 2009
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LOL could ask me that before cuz i used the wall hack script from puplich hack list and it worked for em fine without any dc when switch off
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06/03/2010, 22:05
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#43
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nice
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06/07/2010, 13:00
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#44
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Join Date: Apr 2008
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Auto UPDATE WALLHACK
Quote:
[ENABLE]
aobscan(_aWall,8D BC 24 88 00 00 00 b9 3f 04 00 00 f3 a5 8b 8c 24)
label(_aWallLabel)
registersymbol(_aWallLabel)
alloc(Wall,64)
label(ReturnWall)
_aWall:
_aWallLabel:
jmp Wall
nop
nop
ReturnWall:
Wall:
lea edi,ss:[esp+00000088]
cmp [eax+00000402],5f626577
je ReturnWall
mov [eax+00000402],5f626577
mov [eax+00000406],67616d69
mov [eax+0000040a],616d2e65
mov [eax+0000040e],00000063
jmp ReturnWall
[DISABLE]
dealloc(Wall)
alloc(NormalWall,64)
label(ReturnWall)
label(WriteMac)
_aWallLabel:
jmp NormalWall
nop
nop
ReturnWall:
NormalWall:
mov di, word ptr [eax+202]
cmp word ptr [eax+402],di
lea edi,[esp+00000088]
je ReturnWall
pushad
sub ecx,ecx
cmp byte ptr [eax],11 //Avalon id
jnz WriteMac
mov byte ptr [eax+ecx+402],41
inc ecx
WriteMac:
mov dl, byte ptr [eax+ecx+202] //value for .mol
mov byte ptr [eax+ecx+402],dl
inc ecx
cmp byte ptr [eax+ecx+202],6d
jnz WriteMac
mov dword ptr [eax+ecx+402],0063616d
popad
jmp ReturnWall
_aWallLabel:
db 8D BC 24 88 00 00 00
unregistersymbol(_aWallLabel)
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