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New offset for 4.7
Discussion on New offset for 4.7 within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
09/25/2009, 06:14
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#1
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Join Date: May 2009
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New offset for 4.7
vac :0045C1CD
nonargo :0053D16A
speed :007E63EA
zoom :005D2386
auto pots:0052D09F
skill1 : 
skill2 : 
u need dl unpack file and by pass from:

and don't forget thx if it help
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09/25/2009, 06:26
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#2
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Join Date: Jul 2009
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lol why don't you posts the scripts...
+ did you fix the auto pots >.> cuz updating it fully is not as simple as just changing the address
here are the scripts you need guys
vac: Sets the monster's sight ranges, stand delays, # of following monsters...ect
Code:
[ENABLE]
alloc(MonsterProperties,2048)
label(ReturnMonsterProperties)
label(PropertyBace)
registersymbol(PropertyBace)
0045C2AE: //8B 80 98 00 00 00 89 81 9C 00
jmp MonsterProperties
nop
ReturnMonsterProperties:
MonsterProperties:
push eax
mov eax,[eax+00000098] //Original Code
mov [ecx+0000009C],eax //Original Code
pop eax
mov [PropertyBace],ecx
//mov [ecx+00],00000000 //DwInfoIndex
mov [ecx+04],000003E8 //DwExploreRange
mov [ecx+08],000003E8 //DwSight
mov [ecx+0C],000003E8 //DwPersuitRange
//mov [ecx+10],00000000 //DwAvoidRange
mov [ecx+14],00000001 //DwExploreStandDelay
//mov [ecx+18],00000001 //DwExploreMoveDelay
//mov [ecx+1C],00000001 //DwStandDelay
mov [ecx+20],000001F4 //DwMoveDelay
//mov [ecx+24],00000000 //DwFollowMyMasterRange
//mov [ecx+28],00000000 //DwStopMasterNear
//mov [ecx+2C],00000000 //DwWarpMyMasterRange
//mov [ecx+30],00000000 //DwCallTeamPossibelHP
//mov [ecx+34],00000000 //DwCallTeamCount
//mov [ecx+38],00000000 //DwBlockNFirstAttack
//mov [ecx+3C],00000000 //dwCallTeamCell
mov [ecx+40],FFFFFFFF //dwFollowTarget
mov [ecx+44],00000000 //dwSpecialAttackStartHP
mov [ecx+48],00000000 //dwSpecialMeleeAttackRate
mov [ecx+4C],00000000 //dwSpecialRangeAttackRate
mov [ecx+50],00000000 //DwPowerAttacjStartHP
mov [ecx+54],00000000 //dwPowerMeleeAttackProbable
mov [ecx+58],00000000 //dwPowerRangeAttackProbable
//mov [ecx+5C],00000000 //DwUnderAttackAggro
mov [ecx+60],00000000 //DwMeleeAttackRangeInAggro
mov [ecx+64],00000000 //DwRangeAttackRangeInAggro
mov [ecx+68],000003E8 //DwSightInAggro
//mov [ecx+6C],00000000 //DwDefeatAggro
//mov [ecx+70],00000000 //DwBlockedAggro
//mov [ecx+74],00000000 //DwSlideAggro
//mov [ecx+78],00000000 //DwHealAggro
//mov [ecx+7C],00000000 //DwMasterUnderAttackAggro
//mov [ecx+80],00000000 //DwMasterDefeatAggro
//mov [ecx+84],00000000 //DwMasterBlockingAggro
//mov [ecx+88],00000000 //DwMasterSlideAggro
//mov [ecx+8C],00000000 //DwCOmplusionUnderAttackAggro
mov [ecx+90],00000063 //dwMaxSummonsMonsterCount
mov [ecx+94],00000000 //dwReSummonsMonsterTick
mov [ecx+98],00000000 //dwMaxSummonsMonsterRange
mov [ecx+9C],00000000 //dwSummonsStartPcCount
//mov [eax+A0],00000000 //PatternType
mov eax,[ecx+0000009C] //Original Code
jmp ReturnMonsterProperties
PropertyBace:
db 00 00 00 00
[DISABLE]
dealloc(MonsterProperties)
unregistersymbol(PropertyBace)
0045C2AE:
mov eax,[eax+00000098]
nonargo (not spelled right): Sets the Monster's attack ranges to 0 (So monsters wont attack you)
Code:
[ENABLE]
alloc(MonsterRange,1024)
label(ReturnMonsterRange)
0053D155: //89 54 24 48 8B 01 FF 50 0C 8B
jmp MonsterRange
nop
ReturnMonsterRange:
MonsterRange:
mov [esp+48],edx
mov [esp+30],00000000
mov [esp+4c],00000000
//mov [esi+00000240],0000000 //other attack range to 0
//mov [esi+0000023c],0000000 //other attack range to 0
//mov [esi+00000238],0000000 //other attack range to 0
mov eax,[ecx]
jmp ReturnMonsterRange
[DISABLE]
dealloc(MonsterRange)
0053D155:
mov [esp+48],edx
mov eax,[ecx]
speed: This script allows you to set your own character speed
Code:
[ENABLE]
alloc(DrakoSpeed,16)
label(ReturnSpeed)
label(SpeedValue)
registersymbol(SpeedValue)
007E63EA: //D9 40 08 5F 5E C3 8B 0D
jmp DrakoSpeed
ReturnSpeed:
DrakoSpeed:
fld dword ptr [SpeedValue]
pop edi
pop esi
jmp ReturnSpeed
SpeedValue:
db 00 00 20 41
[DISABLE]
dealloc(DrakoSpeed)
unregistersymbol(SpeedValue)
007E63EA:
fld dword ptr [eax+08]
pop edi
pop esi
zoom: As the name suggests, this allows you to zoom as far as you like (untill you can't see yourself)
Code:
[ENABLE]
alloc(DrakoZoom,512)
label(ReturnZoom)
label(ZoomMax)
registersymbol(ZoomMax)
005D2376: //D9 47 04 D9 44 24 28 83 C4 08
jmp DrakoZoom
nop
nop
ReturnZoom:
DrakoZoom:
push eax
mov eax,[ZoomMax]
mov [edi+04],eax
fld dword ptr [edi+04]
fld dword ptr [esp+28]
pop eax
jmp ReturnZoom
ZoomMax:
db 00 00 8C 42
[DISABLE]
dealloc(DrakoZoom)
unregistersymbol(ZoomMax)
005D2376:
fld dword ptr [edi+04]
fld dword ptr [esp+28]
auto pots: This script sets it so the game thinks that ALL your pots are auto pots
Code:
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
label(check_mana)
label(finished_check)
0052D09F: //83 78 08 13 0F 84
jmp newmem
nop
nop
nop
nop
nop
returnhere:
newmem:
originalcode:
cmp dword ptr [eax+08],01 // checking for HP pot?
jne check_mana
mov dword ptr[eax+08],11 // change to auto pot
mov dword ptr[eax+10],11
check_mana:
cmp dword ptr [eax+08],02 // checking for MP pot?
jne finished_check
mov dword ptr[eax+08],12 // change to auto pot
mov dword ptr[eax+10],12
finished_check:
cmp dword ptr [eax+08],13
je 0052d13a
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
0052D09F:
cmp dword ptr [eax+08],13
db 0F 84 91 00 00 00
Give  to noname231
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09/25/2009, 06:30
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#3
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elite*gold: 0
Join Date: Aug 2007
Posts: 108
Received Thanks: 13
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what are you supposed to do with those codes o_o
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09/25/2009, 06:43
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#4
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Join Date: May 2009
Posts: 14
Received Thanks: 5
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all u need to do is replace old codes = new codes, don't need to change script
and it works for me.
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09/25/2009, 07:12
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#5
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Join Date: Jul 2009
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Received Thanks: 2
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it already has the list of 6draco9
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09/25/2009, 11:33
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#6
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Join Date: Sep 2009
Posts: 12
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Drako i used ur Codes but when i avtivate em in game .. game kicks me out..what can i do
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09/25/2009, 13:39
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#7
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Join Date: Mar 2009
Posts: 628
Received Thanks: 24
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all codes working... Someone have skillhack offset?
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09/25/2009, 14:03
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#8
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elite*gold: 35
Join Date: Aug 2009
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Quote:
Originally Posted by shinset
all codes working... Someone have skillhack offset?
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ye someone has it, but will get infraction if he gives it to you since its not alowed in this forum
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09/25/2009, 15:24
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#9
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Join Date: Sep 2009
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Received Thanks: 3
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Is there a tutorial in here on how to find these addresses ?
I've been searching all day,can't find any :/
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09/25/2009, 15:26
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#10
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elite*gold: 800
Join Date: Sep 2009
Posts: 32
Received Thanks: 15
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anyone who can read can find skill hack good *** how stupid are some of you ppl... look i'll hint it to you there is a global dekaron EU cheat table floating around the net google it you might just find it on a Cheat engine forum if you take the time to even look at the **** scripts you will notice that the aray of bytes is right inside it to search for the correct offset and if you can't figure out how to do that then search this forum for how to update offsets :P
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09/25/2009, 15:32
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#11
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Join Date: Mar 2009
Posts: 628
Received Thanks: 24
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Yea i read and... i cant lol...
pls write codes here
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09/25/2009, 15:33
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#12
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elite*gold: 35
Join Date: Aug 2009
Posts: 5,822
Received Thanks: 1,958
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what part of "skill hack codes are FORBIDEN on this forum and he could get infraction/banned for posting it" you dont understand so i can explain it a bit more?
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09/25/2009, 16:39
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#13
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Join Date: Apr 2008
Posts: 248
Received Thanks: 36
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I tried,all works .Ty
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09/25/2009, 17:27
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#14
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elite*gold: 0
Join Date: May 2008
Posts: 67
Received Thanks: 26
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what i do for ma dc dc i got dc badly
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09/25/2009, 23:10
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#15
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Join Date: Dec 2008
Posts: 42
Received Thanks: 21
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why skill hack posting is firbidden? pls explain to me
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