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[RELEASE] Vac2PointO
Discussion on [RELEASE] Vac2PointO within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
08/22/2009, 09:15
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#16
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yea i've done that but do i need all of those programs and im not sure how to do the scripts to be honest not enough instructions for me im blonde lol
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08/23/2009, 09:47
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#17
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Ok so i can get most of this working, but not this vac, when i activate speed, lure, and the damage to 0 it works, but occasionally long distance, like archers can still attack me. I HAVE been reading, but still needing help, im drained from reading
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08/23/2009, 09:54
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#18
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what archers and where?
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08/23/2009, 20:11
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#19
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Den of norak, also norak cave? Most of the time it works, only if i add MonsterRange, MonsterAggro, SpeedHack, etc.. individually. If i add this vac into the script it doesnt seem to work for me, if i check or uncheck the box that says auto assemble or whatever.
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08/25/2009, 07:10
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#20
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Not Workin
Dude i did this i use 2moons Expedition and its not working i followed ur steps and **** can u please help me!
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08/25/2009, 23:46
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#21
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you need non-aggro at the same time
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08/26/2009, 05:58
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#22
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how i use that script
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08/26/2009, 07:46
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#23
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read this tutorial  (ALL OF IT) and do what its saying step by step
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08/29/2009, 03:49
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#24
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hey i just got asked a question i dont know the answer to. to activate the monster spawn and tick rate do we remove the doubble slash (//) first? then edit the 00000 on the end? and a question from me, how to use the PropertyBace? i am still half way through learning c++ so am not familiar with that function or object yet.
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08/29/2009, 07:11
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#25
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@gmthunder: double slash is a notation for comment. take it out or else everything following it on that line is not executed. the zeros represent the value being moved into its respective register.
to use propertybace, enter a new pointer with the address as "PropertyBace". it's case-sensitive. as the offset, put the number being added to the register (ecx+90, put 90). it allows you to change the value of that segment of the script without having to go into the script to change it. obviously, youll have to activate this script in order to use that symbol.
and lastly, this is asm not c++...dont know where you got that from and i am illiterate in both. everything here is pretty straightforward.
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08/29/2009, 07:37
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#26
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thanks pwnies, the // is same as c++, i thought there were alot of simalarities between them both, so i must learn a new lanuguage doh. anyway thanks for the reply,
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